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Nov 9

Video-Coder: Reinforcing Agentic Coding for Video Generation

Recent years have witnessed remarkable progress in video generation in terms of visual quality and temporal consistency. However, generating videos with precise spatial structure, coherent motion dynamics, and controllable scene composition remains challenging. In this paper, we introduce Video-Coder, the first attempt to train a code-driven video generation agent, which autonomously writes and executes code to construct a dynamic 3D scene (Draft Video) that provides structure and motion signals to downstream video generators. To support this paradigm, we design a dedicated data pipeline and curate two high-quality datasets, Video-Coder-SFT-6k and Video-Coder-RL-2k, which contain diverse prompts and ground-truth reference videos. We further develop the Video- Coder Harness, a unified interactive environment integrating code execution, 3D scene rendering, and execution feedback for agent training and inference. We then train Video-Coder with SFT fol- lowed by harness-native agentic reinforcement learning with dual reward feedback, which combines execution-based and video-based rewards. Additionally, we design an annealing training strategy that gradually reduces the execution reward over time, allowing the model to rely more on the video reward in the later training stages. Experiments show that Video-Coder achieves significant gains, improving Minimax-H3 by approximately 7 points on PhyGenBench and 24 points on VBench-2.0. We hope this work can serve as an open foundation for coding agents in video generation, and we fully open-source our data, models, and code

DriveVLM-RL: Neuroscience-Inspired Reinforcement Learning with Vision-Language Models for Safe and Deployable Autonomous Driving

Ensuring safe decision-making in autonomous vehicles remains a fundamental challenge despite rapid advances in end-to-end learning approaches. Traditional reinforcement learning (RL) methods rely on manually engineered rewards or sparse collision signals, which fail to capture the rich contextual understanding required for safe driving and make unsafe exploration unavoidable in real-world settings. Recent vision-language models (VLMs) offer promising semantic understanding capabilities; however, their high inference latency and susceptibility to hallucination hinder direct application to real-time vehicle control. To address these limitations, this paper proposes DriveVLM-RL, a neuroscience-inspired framework that integrates VLMs into RL through a dual-pathway architecture for safe and deployable autonomous driving. The framework decomposes semantic reward learning into a Static Pathway for continuous spatial safety assessment using CLIP-based contrasting language goals, and a Dynamic Pathway for attention-gated multi-frame semantic risk reasoning using a lightweight detector and a large VLM. A hierarchical reward synthesis mechanism fuses semantic signals with vehicle states, while an asynchronous training pipeline decouples expensive VLM inference from environment interaction. All VLM components are used only during offline training and are removed at deployment, ensuring real-time feasibility. Experiments in the CARLA simulator show significant improvements in collision avoidance, task success, and generalization across diverse traffic scenarios, including strong robustness under settings without explicit collision penalties. These results demonstrate that DriveVLM-RL provides a practical paradigm for integrating foundation models into autonomous driving without compromising real-time feasibility. Demo video and code are available at: https://zilin-huang.github.io/DriveVLM-RL-website/

  • 7 authors
·
Mar 17

VLM-RL: A Unified Vision Language Models and Reinforcement Learning Framework for Safe Autonomous Driving

In recent years, reinforcement learning (RL)-based methods for learning driving policies have gained increasing attention in the autonomous driving community and have achieved remarkable progress in various driving scenarios. However, traditional RL approaches rely on manually engineered rewards, which require extensive human effort and often lack generalizability. To address these limitations, we propose VLM-RL, a unified framework that integrates pre-trained Vision-Language Models (VLMs) with RL to generate reward signals using image observation and natural language goals. The core of VLM-RL is the contrasting language goal (CLG)-as-reward paradigm, which uses positive and negative language goals to generate semantic rewards. We further introduce a hierarchical reward synthesis approach that combines CLG-based semantic rewards with vehicle state information, improving reward stability and offering a more comprehensive reward signal. Additionally, a batch-processing technique is employed to optimize computational efficiency during training. Extensive experiments in the CARLA simulator demonstrate that VLM-RL outperforms state-of-the-art baselines, achieving a 10.5\% reduction in collision rate, a 104.6\% increase in route completion rate, and robust generalization to unseen driving scenarios. Furthermore, VLM-RL can seamlessly integrate almost any standard RL algorithms, potentially revolutionizing the existing RL paradigm that relies on manual reward engineering and enabling continuous performance improvements. The demo video and code can be accessed at: https://zilin-huang.github.io/VLM-RL-website.

  • 5 authors
·
Dec 19, 2024

EmoReward: Self-Evolving Reward Calibration for Emotional Video Generation RL

Group Relative Policy Optimization (GRPO) has advanced generative model post-training in verifiable domains such as code and mathematics, but evaluating video quality, especially emotional expression, often depends on subjective aesthetics and has no uniquely correct target. Existing approaches typically rely on fixed rewards for visual quality, motion quality, and text alignment that poorly capture emotional intent and can invite reward hacking, while RLHF is difficult to scale and subject to individual aesthetic differences that complicate the calibration of facial, body motion, and chromatic cues across narrative contexts. We introduce EmoReward, a new self-evolving training mechanism that distills evidence reliability from reward traces collected during an actual training run to adaptively guide multi-reward weight allocation in subsequent training by determining which emotional evidence to trust and how much to weight it. EmoReward first plans specific grounding cues from the emotional prompt to guide evaluation, then uses heterogeneous signal primitives to score the generated video during the act stage. Reflective Reward Gating calibrates their contributions through instance-level gates for phase, face confidence, conflict, and subtlety, then renormalizes weights over the active set to produce the sample's fused reward. RewardMemory then estimates each primitive's reliability from rollout scores and outcomes within each emotional regime in the finished training run, then fixes bounded multipliers that calibrate fusion weights in the next training run without updating reward models. Experiments on HunyuanVideo 1.5 show improvements across multiple RL algorithms and compare EmoReward with other agentic reward methods under SAGE-GRPO. Ablations and transfer experiments on SD 3.5 and FLUX further support adaptive reward calibration for visual generation.