new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Oct 1

Evoflux: Inference-Time Evolution of Executable Tool Workflows for Compact Agents

Compact language models (LMs) reduce cost, latency, and deployment risk for tool agents. Yet MCP-style tool use requires more than isolated function calling: an agent must discover tools from live catalogs, satisfy schemas, preserve dependencies across intermediate outputs, and ground final responses in executed evidence. Small planners often generate plausible workflow graphs that fail under tool resolution, parameter validation, dependency tracking, or execution. We argue that this failure mode is poorly handled by small-corpus distillation. A few hundred teacher traces can teach workflow format, but rarely cover the recovery behavior needed to repair failed plans over changing tool catalogs. We introduce Evoflux, an inference-time evolutionary search method that treats compact tool use as the repair of executable tool workflows. It evolves typed workflow graphs through structured edits, execution feedback, adaptive intensity, meta-guided redesign, and diversity pruning. On held-out MCP-Bench tasks spanning live MCP servers and 250 tools, Evoflux raises execution feasibility from roughly 3% to 17-24% across small planners. In contrast, SFT and SFT+DPO on the same search-mined data match, underperform, or collapse below zero-shot performance; ReAct reaches higher peaks, but with higher variance and token cost. These results show that execution-grounded search is more reliable under scarce teacher-trace budgets.

Counter with Evidence! A Multi-Agent Memory Efficient Reasoning Framework for Hate Category Informed Counterspeech Generation

Counterspeech effectively neutralizes the impact of online hate. Although prior work explores automated counterspeech generation, it largely emphasizes stylistic control while treating hate speech as homogeneous, overlooking that distinct forms of abuse require fundamentally different counterspeech strategies. To address this gap, we introduce FIRE (Factuality Informed Multi-Agent Reasoning Framework) that first decomposes hate speech into one of the five distinct categories (misinformation, stereotype, conspiracy, dehumanizing, non-factual), and then maps it to a targeted counterspeech style. To facilitate FIRE, we curate FactualCS, a novel dataset of 4,784 instances that provides the annotations regarding hate categories, reasoning traces, and evidence mappings, which are critical elements for grounded generation that are missing in prior work. A comprehensive evaluation across 28 baseline configurations demonstrates that FIRE significantly surpasses existing methods, despite using compact agents (<2B). FIRE achieves a sim 12 % and sim 11 % improvements in factual and category-specific accuracy respectively, while simultaneously reducing toxicity by sim 11 % relative to the strongest baselines. Further human evaluation confirms that responses generated by FIRE are significantly preferred over the strongest baselines, underscoring its effectiveness for real-world deployment. These findings show that decomposing the underlying intent of hate speech is essential for generating safe, effective, and contextually precise counterspeech.

  • 3 authors
·
Aug 24

LiteGUI: Distilling Compact GUI Agents with Reinforcement Learning

Developing lightweight, on-device vision-language GUI agents is essential for efficient cross-platform automated interaction. However, current on-device agents are constrained by limited model capacity, and further performance improvements remain urgently needed. Traditional Supervised Fine-Tuning (SFT) for small-scale models often leads to overfitting, catastrophic forgetting and policy rigidity, and thus fails to fully address these challenges. In this work, we propose a novel SFT-free training paradigm that significantly enhances the performance of small-scale models. We first present the initial systematic integration of generalized knowledge distillation into the GUI agent domain via Guided On-policy Distillation. By incorporating oracle reference trajectories together with a dynamic retrieval mechanism, our method reduces hallucinations and mitigates the cognitive misalignment inherent in multi-solution GUI tasks. Building on this foundation, we further introduce a Multi-solution Dual-level GRPO framework that jointly aligns macro-level subtask planning with micro-level execution matching, thereby improving exploration in long-horizon GUI agent scenarios. In addition, we construct an automated data generation pipeline to synthesize GUI task trajectories with rich multi-solution annotations. Extensive experiments show that our method achieves state-of-the-art performance among lightweight models while remaining competitive with substantially larger-scale models across all benchmarks. Ablation studies further demonstrate that structured on-policy distillation and multi-solution dual-level exploration can fully unlock the capabilities of 2B/3B scale agents, surpassing the performance limits of conventional imitation learning.

  • 7 authors
·
May 7

DocAtlas: Long-Document Understanding as Mutable-State Interaction

Long-document understanding requires models to find and combine evidence across many pages, layouts, tables, figures, and charts. Existing retrieval-augmented systems usually select evidence from a static index before generation, while recent agentic systems add multi-turn tool use but often rely on frozen proprietary backbones whose behavior is set by prompts. We present DocAtlas, a system that treats long-document understanding as a mutable-state information-seeking process. We instantiate DocAtlas as a mutable document harness: an external environment that determines what document information is searched, read, stored, reviewed, and shown to the model at each step. Given a document and question, the harness exposes search, reading, note-taking, and review tools, maintains a hierarchical tree and note store, and updates both as the agent records evidence. DocAtlas combines self-improving retrieval, selective evidence access, and active working memory under a fixed context budget. The same harness supports inference-time use with large VLMs and end-to-end reinforcement learning for compact VLM agents. With GPT-5.4, DocAtlas reaches 71.4\% on MMLongBench-Doc, exceeding the human-expert reference of 65.8\%. A Qwen3.5-4B VLM trained with end-to-end RL in the DocAtlas environment reaches 63.7\%, compared with a 54.4\% direct-input baseline, showing that mutable document-harness design can improve compact document agents by a large margin.

microsoft Microsoft
·
Jul 20

Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report

AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.

TaoLiveAIGC TaoLive AIGC
·
Aug 21 2

AgentCPM-GUI: Building Mobile-Use Agents with Reinforcement Fine-Tuning

The recent progress of large language model agents has opened new possibilities for automating tasks through graphical user interfaces (GUIs), especially in mobile environments where intelligent interaction can greatly enhance usability. However, practical deployment of such agents remains constrained by several key challenges. Existing training data is often noisy and lack semantic diversity, which hinders the learning of precise grounding and planning. Models trained purely by imitation tend to overfit to seen interface patterns and fail to generalize in unfamiliar scenarios. Moreover, most prior work focuses on English interfaces while overlooks the growing diversity of non-English applications such as those in the Chinese mobile ecosystem. In this work, we present AgentCPM-GUI, an 8B-parameter GUI agent built for robust and efficient on-device GUI interaction. Our training pipeline includes grounding-aware pre-training to enhance perception, supervised fine-tuning on high-quality Chinese and English trajectories to imitate human-like actions, and reinforcement fine-tuning with GRPO to improve reasoning capability. We also introduce a compact action space that reduces output length and supports low-latency execution on mobile devices. AgentCPM-GUI achieves state-of-the-art performance on five public benchmarks and a new Chinese GUI benchmark called CAGUI, reaching 96.9% Type-Match and 91.3% Exact-Match. To facilitate reproducibility and further research, we publicly release all code, model checkpoint, and evaluation data.

  • 25 authors
·
Jun 2, 2025

ClueWeaver: Reward-Guided Dual-Agent Evidence Reasoning for Compact LLMs on Literary Long Narratives

Humanities and social science research requires close reading of long narrative materials such as novels, scripts, archives, and case reports, yet many users have limited access to costly proprietary long-context models. Compact, locally deployable language models are a practical alternative, but directly feeding them an entire long context remains costly, hard to inspect, and prone to missing sparse evidence. We present ClueWeaver, an evidence-aware dual-agent framework for long-narrative question answering with compact local models. A Finder identifies passages containing answer-critical clues through retrieval-guided segmentation, while an Interpreter derives the answer from the selected evidence, produces rationales with paragraph-ID citations, and applies an internal self-calibration pass for high-risk questions. Both agents are optimized with reward-guided reinforcement learning: Finder rewards emphasize evidence retention and faithful paragraph-ID references, and Interpreter rewards emphasize correctness, grounding, and concise explanations. This decomposition makes evidence selection and reasoning more inspectable than end-to-end prompting. Experiments across multiple long-context narrative question answering and claim verification settings show that ClueWeaver substantially improves local end-to-end language models while providing evidence coverage and paragraph-referenced reasoning traces. Code is available at https://github.com/Ameame1/ClueWeaver.

  • 10 authors
·
Aug 26

PrologMCP: A Standardized Prolog Tool Interface for LLM Agents

Frontier reasoning-tuned language models still fail on deductive tasks at depth, and the cost of improved performance through extended internal reasoning scales poorly. Symbolic delegation offers a complementary route: a language model translates the problem, while a solver performs the inference. However, current autoformalization pipelines for logic programming are typically bespoke integrations tied to particular tasks or agents. We introduce PrologMCP, a task-agnostic, open-source server that exposes Prolog as a stateful tool through the Model Context Protocol (MCP). Its compact tool interface, structured error reporting, and per-session isolation make the translate-run-inspect-repair loop a reusable primitive for MCP-capable agents. We evaluate a formalizer agent enhanced with PrologMCP against standard and reasoning LLMs (Claude Sonnet 4.6, GPT-4.1, and o4-mini) on two subsets of PARARULE-Plus: a general-purpose sample and a more challenging one targeting a specific failure mode of natural-language reasoning. On the general sample, the formalizer matches or exceeds reasoning LLMs (accuracy 1.00 vs.\ 1.00 / 0.998), with the largest gains over standard models (0.762 for GPT-4.1). On the challenging subset, the formalizer remains near-perfect (1.00 / 0.99) while reasoning LLMs drop to 0.95 / 0.94. These results suggest that delegating inference to Prolog via MCP is a robust and inspectable alternative to extended natural-language reasoning.

  • 5 authors
·
Jun 18

Memex(RL): Scaling Long-Horizon LLM Agents via Indexed Experience Memory

Large language model (LLM) agents are fundamentally bottlenecked by finite context windows on long-horizon tasks. As trajectories grow, retaining tool outputs and intermediate reasoning in-context quickly becomes infeasible: the working context becomes prohibitively long, eventually exceeds the context budget, and makes distant evidence harder to use even when it is still present. Existing solutions typically shorten context through truncation or running summaries, but these methods are fundamentally lossy because they compress or discard past evidence itself. We introduce Memex, an indexed experience memory mechanism that instead compresses context without discarding evidence. Memex maintains a compact working context consisting of concise structured summaries and stable indices, while storing full-fidelity underlying interactions in an external experience database under those indices. The agent can then decide when to dereference an index and recover the exact past evidence needed for the current subgoal. We optimize both write and read behaviors with our reinforcement learning framework MemexRL, using reward shaping tailored to indexed memory usage under a context budget, so the agent learns what to summarize, what to archive, how to index it, and when to retrieve it. This yields a substantially less lossy form of long-horizon memory than summary-only approaches. We further provide a theoretical analysis showing the potential of the Memex loop to preserve decision quality with bounded dereferencing while keeping effective in-context computation bounded as history grows. Empirically, on challenging long-horizon tasks, Memex agent trained with MemexRL improves task success while using a significantly smaller working context.

Accenture Accenture
·
Mar 4 2

AgentCPM-Explore: Realizing Long-Horizon Deep Exploration for Edge-Scale Agents

While Large Language Model (LLM)-based agents have shown remarkable potential for solving complex tasks, existing systems remain heavily reliant on large-scale models, leaving the capabilities of edge-scale models largely underexplored. In this paper, we present the first systematic study on training agentic models at the 4B-parameter scale. We identify three primary bottlenecks hindering the performance of edge-scale models: catastrophic forgetting during Supervised Fine-Tuning (SFT), sensitivity to reward signal noise during Reinforcement Learning (RL), and reasoning degradation caused by redundant information in long-context scenarios. To address the issues, we propose AgentCPM-Explore, a compact 4B agent model with high knowledge density and strong exploration capability. We introduce a holistic training framework featuring parameter-space model fusion, reward signal denoising, and contextual information refinement. Through deep exploration, AgentCPM-Explore achieves state-of-the-art (SOTA) performance among 4B-class models, matches or surpasses 8B-class SOTA models on four benchmarks, and even outperforms larger-scale models such as Claude-4.5-Sonnet or DeepSeek-v3.2 in five benchmarks. Notably, AgentCPM-Explore achieves 97.09% accuracy on GAIA text-based tasks under pass@64. These results provide compelling evidence that the bottleneck for edge-scale models is not their inherent capability ceiling, but rather their inference stability. Based on our well-established training framework, AgentCPM-Explore effectively unlocks the significant, yet previously underestimated, potential of edge-scale models.

  • 19 authors
·
Feb 6

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.

Hierarchical Memory Orchestration for Personalized Persistent Agents

While long-term memory is essential for intelligent agents to maintain consistent historical awareness, the accumulation of extensive interaction data often leads to performance bottlenecks. Naive storage expansion increases retrieval noise and computational latency, overwhelming the reasoning capacity of models deployed on constrained personal devices. To address this, we propose Hierarchical Memory Orchestration (HMO), a framework that organizes interaction history into a three-tiered directory driven by user-centric contextual relevance. Our system maintains a compact primary cache, coupling recent and pivotal memories with an evolving user profile to ensure agent reasoning remains aligned with individual behavioral traits. This primary cache is complemented by a high-priority secondary layer, both of which are managed within a global archive of the full interaction history. Crucially, the user persona dictates memory redistribution across this hierarchy, promoting records mapped to long-term patterns toward more active tiers while relegating less relevant information. This targeted orchestration surfaces historical knowledge precisely when needed while maintaining a lean and efficient active search space. Evaluations on multiple benchmarks achieve state-of-the-art performance. Real-world deployments in ecosystems like OpenClaw demonstrate that HMO significantly enhances agent fluidity and personalization.

  • 7 authors
·
Apr 1

Power Systems Agent Benchmark: Executable Evaluation of AI Agents in Electric Power Engineering

Executable evaluation -- checking the consequences of an agent's actions with a program rather than grading its prose -- has become a prominent way to assess tool-using AI agents in software settings. Electric power engineering has not yet had an analogous benchmark: language-model use is still dominated by retrieval and text question answering, while agents acting on power-system artifacts remain mostly academic prototypes. We introduce the Power Systems Agent Benchmark, an executable benchmark for power-engineering agents. An agent receives a structured task and returns a structured solution; a deterministic evaluator recomputes the engineering quantities, checks operational constraints, and returns a feasibility flag, a normalized score, and explicit violations. The benchmark contains 41 task families across eight areas of power engineering, from power flow and protection to stability, microgrids, reliability, power quality, and forecasting. Each task is grounded in a citable source, standard, or documented engineering formulation. To resist contamination, held-out cases are synthesized on demand by per-family generators from private seeds: the construction is inspectable, but the instances remain private. In a reference evaluation with three command-line agents, the strongest score near the compact tier's ceiling, a smaller open model trails, and public and held-out performance are broadly consistent; a separate public-split grid with OpenCode and Aider probes harness effects. The reference evaluation doubles as quality control: unanimous failures flag candidate task or evaluator defects, and it exposed a latent evaluator bug missed by self-consistency checks. The evaluators are compact deterministic surrogates, but the task contract allows their internals to be upgraded to simulator-backed checks without changing how tasks are posed or solved.

  • 1 authors
·
Jul 1

CliffCompaction: Cost-Efficient Compaction for Long-Horizon Coding Agents

Agents often work on complex problems that require millions of tokens of context, which necessitates compacting across sessions due to limited context windows. We develop CliffCompaction, an autocompaction technique that reduces cost by up to 50% under a bounded context while maintaining or improving performance on Terminal-Bench and achieving new levels of efficiency for test-time scaling and state-of-the-art results on KernelBench. The per-rollout savings of CliffCompaction make the performance--cost trade-off of test-time scaling more efficient, adding over 10 percentage points on Terminal-Bench for less than the cost of two full-context runs. Under parallel test-time scaling, CliffCompaction lets Kimi K2.6 match Opus 4.7, and exceed Opus 4.6 and GPT-5.3 Codex at lower cost. The key to CliffCompaction's effectiveness is that it keeps compacted information faithful by only truncating or dropping content, never rephrasing or rewriting it. We never compact a compaction---each pass operates only on original content, and prior compacted output is discarded, preventing context drift from accumulating. These properties sustain continual learning over sessions exceeding a million tokens: on KernelBench, CliffCompaction reaches CUDA kernel speedups of 2.23times after 200 steps and 3.58times after 400 steps, surpassing specialized search algorithms and trained agents despite being a general-purpose compaction technique. We open-source a scaffold-agnostic API-proxy implementation of CliffCompaction usable with Claude Code, Codex and other harnesses.

  • 4 authors
·
Sep 21

CoVe: Training Interactive Tool-Use Agents via Constraint-Guided Verification

Developing multi-turn interactive tool-use agents is challenging because real-world user needs are often complex and ambiguous, yet agents must execute deterministic actions to satisfy them. To address this gap, we introduce CoVe (Constraint-Verification), a post-training data synthesis framework designed for training interactive tool-use agents while ensuring both data complexity and correctness. CoVe begins by defining explicit task constraints, which serve a dual role: they guide the generation of complex trajectories and act as deterministic verifiers for assessing trajectory quality. This enables the creation of high-quality training trajectories for supervised fine-tuning (SFT) and the derivation of accurate reward signals for reinforcement learning (RL). Our evaluation on the challenging τ^2-bench benchmark demonstrates the effectiveness of the framework. Notably, our compact CoVe-4B model achieves success rates of 43.0\% and 59.4\% in the Airline and Retail domains, respectively; its overall performance significantly outperforms strong baselines of similar scale and remains competitive with models up to 17times its size. These results indicate that CoVe provides an effective and efficient pathway for synthesizing training data for state-of-the-art interactive tool-use agents. To support future research, we open-source our code, trained model, and the full set of 12K high-quality trajectories used for training.

  • 12 authors
·
Mar 2 2

Skill-SD: Skill-Conditioned Self-Distillation for Multi-turn LLM Agents

Reinforcement learning (RL) has been widely used to train LLM agents for multi-turn interactive tasks, but its sample efficiency is severely limited by sparse rewards and long horizons. On-policy self-distillation (OPSD) alleviates this by providing dense token-level supervision from a privileged teacher that has access to ground-truth answers. However, such fixed privileged information cannot capture the diverse valid strategies in agent tasks, and naively combining OPSD with RL often leads to training collapse. To address these limitations, we introduce Skill-SD, a framework that turns the agent's own trajectories into dynamic training-only supervision. Completed trajectories are summarized into compact natural language skills that describe successful behaviors, mistakes, and workflows. These skills serve as dynamic privileged information conditioning only the teacher, while the student always acts under the plain task prompt and learns to internalize the guidance through distillation. To stabilize the training, we derive an importance-weighted reverse-KL loss to provide gradient-correct token-level distillation, and dynamically synchronize the teacher with the improving student. Experimental results on agentic benchmarks demonstrate that Skill-SD substantially outperforms the standard RL baseline, improving both vanilla GRPO (+14.0%/+10.9% on AppWorld/Sokoban) and vanilla OPD (+42.1%/+40.6%). Project page: https://k1xe.github.io/skill-sd/

  • 11 authors
·
Apr 11

Agent^2 RL-Bench: Can LLM Agents Engineer Agentic RL Post-Training?

We introduce Agent2 RL-Bench, a compact diagnostic benchmark for evaluating agentic RL post-training, which tests whether LLM agents can autonomously design, implement, debug, and execute post-training pipelines that improve foundation models. RL post-training increasingly drives model alignment and specialization, yet existing benchmarks are largely static, rewarding supervised fine-tuning or script generation without assessing an agent's ability to close an interactive RL loop. Agent2 RL-Bench provides a unified agent-facing interface: each run starts from an isolated workspace containing a base model, task data, instructions, and a grading API, and agents must iterate within a fixed budget by training models and submitting artifacts for evaluation. The benchmark spans six tasks across three levels, from static rule-based training to judge-based optimization and closed-loop online RL with trajectory collection. Two diagnostic skills, namely runtime recording and post-hoc summarization, enable structured analysis of agent behavior, facilitating smooth and effective iteration of the benchmark's evaluation framework. Across five agent systems and six driver LLMs, agents show intelligent behavior but clear limitations: one RL-oriented run improves ALFWorld from 4.85 to 93.28 via SFT warm-up and GRPO with online rollouts, yet DeepSearchQA remains difficult, most successful routes rely on supervised pipelines, and interactive outcomes show large single-run differences across agent stacks. Overall, Agent2 RL-Bench shows that current agents can sometimes engineer online RL, but stable agent-driven RL post-training remains rare under fixed budgets. It also demonstrates that our benchmark provides a strong and effective evaluation framework for future research in this direction. Code is available at https://github.com/microsoft/RD-Agent/blob/main/rdagent/scenarios/rl/autorl_bench/README.md

  • 10 authors
·
May 12

HiSkill: Empowering LLM Agents with Hierarchical Skill Graphs

Skills have become an important abstraction for enabling large language model (LLM) agents to reuse past experience in long-horizon interactive tasks. However, existing trajectory-to-skill methods often produce flat collections of high-level textual skills that are stored and retrieved independently, leaving skill relations underutilized and maintaining a gap between high-level skills and executable actions. In this paper, we propose HiSkill, a hierarchical skill graph framework that organizes interaction trajectories into a directed graph with skill nodes, AtomicOp nodes, and typed edges. Specifically, the graph connects reusable high-level skills with executable action templates, while also capturing decomposition, temporal transition, compatibility, support, and recovery relations among them. At inference time, HiSkill retrieves a compact task-relevant subgraph and performs subgraph-guided task execution, where a symbolic task state, an active skill, and the retrieved subgraph guide the LLM agent to switch skills, select AtomicOps, and ground executable actions iteratively. Experiments on three interactive environments show that HiSkill outperforms state-of-the-art baselines while reducing inference token consumption, demonstrating the effectiveness of bridging high-level skills and executable action grounding through a hierarchical skill graph. Our data and code is available at https://github.com/BUPT-GAMMA/HiSkill.

  • 7 authors
·
Jul 27

ContextPilot: Teaching Agents for Proactive Context Management via Fine-grained RL

Long-horizon agentic tasks require large language models (LLMs) to iteratively retrieve, integrate, and maintain dispersed information across multi-turn interactions, but preserving all interaction histories leads to a continuously growing working context. Recent proactive context management methods allow models to edit their own working context with specialized tools, yet they still face three key limitations: (1) a limited toolset restricted to search, deletion, and summarization, with no support for global planning, long-term memory, and adaptive compression; (2) inefficient exploration that treats context management actions uniformly despite their heterogeneous impacts on final outcomes; and (3) coarse-grained credit assignment that assigns the final trajectory-level reward to all intermediate context editing actions during RL. To bridge these gaps, we introduce ContextPilot, a proactive context management framework for long-horizon agentic reasoning. Our approach systematically augments the toolset with planning, long-term memory, and soft context offloading tools. We further propose an RL method tailored for context management, which uses context and entropy variation to identify critical editing decisions for branch sampling and estimates action-level advantages from all branched trajectories that pass through the corresponding context editing action. Experiments on long-context QA and deep search tasks show that ContextPilot achieves stronger performance with a more compact working context, consistently outperforming existing baselines across various base models and benchmarks. Code is available at https://github.com/Tencent/ContextPilot.

tencent Tencent
·
Aug 27 2

SkillRouter: Retrieve-and-Rerank Skill Selection for LLM Agents at Scale

As LLM agent ecosystems grow, the number of available skills (tools, plugins) has reached tens of thousands, making it infeasible to inject all skills into an agent's context. This creates a need for skill routing -- retrieving the most relevant skills from a large pool given a user task. The problem is compounded by pervasive functional overlap in community skill repositories, where many skills share similar names and purposes yet differ in implementation details. Despite its practical importance, skill routing remains under-explored. Current agent architectures adopt a progressive disclosure design -- exposing only skill names and descriptions to the agent while keeping the full implementation body hidden -- implicitly treating metadata as sufficient for selection. We challenge this assumption through a systematic empirical study on a benchmark of ~$80K skills and 75 expert-verified queries. Our key finding is that the skill body (full implementation text) is the decisive signal: removing it causes 29--44 percentage point degradation across all retrieval methods, and cross-encoder attention analysis reveals 91.7% of attention concentrating on the body field. Motivated by this finding, we propose SkillRouter, a two-stage retrieve-and-rerank pipeline totaling only 1.2B parameters (0.6B encoder + 0.6B reranker). SkillRouter achieves 74.0% top-1 routing accuracy and delivers the strongest average result among the compact and zero-shot baselines we evaluate, while remaining deployable on consumer hardware.

  • 7 authors
·
Mar 23

MemFlow: Intent-Driven Memory Orchestration for Small Language Model Agents

Modern language agents must operate over long-horizon, multi-turn histories, yet deploying such agents with Small Language Models (SLMs) remains fundamentally difficult. Full-context prompting causes context overflow, flat retrieval exposes the model to noisy evidence, and open-ended agentic loops are unreliable under limited reasoning capacity. We argue that a substantial portion of SLM memory failure arises from mismatched memory operations: different query types demand categorically different retrieval strategies, evidence transformations, and context budgets that SLMs cannot reliably self-orchestrate through open-ended reasoning. We introduce MemFlow, a training-free memory orchestration framework that externalizes memory planning from the SLM. A Router Agent classifies each query by intent and dispatches it to the Memory Agent, which executes one of three specialized tiers (Profile Lookup, Targeted Retrieval, or Deep Reasoning) and assembles the resulting evidence under a dynamic, tier-aware token budget. An Answer Agent then generates a response from this compact context, and a Validator Agent optionally retries with a heavier memory tier when the response is not supported by the provided evidence. This route-then-compile design avoids tool-selection hallucination and reasoning loops while keeping the answer context compact. Evaluated on a frozen Qwen3-1.7B backbone across long-horizon memory benchmarks - LongMemEval, LoCoMo, and LongBench - MemFlow improves accuracy by nearly 2x over full-context SLM baselines. These results suggest that structured intent routing and deterministic evidence preparation can make limited-capacity models substantially more effective in resource-constrained long-horizon agents.

  • 3 authors
·
May 4

GrepSeek: Training Search Agents for Direct Corpus Interaction

Large Language Model (LLM) search agents have shown strong promise for knowledge-intensive language tasks through multiple rounds of reasoning and information retrieval. Most existing systems access information using a retriever that takes a keyword or natural language query and returns a ranked list of documents using an index of pre-computed document representations. In this work, we explore a complementary perspective in which the search agent treats the corpus itself as the search environment and finds evidence by issuing executable shell commands. We introduce GrepSeek, an optimized direct corpus interaction (DCI) search agent that trains a compact search agent to find, filter, and compose evidence from large text corpora. To address the instability of learning behavior directly with reinforcement learning on large corpora, we propose a two-stage training pipeline. First, we construct a cold-start dataset using an answer-aware Tutor and answer-blind Planner to generate verified, causally grounded search trajectories. Second, we refine the initialized policy with Group Relative Policy Optimization (GRPO), allowing the agent to improve its task-oriented search behavior through direct interaction with the corpus. To make DCI practical at scale, we further use a semantics-preserving sharded-parallel execution engine that accelerates shell-based retrieval by up to 7.6times while preserving byte-exact equivalence with sequential execution of the shell command. Experiments across seven open-domain question answering benchmarks show that GrepSeek achieves the strongest overall token-level F_1 and Exact Match. Our analysis also highlights the limitations of purely lexical interaction on queries with substantial surface-form variation, suggesting DCI as a practical and competitive method for search agents that can complement existing retrieval paradigms in the real world.

StructAgent: Harness Long-horizon Digital Agents with Unified Causal Structure

Recent advances in large language models (LLMs) and vision-language models (VLMs) have enabled increasingly capable digital agents for computer use. However, real-world tasks are often long-horizon and involve evolving contexts containing accumulated observations, intermediate edits, failed attempts, and partially completed executions. Existing agents typically operate over raw interaction history, making task progress difficult to interpret, verify, and recover, which ultimately limits reliable long-horizon execution. In this paper, we argue that addressing this challenge requires explicitly structuring both the agent's state and workflow around a unified causal representation of task progress. We present StructAgent, a state-centered framework that introduces a unified state for maintaining compact, verifiable task progress and a structured workflow that regulates progress through verifier-backed state transitions. Building on this design, StructAgent further enables explicit progress checkpointing, evidence-driven task completion, targeted failure recovery, and tool-supported execution, while ensuring that all progress updates remain grounded in verification. Extensive experiments demonstrate that StructAgent consistently improves a wide range of LLM and VLM backbones on long-horizon computer-use tasks. On OSWorld-Verified, it improves Qwen3.5-9B from 27.0\% to 46.9\% success rate and Qwen3.5-27B from 31.6\% to 62.2\%, while achieving a new open-source state of the art of 78.9\% with MiniMax-M3. Moreover, the same framework generalizes beyond desktop environments to Minecraft, demonstrating the generality of our design.

  • 6 authors
·
Jul 12

Matryoshka Agent: Unfolding Sub-Agents for Long-Horizon Machine Learning Engineering

Machine learning engineering (MLE) tasks require long-horizon decision making over iterative solution debugging and refinement, under expensive and feedback-driven environment interactions. Developing and training a monolithic agent for such tasks is fundamentally challenging, as it must simultaneously manage extremely long and noisy contexts, explore vast solution spaces, and remain effective under limited model capacity and computational budgets. To address these challenges, we propose Matryoshka Agent, a unified hierarchical agent framework for complex long-horizon tasks. Matryoshka Agent decomposes agentic problem solving into a coordinated hierarchy of decision making and execution: a high-level Orchestrator maintains compact, long-horizon exploration states and issues strategic instructions, while lower-level Sub-Agents execute concrete solution attempts through direct environment interaction, mediated by standardized Tool interface. This design decouples strategic exploration from costly execution, substantially reducing the burden of long-context reasoning and enabling efficient iterative refinement. We further develop an efficient training paradigm for Matryoshka Agent. Experimental results on a broad range of MLE tasks with diverse model types and scales demonstrate that Matryoshka Agent is an effective and scalable paradigm for long-horizon MLE tasks and complex agentic problem solving. Notably, Matryoshka Agent enables Qwen3-4B-Instruct to reach Orchestrator performance comparable to o4-mini. Applying Matryoshka Agent to Qwen3-30B-Coder results in at most 36.7% relative performance gain.

  • 6 authors
·
Jul 26

MemChain: Learning Interpretable Memory Traces for Memory-Augmented LLM Agents

Memory-augmented LLM agents typically answer queries by retrieving relevant memories and feeding them directly to an answer model. This retrieval-as-evidence paradigm assumes retrieved memories are already suitable for reasoning, leaving the answer model to resolve redundancy, conflicts, and weak relevance while incurring substantial context overhead in long-term memory tasks. We propose MemChain, a trainable post-retrieval memory policy that transforms retrieved candidates into answer-facing active memory, represented as a compact and grounded evidence context. Given a user query and retrieved candidates, MemChain first generates a question-conditioned evidence plan, then constructs an ordered grounded evidence trace that organizes retrieved memories according to their semantic roles and dependencies, and finally executes explicit memory actions to produce a concise evidence context for answer generation. To train the mediator, we introduce a two-stage learning framework. Supervised trace learning first teaches the policy to generate structurally valid plans, traces, actions, and evidence contexts. We then propose Trace-Guided Memory Policy Optimization (TMPO), a reinforcement learning objective that optimizes the memory policy using downstream answer quality while jointly encouraging trace grounding, evidence support, structural validity, and answer stability across multiple rollouts. Experiments on LoCoMo and LongMemEval-S demonstrate that MemChain consistently achieves state-of-the-art performance across both closed-source and open-weight frozen answer models while substantially reducing the memory context passed to the answer model.

  • 6 authors
·
Jul 26

MEM1: Learning to Synergize Memory and Reasoning for Efficient Long-Horizon Agents

Modern language agents must operate over long-horizon, multi-turn interactions, where they retrieve external information, adapt to observations, and answer interdependent queries. Yet, most LLM systems rely on full-context prompting, appending all past turns regardless of their relevance. This leads to unbounded memory growth, increased computational costs, and degraded reasoning performance on out-of-distribution input lengths. We introduce MEM1, an end-to-end reinforcement learning framework that enables agents to operate with constant memory across long multi-turn tasks. At each turn, MEM1 updates a compact shared internal state that jointly supports memory consolidation and reasoning. This state integrates prior memory with new observations from the environment while strategically discarding irrelevant or redundant information. To support training in more realistic and compositional settings, we propose a simple yet effective and scalable approach to constructing multi-turn environments by composing existing datasets into arbitrarily complex task sequences. Experiments across three domains, including internal retrieval QA, open-domain web QA, and multi-turn web shopping, show that MEM1-7B improves performance by 3.5x while reducing memory usage by 3.7x compared to Qwen2.5-14B-Instruct on a 16-objective multi-hop QA task, and generalizes beyond the training horizon. Our results demonstrate the promise of reasoning-driven memory consolidation as a scalable alternative to existing solutions for training long-horizon interactive agents, where both efficiency and performance are optimized.

  • 9 authors
·
Jun 18, 2025

DeAR: Dual-Stage Document Reranking with Reasoning Agents via LLM Distillation

Large Language Models (LLMs) have transformed listwise document reranking by enabling global reasoning over candidate sets, yet single models often struggle to balance fine-grained relevance scoring with holistic cross-document analysis. We propose DeepAgentRank (\DeAR), an open-source framework that decouples these tasks through a dual-stage approach, achieving superior accuracy and interpretability. In Stage 1, we distill token-level relevance signals from a frozen 13B LLaMA teacher into a compact \{3, 8\}B student model using a hybrid of cross-entropy, RankNet, and KL divergence losses, ensuring robust pointwise scoring. In Stage 2, we attach a second LoRA adapter and fine-tune on 20K GPT-4o-generated chain-of-thought permutations, enabling listwise reasoning with natural-language justifications. Evaluated on TREC-DL19/20, eight BEIR datasets, and NovelEval-2306, \DeAR surpasses open-source baselines by +5.1 nDCG@5 on DL20 and achieves 90.97 nDCG@10 on NovelEval, outperforming GPT-4 by +3.09. Without fine-tuning on Wikipedia, DeAR also excels in open-domain QA, achieving 54.29 Top-1 accuracy on Natural Questions, surpassing baselines like MonoT5, UPR, and RankGPT. Ablations confirm that dual-loss distillation ensures stable calibration, making \DeAR a highly effective and interpretable solution for modern reranking systems.Dataset and code available at https://github.com/DataScienceUIBK/DeAR-Reranking..

  • 4 authors
·
Aug 23, 2025

Memory-Augmented Vision-Language Agents for Persistent and Semantically Consistent Object Captioning

Vision-Language Models (VLMs) often yield inconsistent descriptions of the same object across viewpoints, hindering the ability of embodied agents to construct consistent semantic representations over time. Previous methods resolved inconsistencies using offline multi-view aggregation or multi-stage pipelines that decouple exploration, data association, and caption learning, with limited capacity to reason over previously observed objects. In this paper, we introduce a unified, memory-augmented Vision-Language agent that simultaneously handles data association, object captioning, and exploration policy within a single autoregressive framework. The model processes the current RGB observation, a top-down explored map, and an object-level episodic memory serialized into object-level tokens, ensuring persistent object identity and semantic consistency across extended sequences. To train the model in a self-supervised manner, we collect a dataset in photorealistic 3D environments using a disagreement-based policy and a pseudo-captioning model that enforces consistency across multi-view caption histories. Extensive evaluation on a manually annotated object-level test set, demonstrate improvements of up to +11.86% in standard captioning scores and +7.39% in caption self-similarity over baseline models, while enabling scalable performance through a compact scene representation. Code, model weights, and data are available at https://hsp-iit.github.io/epos-vlm/.

Self-Compacting Language Model Agents

Long agent traces composed of chains of thought and tool calls accumulate stale content that anchor subsequent generations, and eventually outgrow the context window. Existing scaffolds mitigate it with fixed-interval compaction triggered at a token threshold. Such triggers pay no heed to trajectory structure, risking discard of partial results mid-derivation or mid-search. We propose SelfCompact, a scaffold that allows the model itself to decide when and how to compact. Specifically, it pairs two inference-time elements: (i) a compaction tool the model invokes to summarize the accumulated context, and (ii) a lightweight rubric specifying when to fire (a sub-task has resolved, or the trajectory is converging) and when to suppress (mid-derivation, or when stuck). Both are needed. The tool alone is unevenly used across open-weight models, often invoked at unhelpful moments or not at all; the rubric alone cannot act. Together, they elicit effective adaptive compaction without any fine-tuning or external supervision. We present empirical results on six benchmarks (competitive math and agentic search) and seven models. Our results show that SelfCompact matches or exceeds fixed-interval summarization at a fraction of the token cost, improving over a no-summarization baseline by up to 18.1 points on math and 5-9 points on agentic search at 30-70% lower per-question cost. Our results expose a meta-cognitive gap: although unprompted models cannot reliably tell when their own context is rotting, a lightweight rubric closes this gap, reframing when to compact as a capability that scaffolds can supply without training.

  • 8 authors
·
Jun 21

DuoMem: Towards Capable On-Device Memory Agents via Dual-Space Distillation

Large Language Model (LLM)-based agents can solve complex procedural tasks by interacting with environments over multiple turns, but this ability typically depends on large models, long contexts, and repeated inference calls. This makes advanced memory-augmented agents difficult to deploy on resource-constrained devices. We introduce DuoMem, a dual-space distillation framework that transfers procedural problem-solving ability from a large teacher model to compact student models. DuoMem distils in two complementary spaces: (1)context-space distillation, which replaces student-generated memories with higher-quality teacher-generated procedural memories prepended to the student's input, and (2)parameter-space distillation, which fine-tunes lightweight LoRA adapters on successful teacher trajectories. Evaluated on ALFWorld, a challenging embodied decision-making benchmark, DuoMem boosts a 4B-parameter model from 4.3% to 77.9% task success rate, closing most of the gap to a 72B teacher model (87.1%), while adding fewer than 10M trainable parameters and only a few megabytes of pre-computed teacher memories. Moreover, the DuoMem-enhanced 4B model completes tasks over 3x faster than the 72B teacher in wall-clock time, making it viable for real-time edge deployment, which would be challenging for the teacher.Extensive ablations across eight models spanning 2B-72B parameters reveal that both distillation axes contribute complementary

  • 9 authors
·
Jun 28 2

Toward cryptographically verifiable authorization for autonomous AI agents: A security hypothesis, preliminary formal model, and proof-of-concept implementation

Autonomous AI agents increasingly execute actions, invoke tools, and operate on protected resources with limited human oversight. Existing authentication and authorization mechanisms establish identity and delegate authority, but do not inherently provide cryptographic evidence that a concrete request issued by a specific agent satisfies the applicable policy in a specific execution context. This paper hypothesizes that agent authorization can be formalized as a cryptographically verifiable relation, denoted R_{CVA}, that jointly binds an agent principal, a concrete authorization request, an execution context, and the satisfaction of an applicable policy, while selectively preserving the confidentiality of private authorization attributes. We introduce a preliminary formal abstraction for Cryptographically Verifiable Agent Authorization (CVA), define a compact set of candidate security properties including authorization soundness, principal binding, request binding, policy binding, and replay resistance, and provide an executable zero-knowledge proof of concept that instantiates selected elements of the model over a Groth16 zk-SNARK construction. We further identify and formalize the structural separation among identity binding, authorization-request binding, and runtime execution binding as a central open problem in the design of secure agentic systems (a distinction {not explicitly addressed by} current agentic security frameworks) and present a falsifiable research agenda for its resolution.

  • 2 authors
·
Jul 22

OmniReflect: Discovering Transferable Constitutions for LLM agents via Neuro-Symbolic Reflections

Efforts to improve Large Language Model (LLM) agent performance on complex tasks have largely focused on fine-tuning and iterative self-correction. However, these approaches often lack generalizable mechanisms for longterm learning and remain inefficient in dynamic environments. We introduce OmniReflect, a hierarchical, reflection-driven framework that constructs a constitution, a compact set of guiding principles distilled from task experiences, to enhance the effectiveness and efficiency of an LLM agent. OmniReflect operates in two modes: Self-sustaining, where a single agent periodically curates its own reflections during task execution, and Co-operative, where a Meta-advisor derives a constitution from a small calibration set to guide another agent. To construct these constitutional principles, we employ Neural, Symbolic, and NeuroSymbolic techniques, offering a balance between contextual adaptability and computational efficiency. Empirical results averaged across models show major improvements in task success, with absolute gains of +10.3% on ALFWorld, +23.8% on BabyAI, and +8.3% on PDDL in the Self-sustaining mode. Similar gains are seen in the Co-operative mode, where a lightweight Qwen3-4B ReAct agent outperforms all Reflexion baselines on BabyAI. These findings highlight the robustness and effectiveness of OmniReflect across environments and backbones.

  • 3 authors
·
Jun 20, 2025

SIT-Graph: State Integrated Tool Graph for Multi-Turn Agents

Despite impressive advances in agent systems, multi-turn tool-use scenarios remain challenging. It is mainly because intent is clarified progressively and the environment evolves with each tool call. While reusing past experience is natural, current LLM agents either treat entire trajectories or pre-defined subtasks as indivisible units, or solely exploit tool-to-tool dependencies, hindering adaptation as states and information evolve across turns. In this paper, we propose a State Integrated Tool Graph (SIT-Graph), which enhances multi-turn tool use by exploiting partially overlapping experience. Inspired by human decision-making that integrates episodic and procedural memory, SIT-Graph captures both compact state representations (episodic-like fragments) and tool-to-tool dependencies (procedural-like routines) from historical trajectories. Specifically, we first build a tool graph from accumulated tool-use sequences, and then augment each edge with a compact state summary of the dialog and tool history that may shape the next action. At inference time, SIT-Graph enables a human-like balance between episodic recall and procedural execution: when the next decision requires recalling prior context, the agent retrieves the state summaries stored on relevant edges and uses them to guide its next action; when the step is routine, it follows high-confidence tool dependencies without explicit recall. Experiments across multiple stateful multi-turn tool-use benchmarks show that SIT-Graph consistently outperforms strong memory- and graph-based baselines, delivering more robust tool selection and more effective experience transfer.

  • 9 authors
·
Dec 8, 2025

SimpleMem: Efficient Lifelong Memory for LLM Agents

To support reliable long-term interaction in complex environments, LLM agents require memory systems that efficiently manage historical experiences. Existing approaches either retain full interaction histories via passive context extension, leading to substantial redundancy, or rely on iterative reasoning to filter noise, incurring high token costs. To address this challenge, we introduce SimpleMem, an efficient memory framework based on semantic lossless compression. We propose a three-stage pipeline designed to maximize information density and token utilization: (1) Semantic Structured Compression, which applies entropy-aware filtering to distill unstructured interactions into compact, multi-view indexed memory units; (2) Recursive Memory Consolidation, an asynchronous process that integrates related units into higher-level abstract representations to reduce redundancy; and (3) Adaptive Query-Aware Retrieval, which dynamically adjusts retrieval scope based on query complexity to construct precise context efficiently. Experiments on benchmark datasets show that our method consistently outperforms baseline approaches in accuracy, retrieval efficiency, and inference cost, achieving an average F1 improvement of 26.4% while reducing inference-time token consumption by up to 30-fold, demonstrating a superior balance between performance and efficiency. Code is available at https://github.com/aiming-lab/SimpleMem.

  • 8 authors
·
Jan 5 3

Auto-Dreamer: Learning Offline Memory Consolidation for Language Agents

Language agents increasingly operate over streams of related tasks, yet existing memory systems struggle to convert accumulated experience into reusable knowledge. Retrieval-augmented and structured memory methods record per-session observations effectively, but often couple acquisition and consolidation into a single online process, leaving the agent without a global view across sessions to discover recurring patterns, abstract shared procedures, or prune redundant entries. Inspired by complementary learning systems theory, we propose Auto-Dreamer, a learned offline consolidator for language-agent memory. Auto-Dreamer decouples fast per-session memory acquisition from slow cross-session consolidation. Given a selected working region of a typed memory bank, the consolidator treats the region as read-only evidence, performs bounded tool-use to inspect entries and provenance-linked source trajectories, and synthesizes a fresh compact replacement set that abstracts across sessions and supersedes the original region. We train Auto-Dreamer via GRPO, using end-to-end agent performance as the reward signal to learn how to consolidate memories acquired through fast online experience. Trained on ScienceWorld trajectories alone, Auto-Dreamer outperforms fixed, RL-trained, and prompted memory baselines on ScienceWorld by 7 points while using an active memory bank 12times smaller than the strongest baseline, and continues to lead on held-out ALFWorld and WebArena without retraining -- using 6times less memory than the strongest baseline on ALFWorld.

  • 8 authors
·
May 19

Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses

Search agents are often trained as policies over growing transcripts: the model must decide how to search while also remembering what it has seen, which evidence is useful, which constraints remain open, and which claims have actually been checked. We argue that this formulation puts too much routine state management inside the policy: reinforcement learning is forced to optimize both semantic search decisions and recoverable bookkeeping that the environment can maintain more reliably. We introduce Harness-1, a 20B search agent (retrieval subagent) trained with reinforcement learning inside a stateful search harness. The harness maintains environment-side working memory, including a candidate pool, an importance-tagged curated set, compact evidence links, verification records, compressed and deduplicated observations, and budget-aware context rendering. The policy retains the semantic decisions: what to search, which documents to keep or discard, what to verify, and when to stop. Across eight retrieval benchmarks spanning web, finance, patents, and multi-hop QA, Harness-1 achieves 0.730 average curated recall, outperforming the next strongest open search subagent by +11.4 points and remaining competitive with much larger frontier-model searchers. Its gains are especially strong on held-out transfer benchmarks, suggesting that reinforcement learning over explicit search state can produce retrieval behaviors that generalize beyond the training domains. Our code is available at https://github.com/pat-jj/harness-1.

chromadb chroma
·
May 31 2

CoACT: Action-Preserving Observation Compression for Coding Agents

LLM-based coding agents solve software-engineering tasks through iterative interactions with development environments, where returned observations accumulate in the context and become a major source of inference cost. Observation compression reduces this cost by shortening observations before they are appended to the context. However, existing methods still exhibit an unsatisfactory efficiency-effectiveness trade-off, as they do not explicitly model how compression affects the agent's subsequent behavior. This paper proposes CoACT, an action-preserving observation compression method for coding agents. CoACT is built on next-action preservation (NAP), which requires a compressed observation to induce the same next action as the raw observation. By checking the agent's immediate next action, NAP provides a practical signal for whether a compression preserves the information needed for continued task solving. During training, a teacher model first generates multiple compressed candidates of each observation. CoACT then uses an action-preservation reward based on NAP to filter out candidates that would change the agent's next action, and uses a length-reduction reward to choose compact candidates as supervision for a lightweight compressor. Experiments on SWE-bench Verified with three agentic models show that CoACT reduces average total token consumption by 33.0% while maintaining task-solving effectiveness close to the uncompressed agent.

  • 4 authors
·
Jul 2

TRACE: Trajectory-robust Admission with Evidence Ordering for Efficient GUI Agents

GUI agents accumulate high-resolution screenshots as the trajectory unfolds, increasing inference latency and memory usage. Training-free visual token pruning can reduce this cost, but cache reuse introduces a fundamental constraint. Once tokens are discarded, the corresponding visual evidence cannot be recovered without re-encoding. Pruning therefore becomes an irreversible admission decision that must remain useful for unknown future targets while preserving coverage of operable regions under tight budgets. To address these challenges, we propose \method{}, a training-free framework for \textbf{Trajectory-robust Admission and Coverage-aware Evidence ordering}. Specifically, we combine a query-independent layout-derived interaction prior with instruction relevance and feature novelty to rank visual evidence according to both potential future utility and diversity. Then, we reserve part of the budget for native visual tokens distributed across the screen, repairing missing spatial coverage without breaking the ordering. Together, these mechanisms produce a nested token order, allowing retained visual evidence to shrink monotonically across budgets while remaining reusable throughout the trajectory. Finally, our monotone KV contraction incrementally contracts retired frames into compact session state, avoiding repeated visual encoding or pruning. Extensive experiments across six GUI benchmarks and diverse models verify the effectiveness of our proposed under tight budgets. The source code will be released.

  • 6 authors
·
Sep 8 2

Just-in-Time Memory: Learning to Curate Task-Adaptive Memory for LLM Agents

Agentic memory systems reuse past experience to improve future performance, yet most existing designs curate memory at write time: once a task is completed, its trajectory is distilled into a fixed artifact, such as a reflection, workflow, skill, or reasoning strategy, that is later retrieved by similarity. This forces the system to decide what is worth remembering before the future query is known, irreversibly discarding information and producing a query-independent summary that must serve many possible downstream tasks. Learning such a write-time curator is also difficult because the value of a storage decision may only become apparent when a relevant query arrives, potentially many tasks later, creating a long-horizon credit-assignment problem. We instead retain raw trajectories and defer curation until read time, when the current task is known. Given the retrieved traces and the new task, a memory curator synthesizes a compact, task-adaptive payload tailored to the immediate need. Because this payload is consumed on the same task, the curator can be trained directly from immediate task success, avoiding delayed utility signals and the need to artificially group related tasks. Across ALFWorld, WebShop, and τ^2-bench, our Just-in-Time Memory (JitMem) consistently outperforms no-memory agents as well as heuristic and learned write-time memory methods, improving over the strongest baseline by 16.2, 16.3, and 3.9 absolute success-rate points, respectively. Notably, even an untrained curator is already competitive with or surpasses these baselines, showing that task-adaptive read-time curation itself is a major source of the gain; training the curator further compounds the improvement.

PReCache: Efficient KV Cache Sharing for Multi-LoRA Agents via Low-Rank Precomputation and Neutral Reconstruction

Multi-LoRA agent systems enable efficient role specialization by sharing a common backbone model. However, each agent repeatedly processes the growing shared trajectory and constructs its own KV cache, introducing substantial memory and computation redundancy in long-horizon tasks. Existing KV cache sharing methods reduce this repeated prefill, but they either require additional training or architectural constraints or retain substantial model computation. Moreover, direct cache reuse causes the current agent to rely on cache states generated by the previous agent's adapter, weakening the role-specific behavior encoded by its own LoRA. We present PReCache, a training-free KV cache sharing framework with two designs, namely PreLRShared and ReBaseShared, that share the base cache computed using the pretrained weights and precompute a compact agent-specific low-rank (LR) cache. To remove repeated prefill, PreLRShared precomputes each agent's LR cache when the shared context is first processed, allowing the current agent to use its own LR cache without reprocessing context processed by previous agents. To improve sharing accuracy, ReBaseShared reconstructs the shared base cache from adapter-free hidden states, reducing the remaining error caused by the previous agent's adapted representation. To minimize its reconstruction cost, we propose two inference schemes tailored to single-stream inference and concurrent serving, performing the same reconstruction after each agent's turn or alongside its execution, respectively. Across multiple models and agent benchmarks, PreLRShared achieves up to a 3.1x TTFT speedup and a 2.3x improvement in per-request throughput over inference without KV cache sharing. ReBaseShared best preserves accuracy overall among the evaluated cache-sharing methods, with an average drop of only 1.1 points relative to inference without cache sharing.

PlugMem: A Task-Agnostic Plugin Memory Module for LLM Agents

Long-term memory is essential for large language model (LLM) agents operating in complex environments, yet existing memory designs are either task-specific and non-transferable, or task-agnostic but less effective due to low task-relevance and context explosion from raw memory retrieval. We propose PlugMem, a task-agnostic plugin memory module that can be attached to arbitrary LLM agents without task-specific redesign. Motivated by the fact that decision-relevant information is concentrated as abstract knowledge rather than raw experience, we draw on cognitive science to structure episodic memories into a compact, extensible knowledge-centric memory graph that explicitly represents propositional and prescriptive knowledge. This representation enables efficient memory retrieval and reasoning over task-relevant knowledge, rather than verbose raw trajectories, and departs from other graph-based methods like GraphRAG by treating knowledge as the unit of memory access and organization instead of entities or text chunks. We evaluate PlugMem unchanged across three heterogeneous benchmarks (long-horizon conversational question answering, multi-hop knowledge retrieval, and web agent tasks). The results show that PlugMem consistently outperforms task-agnostic baselines and exceeds task-specific memory designs, while also achieving the highest information density under a unified information-theoretic analysis. Code and data are available at https://github.com/TIMAN-group/PlugMem.

  • 9 authors
·
Feb 6

AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents

Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at [https://github.com/CVC2233/AndroTMem](https://github.com/CVC2233/AndroTMem).

  • 28 authors
·
Mar 18 2

HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents

We introduce HY-Embodied-0.5, a family of foundation models specifically designed for real-world embodied agents. To bridge the gap between general Vision-Language Models (VLMs) and the demands of embodied agents, our models are developed to enhance the core capabilities required by embodied intelligence: spatial and temporal visual perception, alongside advanced embodied reasoning for prediction, interaction, and planning. The HY-Embodied-0.5 suite comprises two primary variants: an efficient model with 2B activated parameters designed for edge deployment, and a powerful model with 32B activated parameters targeted for complex reasoning. To support the fine-grained visual perception essential for embodied tasks, we adopt a Mixture-of-Transformers (MoT) architecture to enable modality-specific computing. By incorporating latent tokens, this design effectively enhances the perceptual representation of the models. To improve reasoning capabilities, we introduce an iterative, self-evolving post-training paradigm. Furthermore, we employ on-policy distillation to transfer the advanced capabilities of the large model to the smaller variant, thereby maximizing the performance potential of the compact model. Extensive evaluations across 22 benchmarks, spanning visual perception, spatial reasoning, and embodied understanding, demonstrate the effectiveness of our approach. Our MoT-2B model outperforms similarly sized state-of-the-art models on 16 benchmarks, while the 32B variant achieves performance comparable to frontier models such as Gemini 3.0 Pro. In downstream robot control experiments, we leverage our robust VLM foundation to train an effective Vision-Language-Action (VLA) model, achieving compelling results in real-world physical evaluations. Code and models are open-sourced at https://github.com/Tencent-Hunyuan/HY-Embodied.

WRIT: Write-Read Intensive Trajectory Synthesis for Multi-Turn User-Facing Agents

Multi-turn user-facing agents must infer user intent from incomplete requests, collect missing information through dialogue and tools, and execute valid actions. A training trajectory records this process as an interleaved sequence of user messages, agent responses, tool calls, etc. Synthesizing sufficiently complex trajectory has become a central route to train agents: existing pipelines often increase difficulty by composing multiple user requests into longer tasks, producing write-intensive trajectories that train sequential execution. We argue that a single write decision can itself be difficult when the agent must gather and compare substantial read-tool evidence before its arguments become identifiable, a challenge that write-intensive data alone cannot address. Guided by this insight, we propose WRIT (Write-Read Intensive Trajectory Synthesis), a pipeline for synthesizing multi-turn agent training trajectories along two complexity axes: the number of write decisions in a task and the evidence burden of each individual decision. WRIT first generates write-intensive and read-heavy tasks. It then diversifies user behavior instructions to reflect realistic conversational variation, and finally simulates agent-user interactions in an executable environment to produce complete training trajectories. The resulting data trains agents not only for longer task execution, but also for robust, evidence-grounded decision making under high information load. With only 2K synthesized trajectories, a 4B model trained on WRIT outperforms GPT-5.1 no-think on τ^2-bench and substantially reduces inference-time token usage, showing that compact SFT data can convert part of expensive test-time reasoning into efficient agent behavior.

  • 3 authors
·
Jun 1

A History-Aware Visually Grounded Critic for Computer Use Agents

Various test-time interventions for Computer Use Agents (CUAs), including critic models, have been developed to improve performance through pre-execution action evaluation in complex Graphical User Interface (GUI) environments. However, existing critics suffer from two key limitations: they (1) focus primarily on short-sighted decision loops (e.g., forgetting earlier actions) and (2) lack the visual grounding needed to detect flawed actions (e.g., clicking wrong UI elements). To address these, we introduce HiViG, a History-aware Visually Grounded test-time framework, built around a multimodal critic trained on real GUI trajectories to abstract past interactions into a compact record and to evaluate actions with visual grounding. At test time, HiViG integrates the critic into the policy decision loop to provide macro-action history, which summarizes the policy's completed achievements, and visually grounded critique, which verifies raw execution coordinates against the current screenshot to intercept errors before execution. Across web, mobile, and desktop benchmarks, HiViG consistently outperforms existing scalar and verbal critics, improving average success rates over the strongest baseline by 5.8% for Qwen3-VL-32B and 9.0% for Gemini-3-Flash, and demonstrates strong cross-platform generalization. Ablations show that macro-action history mitigates short-sighted planning and visually grounded critique reduces execution errors, with both components being critical for test-time scaling in long-horizon GUI tasks.

  • 10 authors
·
Jun 8

LUMOS: A Semantic Operating-System Layer for Accessibility-Grounded AI Agents

Current operating systems expose interfaces optimized for human users but not for AI agents. Humans benefit from pixels, icons, windows, visual grouping, mouse movement, and keyboard shortcuts; AI agents instead need compact semantic state, grounded actions, and reliable feedback. As a result, many computer-use agents are forced to interpret screenshots, OCR output, and visual crops, introducing high token costs, visual ambiguity, latency, and coordinate uncertainty. This paper introduces LUMOS (Language Model Unified Machine-Readable Operating-System Semantics), a semantic interaction layer between AI agents and operating systems. LUMOS converts native accessibility metadata and browser UI structures into machine readable semantic blueprints with stable identifiers, roles, names, values, bounds, and action affordances. It also supports live semantic pointer grounding by querying the UI element under or near the cursor through operating-system automation APIs. An LLM then acts through an accessibility grounded observe act loop using constrained visible-UI primitives rather than application-specific scripts. LUMOS does not claim to replace visual agents; instead, it reduces dependence on screenshots when operating systems already provide semantic structure. These results suggest a path toward AI-native operating systems and machine-readable interaction layers.

SkillGLoW: Procedural-Family Skill Consolidation for Self-Improving Agents on Long-Horizon Task Streams

LLM agents increasingly self-improve by writing and reusing textual skills, kept either as one global document or as a flat pool of per-task entries, though most of the evidence comes from domains with structurally similar tasks. On long-horizon workloads where each task demands a different solution, the two forms fail in opposite ways: the document collapses into generic discipline, while the pool inflates and its entries stay bound to the instance that wrote them. We argue the missing unit of reuse is the solving procedure shared by a cluster of related tasks, and build SkillGLoW (Global-Local Weave) around it: the local skills a task writes from its own execution are aggregated into procedural families and compressed into de-instantiated global priors, while the instance detail they hold is regenerated per task rather than stored; a commit gate admits a prior only when real execution shows it does not degrade the deployed library. Across four benchmarks (mathematical reasoning, terminal automation, software repair, and embodied control) and three models, the priors gain 17.2 points (hard) over the no-skill baseline on average, with positive gains in all 12 continual-improvement runs, and 18.0 with local regeneration, while the library holds one prior per procedural family, 3.6x more compact than the per-task pool. Under the same protocol GLoW leads a published single-document optimizer on 15 of 21 cells. Unmodified, the library lifts success on unseen ALFWorld tasks from 73.9% to 83.9%, evidence that what transfers is procedure rather than task memory.

  • 4 authors
·
Sep 1

Context as an Environment: Programmatic Context Management for Long-Horizon Agents

LLM agents increasingly take on long-running tasks whose history grows far beyond a single model context window. Existing approaches compress earlier interactions or extract selected information into fixed memory representations, committing to what to preserve before future needs are known. We present Scroll, a context manager that treats each agent session as an executable Session Environment. The environment is backed by an append-only Event Log and a sandboxed, persistent Python kernel. The kernel maintains a typed namespace across model calls, allowing tool outputs, retrieved history, and derived state to be bound to variables rather than serialized into the prompt at each call. Model-written code searches, materializes, and transforms session state through exec; only explicitly printed projections enter the model's working view for the next call. Context management thus becomes a programming task that inherits the improving coding abilities of LLMs, while the Event Log preserves lossless historical ground truth. As the working view approaches its budget, stale spans are evicted but remain recoverable: an eviction index keeps compact landmarks tied to exact Event Log addresses, so that the agent navigates directly to evicted regions instead of searching the full log. With Qwen3.8-Max as the backbone, Scroll achieves 94.8% on LongMemEval_S; 73.1% on BEAM_10M, surpassing the best published memory system by 5.1 points; and 86.7% on LOCA_256K, exceeding the best published long-horizon agent by 37.4 points.

  • 5 authors
·
Aug 20

What to Keep, What to Forget: A Rate--Distortion View of Memory Compaction in LLMs and Agents

Large language models, and the agents built on them, spend an ever-growing share of their compute and memory on remembering: caching attention keys and values, carrying long prompts, maintaining recurrent state, and storing what happened in previous turns and sessions. Because none of this memory is free, four largely separate research communities have each learned to compact it. They evict or quantize the KV cache, prune or distill prompts, bound architectural state, and consolidate agent memory. We argue that these are instances of one problem: a rate--distortion decision about what context-derived information to retain versus discard, at what fidelity, under a resource budget, so as to preserve downstream task utility. We make this lens precise with a single compaction objective and a layer-agnostic lower bound, use it to build a seven-axis taxonomy that classifies methods from across the stack uniformly, and use it to transfer mechanisms between layers that have never been connected, from serving-stack KV management to agent long-term memory. Two patterns hold across the survey. At every layer the signal that decides what to keep is attention magnitude or recency, and it fails in the same way everywhere, by discarding, before the query is known and with no way to undo it, information the query later needs. And while compression is measured carefully on single-turn long context, the repeated compaction that agents actually perform is almost never measured, and no benchmark holds one budget axis across all the layers at once. We turn both observations into a benchmark proposal, a small reference experiment, and a set of compaction-aware design principles, and we map the open problems.

  • 2 authors
·
Jul 8

EvoHarness-RL: Learning Self-Evolving Runtime Harness for Long-Horizon LLM Agents

Long-horizon LLM agents increasingly rely on external execution support to maintain state, track progress, invoke tools, verify outcomes, and reuse experience across interactions. However, effective harness use raises two coupled challenges: state formation from noisy interaction traces and runtime control over external-state access. Existing agents usually handle both through prompts, heuristics, or domain-specific conventions, leaving the external workspace and its usage policy manually engineered. To address this, we study the problem of harness policy learning, where agents learn harness policies offline and deploy them to construct and update external harness state online during runtime task execution. We introduce EvoHarness-RL, which exposes Belief, Progress, and Experience (BPE) as policy-facing harness state. Supervised harness fine-tuning teaches the base agent the harness action space and how to construct useful external state, while cost-aware GRPO explores coordination policies to selectively read, update, and consolidate that state during long-horizon interaction. Instantiated on ALFWorld with a Qwen3-8B LLM, EvoHarness-RL reaches 96.9% success and reveals two key dynamics: harness annealing, where training internalizes recurring harness-use patterns into the model policy and shifts the agent from frequent harness calls toward selective external-state access, and harness evolution, where progress updates and experience consolidation refine the harness into a compact, task-adaptive state substrate. These results suggest that long-horizon agents benefit from trainable policies for constructing and coordinating with external harness workspaces, beyond simply adding stronger tools or larger memories.

  • 16 authors
·
Aug 4

HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents

Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language for structured 3D indoor scenes. HDSL represents rooms, regions, objects, and support surfaces as a tree with local coordinates, making complex scenes easier to plan recursively and easier to retrieve for editing. Our pipeline uses LLM agents to generate HDSL subtrees with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, asks the LLM to rewrite only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with recent layout-only reproductions on geometry metrics; for editing, HRAG reduces token use by 5.22times and runtime by 6.19times, produces valid DSL for all eight paired edits, and better preserves unrelated scene objects.

  • 9 authors
·
Jun 7

PROJECTMEM: A Local-First, Event-Sourced Memory and Judgment Layer for AI Coding Agents

AI coding assistants now support a growing share of software work, from quick scripts to production applications. Yet these agents remain largely stateless: each new session re-reads project files, re-derives prior decisions, and - most costly - may repeat debugging attempts that already failed. Reconstructing this context can consume an estimated 5,000-20,000 tokens per session; the bottleneck is often not model capability but missing project memory. We present projectmem, an open-source, local-first memory and judgment layer for AI coding agents. projectmem records development as an append-only, plain-text event log of typed events - issues, attempts, fixes, decisions, and notes - and deterministically projects that log into compact, AI-readable summaries served through the Model Context Protocol (MCP). Beyond storage, projectmem adds a deterministic pre-action gate that warns an agent before it repeats a previously failed fix or edits a known-fragile file. We frame this as Memory-as-Governance: memory that does not merely answer the agent but acts on its next action. The system runs fully offline with no telemetry; its immutable log also serves as a provenance trail for reproducible, auditable AI-assisted development. projectmem ships as a three-dependency Python package (14 MCP tools, 19 CLI commands, 37 automated tests) and is evaluated through a two-month self-study across 10 projects comprising 207 logged events. Source code: https://github.com/riponcm/projectmem.

  • 2 authors
·
Jun 9

Delivery, Not Storage: Cue-Anchored Working Memory as a Harness Property for Coding Agents

Coding agents ship with one kind of memory: documents. Instruction files, plan artifacts, and auto-written memory directories are deliberately authored and deliberately retrieved: the agent must choose to write them and choose to read them back. Human expertise runs on a second tier that never gets written down: situationally-bound operational facts (gotchas, locations, local conventions) encoded as a side effect of the work and retrieved involuntarily when the situation cues them. We argue this second tier is the load-bearing one for long-running agents and must be a harness property, not an agent choice. We contribute: (1) a two-tier design theory grounded in the cognitive literature on memory offloading, incidental encoding, and event-based prospective memory, each mapped to an architectural requirement; (2) a cue-anchored memory model where memories carry first-class trigger conditions over a composable vocabulary (path, symbol, semantic, event, temporal), evaluated deterministically by the harness, a composition no surveyed academic or shipped system provides; (3) a controlled evaluation on a real coding task showing that voluntary memory use is near zero even with a pre-seeded store (0 memory operations in 114 turns), that deterministic injection delivered in every seeded run with zero false alarms, and that 39% of intra-session re-reads re-buy content paid for before a compaction boundary; (4) a repeated-compaction decay probe: ten facts held only in conversation vanish at the first summary and stay absent from 106 of 108 compactions, and the deprived agent greps the harness's own session files to rebuild them, while the same facts injected from a harness-owned store arrive intact through all 138 compact-resumes as the final summary carries none. Delivery, not storage, is the product: the reliable memory channel for agents is the one the agent never has to think about.

  • 1 authors
·
Jul 22

AIP: Agent Identity Protocol for Verifiable Delegation Across MCP and A2A

AI agents increasingly call tools via the Model Context Protocol (MCP) and delegate to other agents via Agent-to-Agent (A2A), yet neither protocol verifies agent identity. A scan of approximately 2,000 MCP servers found all lacked authentication. In our survey, we did not identify a prior implemented protocol that jointly combines public-key verifiable delegation, holder-side attenuation, expressive chained policy, transport bindings across MCP/A2A/HTTP, and provenance-oriented completion records. We introduce Invocation-Bound Capability Tokens (IBCTs), a primitive that fuses identity, attenuated authorization, and provenance binding into a single append-only token chain. IBCTs operate in two wire formats: compact mode (a signed JWT for single-hop cases) and chained mode (a Biscuit token with Datalog policies for multi-hop delegation). We provide reference implementations in Python and Rust with full cross-language interoperability. Compact mode verification takes 0.049ms (Rust) and 0.189ms (Python), with 0.22ms overhead over no-auth in real MCP-over-HTTP deployment. In a real multi-agent deployment with Gemini 2.5 Flash, AIP adds 2.35ms of overhead (0.086% of total end-to-end latency). Adversarial evaluation across 600 attack attempts shows 100% rejection rate, with two attack categories (delegation depth violation and audit evasion through empty context) uniquely caught by AIP's chained delegation model that neither unsigned nor plain JWT deployments detect.

  • 1 authors
·
Mar 24

MemSearcher: Training LLMs to Reason, Search and Manage Memory via End-to-End Reinforcement Learning

Typical search agents concatenate the entire interaction history into the LLM context, preserving information integrity but producing long, noisy contexts, resulting in high computation and memory costs. In contrast, using only the current turn avoids this overhead but discards essential information. This trade-off limits the scalability of search agents. To address this challenge, we propose MemSearcher, an agent workflow that iteratively maintains a compact memory and combines the current turn with it. At each turn, MemSearcher fuses the user's question with the memory to generate reasoning traces, perform search actions, and update memory to retain only information essential for solving the task. This design stabilizes context length across multi-turn interactions, improving efficiency without sacrificing accuracy. To optimize this workflow, we introduce multi-context GRPO, an end-to-end RL framework that jointly optimize reasoning, search strategies, and memory management of MemSearcher Agents. Specifically, multi-context GRPO samples groups of trajectories under different contexts and propagates trajectory-level advantages across all conversations within them. Trained on the same dataset as Search-R1, MemSearcher achieves significant improvements over strong baselines on seven public benchmarks: +11% on Qwen2.5-3B-Instruct and +12% on Qwen2.5-7B-Instruct relative average gains. Notably, the 3B-based MemSearcher even outperforms 7B-based baselines, demonstrating that striking a balance between information integrity and efficiency yields both higher accuracy and lower computational overhead. The code and models will be publicly available at https://github.com/icip-cas/MemSearcher

  • 9 authors
·
Nov 3, 2025

Decentralized Multi-Agent Systems with Shared Context

Multi-agent systems (MAS) can scale large language model reasoning at test time by decomposing complex problems into parallel subtasks. However, most existing MAS rely on centralized orchestration, where a main agent assigns work, collects outputs, and merges results. As the number of subtasks grows, this controller becomes a communication and integration bottleneck. We propose Decentralized Language Models (DeLM), a MAS framework that decentralizes coordination through parallel agents, a shared verified context, and a task queue. Agents asynchronously claim subtasks, read accumulated progress, perform local reasoning, and write back compact verified updates. The shared context acts as a common communication substrate, enabling agents to build on one another's verified progress without routing every update through a central controller. Empirically, DeLM improves both software-engineering test-time scaling and long-context reasoning. On SWE-bench Verified, DeLM achieves the best performance across Avg.@1, Pass@2, and Pass@4, with gains of up to 10.5 percentage points over the strongest baseline, while reducing cost per task by roughly 50%. On LongBench-v2 Multi-Doc QA, DeLM achieves the highest average accuracy across four frontier model families, improving over the strongest baseline by up to 5.7 percentage points. The code is available on our project website at https://yuzhenmao.github.io/DeLM/.

Latent Action Reparameterization for Efficient Agent Inference

Large language model (LLM) agents often rely on long sequences of low-level textual actions, resulting in large effective decision horizons and high inference cost. While prior work has focused on improving inference efficiency through system-level optimizations or prompt engineering, we argue that a key bottleneck lies in the representation of the action space itself. We propose Latent Action Reparameterization (LAR), a framework that learns a compact latent action space in which each latent action corresponds to a multi-step semantic behavior. By reparameterizing agent actions into latent units, LAR enables decision making over a shorter effective horizon while preserving the expressiveness of the original action space. Unlike hand-crafted macros or hierarchical controllers, latent actions are learned from agent trajectories and integrated directly into the model, allowing both planning and execution to operate over abstract action representations. Across a range of LLM-based agent benchmarks, LAR significantly reduces the effective action horizon and improves inference efficiency under fixed compute budgets. As a consequence, our approach achieves substantial reductions in action tokens and corresponding wall-clock inference time, while maintaining or improving task success rates. These results suggest that action representation learning is a critical and underexplored factor in scaling efficient LLM agent inference, complementary to advances in model architecture and hardware.

  • 14 authors
·
May 18

ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies

Automatic creation of 3D scenes for immersive VR presence has been a significant research focus for decades. However, existing methods often rely on either high-poly mesh modeling with post-hoc simplification or massive 3D Gaussians, resulting in a complex pipeline or limited visual realism. In this paper, we demonstrate that such exhaustive modeling is unnecessary for achieving compelling immersive experience. We introduce ImmerseGen, a novel agent-guided framework for compact and photorealistic world modeling. ImmerseGen represents scenes as hierarchical compositions of lightweight geometric proxies, i.e., simplified terrain and billboard meshes, and generates photorealistic appearance by synthesizing RGBA textures onto these proxies. Specifically, we propose terrain-conditioned texturing for user-centric base world synthesis, and RGBA asset texturing for midground and foreground scenery. This reformulation offers several advantages: (i) it simplifies modeling by enabling agents to guide generative models in producing coherent textures that integrate seamlessly with the scene; (ii) it bypasses complex geometry creation and decimation by directly synthesizing photorealistic textures on proxies, preserving visual quality without degradation; (iii) it enables compact representations suitable for real-time rendering on mobile VR headsets. To automate scene creation from text prompts, we introduce VLM-based modeling agents enhanced with semantic grid-based analysis for improved spatial reasoning and accurate asset placement. ImmerseGen further enriches scenes with dynamic effects and ambient audio to support multisensory immersion. Experiments on scene generation and live VR showcases demonstrate that ImmerseGen achieves superior photorealism, spatial coherence and rendering efficiency compared to prior methods. Project webpage: https://immersegen.github.io.

  • 9 authors
·
Jun 17, 2025 2

Delay-of-Gratification as a Multi-Agent Survival Micro-benchmark for Long-Horizon LLMs: Social Exposure, Personas, and Tool Use Budgets

Large language models (LLMs) are increasingly deployed as multi-turn agents that must sustain goals, use tools, and adapt to other agents over extended interactions. However, existing research lacks auditable, multi-turn, multi-factorial experiments that quantify LLM behavior under explicit constraints, with time-resolved statistics that reveal how behavior unfolds over long horizons. To address this gap, we develop a multi-agent micro-benchmark inspired by the Stanford marshmallow experiment: ReAct agents operate minute-by-minute with a "raise a question" tool under a per-step budget, while we factorially manipulate social context (broadcast vs. isolated), personas (age, hedonic drive), and metacognitive policy (mandatory vs. optional tool use). We analyze outcomes with Kaplan-Meier (KM) survival curves and discrete-time hazard models over a long risk horizon across 19,200 agent trajectories in 64 cells. Behavior shows a sharp early "eat" impulse, and only 75.9% of agents persist to the end. In a discrete-time hazard model, isolation reduces per-minute risk relative to broadcast, whereas a must-use self-questioning policy increases risk. On average, agents ask approx 7.12 questions and hit the per-step budget in approx 6% of minutes. Questioning declines faster under broadcast than isolation. Ablation experiments demonstrated that removing hedonic drive and/or persona age increases survival and completion, narrows the broadcast/isolated gap, but leaves the must vs. may ordering intact. The combined ablation (no hedonic + no persona age) yields the highest completion (approaching 1.0). These results establish delay-of-gratification as a compact, multi-turn interaction benchmark that captures social contagion and tool-use dynamics in LLM agents, providing a reproducible testbed and statistics for analyzing long-horizon, multi-agent behavior.

  • 3 authors
·
Aug 25

CaSKG: Counterfactual-Causal Skill Graphs for Scalable Agent Skill Retrieval

Reusable skill libraries allow large language model (LLM) agents to reuse procedural knowledge across tasks, but they also turn memory access into a challenging retrieval problem. Full-library prompting preserves coverage at high context cost, vector retrieval returns compact neighborhoods but treats skills as independent text, and graph-based retrieval can recover workflow context only when the edges that carry relevance are reliable. We propose CaSKG, a counterfactual-causal skill graph framework that calibrates procedural relations before retrieval. CaSKG first builds a high-recall directed candidate graph from semantic, lexical, input/output, and structural evidence, with repair evidence and an optional LLM judge further refining candidate scores. It then applies direction-conditioned textual counterfactual probes that remove, substitute, and reorder skill pairs, aggregates the evidence with Bayesian smoothing, and publishes a state-filtered weighted graph for task-conditioned expansion. The graph is constructed offline and used without changing the downstream agent policy or task interface. Across six LLM backbones on ALFWorld ID-140 and ScienceWorld U211, CaSKG achieves the highest task score in all twelve combinations of model and benchmark. Relative to Graph-of-Skills (GoS), it improves the six-model macro-average ScienceWorld score from 72.62 to 80.50 and ALFWorld success from 80.01\% to 86.79\%, while reducing mean environment steps on both benchmarks. Qualitative and ablation analyses further show that calibrated edges help retrieval preserve prerequisites, state-changing actions, verification routines, and final completion steps. These results position edge-confidence calibration as an effective route to compact and executable skill retrieval at scaleCode is available at: https://github.com/ZhiyuanLi218/Caskg .

antgroup Ant Group
·
Aug 25 2

An Empirical Study of World Model Quantization

World models learn an internal representation of environment dynamics, enabling agents to simulate and reason about future states within a compact latent space for tasks such as planning, prediction, and inference. However, running world models rely on hevay computational cost and memory footprint, making model quantization essential for efficient deployment. To date, the effects of post-training quantization (PTQ) on world models remain largely unexamined. In this work, we present a systematic empirical study of world model quantization using DINO-WM as a representative case, evaluating diverse PTQ methods under both weight-only and joint weight-activation settings. We conduct extensive experiments on different visual planning tasks across a wide range of bit-widths, quantization granularities, and planning horizons up to 50 iterations. Our results show that quantization effects in world models extend beyond standard accuracy and bit-width trade-offs: group-wise weight quantization can stabilize low-bit rollouts, activation quantization granularity yields inconsistent benefits, and quantization sensitivity is highly asymmetric between encoder and predictor modules. Moreover, aggressive low-bit quantization significantly degrades the alignment between the planning objective and task success, leading to failures that cannot be remedied by additional optimization. These findings reveal distinct quantization-induced failure modes in world model-based planning and provide practical guidance for deploying quantized world models under strict computational constraints. The code will be available at https://github.com/huawei-noah/noah-research/tree/master/QuantWM.

Mastermind: Strategy-grounded Learning for Repository-Scale Vulnerability Reproduction

Repository-level vulnerability reproduction is a demanding software engineering (SE) task: an agent must inspect a codebase, infer the input grammar that reaches a vulnerable path, construct a proof-of-conceptv(PoC), and verify that the crash disappears on the patched build. Recent LLM agents can often execute these steps when the approach is correct, yet they still fail by choosing the wrong strategy. This paper argues that strategy, rather than the full action trajectory, is the right learning unit for such SE agents: it is compact enough to optimize, concrete enough to guide execution, and stable enough to store and reuse across attempts. We present Mastermind, a dual-loop framework that separates transferable strategy learning from task-specific experience. A trainable planner learns reusable vulnerability-reproduction strategies through SFT and milestone-based GRPO, while an experience loop maintains task-local strategy records that guide subsequent attempts. The planner is trained independently of the executor, allowing strategy learning to improve multiple frozen executors without modifying their action-generation capability. We evaluate Mastermind on CyberGym using 260 training tasks and 200 held-out evaluation tasks. With GPT-5.5 as the frozen executor, Mastermind achieves an 84.5% pass rate, outperforming open-book PoC context (60.0%), Best-of-8 sampling (63.0%), and iterative improvement (77.0%). The same planner also improves GPT-5.4 mini and GLM~5.1 from 45.0% and 58.5% to 60.0% and 71.0%. These results demonstrate that learning high-level strategies is an effective and transferable mechanism for improving repository-scale SE agents.

  • 7 authors
·
Jul 1 2

Scaling Small Agents Through Strategy Auctions

Small language models are increasingly viewed as a promising, cost-effective approach to agentic AI, with proponents claiming they are sufficiently capable for agentic workflows. However, while smaller agents can closely match larger ones on simple tasks, it remains unclear how their performance scales with task complexity, when large models become necessary, and how to better leverage small agents for long-horizon workloads. In this work, we empirically show that small agents' performance fails to scale with task complexity on deep search and coding tasks, and we introduce Strategy Auctions for Workload Efficiency (SALE), an agent framework inspired by freelancer marketplaces. In SALE, agents bid with short strategic plans, which are scored by a systematic cost-value mechanism and refined via a shared auction memory, enabling per-task routing and continual self-improvement without training a separate router or running all models to completion. Across deep search and coding tasks of varying complexity, SALE reduces reliance on the largest agent by 53%, lowers overall cost by 35%, and consistently improves upon the largest agent's pass@1 with only a negligible overhead beyond executing the final trace. In contrast, established routers that rely on task descriptions either underperform the largest agent or fail to reduce cost -- often both -- underscoring their poor fit for agentic workflows. These results suggest that while small agents may be insufficient for complex workloads, they can be effectively "scaled up" through coordinated task allocation and test-time self-improvement. More broadly, they motivate a systems-level view of agentic AI in which performance gains come less from ever-larger individual models and more from market-inspired coordination mechanisms that organize heterogeneous agents into efficient, adaptive ecosystems.

PublicAgent: Multi-Agent Design Principles From an LLM-Based Open Data Analysis Framework

Open data repositories hold potential for evidence-based decision-making, yet are inaccessible to non-experts lacking expertise in dataset discovery, schema mapping, and statistical analysis. Large language models show promise for individual tasks, but end-to-end analytical workflows expose fundamental limitations: attention dilutes across growing contexts, specialized reasoning patterns interfere, and errors propagate undetected. We present PublicAgent, a multi-agent framework that addresses these limitations through decomposition into specialized agents for intent clarification, dataset discovery, analysis, and reporting. This architecture maintains focused attention within agent contexts and enables validation at each stage. Evaluation across five models and 50 queries derives five design principles for multi-agent LLM systems. First, specialization provides value independent of model strength--even the strongest model shows 97.5% agent win rates, with benefits orthogonal to model scale. Second, agents divide into universal (discovery, analysis) and conditional (report, intent) categories. Universal agents show consistent effectiveness (std dev 12.4%) while conditional agents vary by model (std dev 20.5%). Third, agents mitigate distinct failure modes--removing discovery or analysis causes catastrophic failures (243-280 instances), while removing report or intent causes quality degradation. Fourth, architectural benefits persist across task complexity with stable win rates (86-92% analysis, 84-94% discovery), indicating workflow management value rather than reasoning enhancement. Fifth, wide variance in agent effectiveness across models (42-96% for analysis) requires model-aware architecture design. These principles guide when and why specialization is necessary for complex analytical workflows while enabling broader access to public data through natural language interfaces.

  • 3 authors
·
Nov 4, 2025

SwarmWorld: Stigmergic technological evolution in societies of language-model agents

Collective intelligence can emerge when individuals coordinate through a shared environment, allowing local actions to accumulate into durable social organization. Language-model agents offer a new substrate for this process, yet most multi-agent systems rely on direct conversation, predefined roles, or centralized workflows. It remains unclear whether decentralized agents can build functional technologies and outperform independent search. Here, initially homogeneous LLM agents in SwarmWorld self-organize without assigned roles or recipes into evolving technological societies. Agents explore a spatial environment, process resources, test materials, construct persistent artifacts, and write executable controllers evaluated by a deterministic simulator under unseen disturbances after the agents are removed. SwarmWorld splits cognition from consequence: agents propose architectures and controllers within fixed action and material schemas, while the simulated world determines function. Shared societies develop broader, more resilient technological portfolios than a strong best-of-N isolated-search baseline, although isolated search remains competitive for the strongest artifact. Agents differentiate into exploration, construction, maintenance, and coordination behaviors, transitioning as the world matures. Technologies accumulate through collaborative construction, executable inheritance, and persistent agent-artifact networks, with most reuse beginning through physical observation rather than communication. Explicit cultural mechanisms amplify collaboration and organization, but functional benefits depend on outcome and timescale. Physical stigmergy alone supports capable societies, while interaction drives persistent technological ecologies rather than universally superior individual inventions.

  • 3 authors
·
Aug 25

LLM-Agent-UMF: LLM-based Agent Unified Modeling Framework for Seamless Integration of Multi Active/Passive Core-Agents

The integration of tools in LLM-based agents overcame the difficulties of standalone LLMs and traditional agents' limited capabilities. However, the conjunction of these technologies and the proposed enhancements in several state-of-the-art works followed a non-unified software architecture resulting in a lack of modularity. Indeed, they focused mainly on functionalities and overlooked the definition of the component's boundaries within the agent. This caused terminological and architectural ambiguities between researchers which we addressed in this paper by proposing a unified framework that establishes a clear foundation for LLM-based agents' development from both functional and software architectural perspectives. Our framework, LLM-Agent-UMF (LLM-based Agent Unified Modeling Framework), clearly distinguishes between the different components of an agent, setting LLMs, and tools apart from a newly introduced element: the core-agent, playing the role of the central coordinator of the agent which comprises five modules: planning, memory, profile, action, and security, the latter often neglected in previous works. Differences in the internal structure of core-agents led us to classify them into a taxonomy of passive and active types. Based on this, we proposed different multi-core agent architectures combining unique characteristics of various individual agents. For evaluation purposes, we applied this framework to a selection of state-of-the-art agents, thereby demonstrating its alignment with their functionalities and clarifying the overlooked architectural aspects. Moreover, we thoroughly assessed four of our proposed architectures by integrating distinctive agents into hybrid active/passive core-agents' systems. This analysis provided clear insights into potential improvements and highlighted the challenges involved in the combination of specific agents.

Dracodes Dracodes
·
Sep 17, 2024 3

Agent Capsules: Quality-Gated Granularity Control for Multi-Agent LLM Pipelines

A multi-agent pipeline with N agents typically issues N LLM calls per run. Merging agents into fewer calls (compound execution) promises token savings, but naively merged calls silently degrade quality through tool loss and prompt compression. We present Agent Capsules, an adaptive execution runtime that treats multi-agent pipeline execution as an optimization problem with empirical quality constraints. The runtime instruments coordination overhead per group, scores composition opportunity, selects among three compound execution strategies, and gates every mode switch on rolling-mean output quality. A controlled negative result confirms that injecting more context into a merged call worsens compression rather than relieving it, so the framework's escalation ladder (standard, then two-phase, then sequential) recovers quality by moving toward per-agent dispatch rather than by rewriting merged prompts. On LLM-judged quality, the controller matches a hand-tuned oracle on every measured (model, group, mode) cell: routing compound whenever the oracle would, and reverting to fine whenever quality would fail the floor, without per-model configuration. Against a hand-crafted LangGraph implementation of a 14-agent competitive intelligence pipeline, Agent Capsules uses 51% fewer fine-mode input tokens and 42% fewer compound-mode input tokens, at +0.020 and +0.017 quality respectively. Against a DSPy implementation of a 5-agent due diligence pipeline, the framework uses 19% fewer tokens than uncompiled DSPy at quality parity, and 68% fewer tokens than MIPROv2 at +0.052 quality. Even before compound mode fires, the runtime delivers efficiency through automatic policy resolution, cache-aligned prompts, and topology-aware context injection, matching both hand-tuned and compile-time baselines without training data or per-pipeline engineering.

  • 1 authors
·
Apr 30

Automated Design of Agentic Systems

Researchers are investing substantial effort in developing powerful general-purpose agents, wherein Foundation Models are used as modules within agentic systems (e.g. Chain-of-Thought, Self-Reflection, Toolformer). However, the history of machine learning teaches us that hand-designed solutions are eventually replaced by learned solutions. We formulate a new research area, Automated Design of Agentic Systems (ADAS), which aims to automatically create powerful agentic system designs, including inventing novel building blocks and/or combining them in new ways. We further demonstrate that there is an unexplored yet promising approach within ADAS where agents can be defined in code and new agents can be automatically discovered by a meta agent programming ever better ones in code. Given that programming languages are Turing Complete, this approach theoretically enables the learning of any possible agentic system: including novel prompts, tool use, control flows, and combinations thereof. We present a simple yet effective algorithm named Meta Agent Search to demonstrate this idea, where a meta agent iteratively programs interesting new agents based on an ever-growing archive of previous discoveries. Through extensive experiments across multiple domains including coding, science, and math, we show that our algorithm can progressively invent agents with novel designs that greatly outperform state-of-the-art hand-designed agents. Importantly, we consistently observe the surprising result that agents invented by Meta Agent Search maintain superior performance even when transferred across domains and models, demonstrating their robustness and generality. Provided we develop it safely, our work illustrates the potential of an exciting new research direction toward automatically designing ever-more powerful agentic systems to benefit humanity.

  • 3 authors
·
Aug 15, 2024 3

TinyTroupe: An LLM-powered Multiagent Persona Simulation Toolkit

Recent advances in Large Language Models (LLM) have led to a new class of autonomous agents, renewing and expanding interest in the area. LLM-powered Multiagent Systems (MAS) have thus emerged, both for assistive and simulation purposes, yet tools for realistic human behavior simulation -- with its distinctive challenges and opportunities -- remain underdeveloped. Existing MAS libraries and tools lack fine-grained persona specifications, population sampling facilities, experimentation support, and integrated validation, among other key capabilities, limiting their utility for behavioral studies, social simulation, and related applications. To address these deficiencies, in this work we introduce TinyTroupe, a simulation toolkit enabling detailed persona definitions (e.g., nationality, age, occupation, personality, beliefs, behaviors) and programmatic control via numerous LLM-driven mechanisms. This allows for the concise formulation of behavioral problems of practical interest, either at the individual or group level, and provides effective means for their solution. TinyTroupe's components are presented using representative working examples, such as brainstorming and market research sessions, thereby simultaneously clarifying their purpose and demonstrating their usefulness. Quantitative and qualitative evaluations of selected aspects are also provided, highlighting possibilities, limitations, and trade-offs. The approach, though realized as a specific Python implementation, is meant as a novel conceptual contribution, which can be partially or fully incorporated in other contexts. The library is available as open source at https://github.com/microsoft/tinytroupe.

  • 6 authors
·
Jul 13, 2025

TRIM: Reducing AI-Generated CodeSlop via Agent Trajectory Minimization

Coding agents are increasingly used to accelerate code generation in many downstream tasks, such as fixing bugs, building applications, and prototyping. However, despite their value as coding assistants, agent-generated code tends to be larger and more verbose than the corresponding human-written implementation. In this work, we show that the cause lies in the agent's own search process: while iterating toward a passing solution, an agent accumulates speculative edits, abandoned hypotheses, and temporary changes that persist into the final patch. This may seem harmless for a single patch, but the problem compounds as agents take responsibility for ever-larger portions of a codebase-a codebase that was once minimal and well-maintained slowly accumulates redundancy faster than it can be cleaned up, drifting to a state that is harder to maintain. Given the magnitude of this problem, we take a step towards alleviating this issue. First, we formally define this phenomenon as CodeSlop-the residual and functionally unnecessary edits commonly seen in AI-generated code. We then introduce our algorithm TRIM (Trajectory-guided Redundancy Identification and Minimization). Rather than minimizing CodeSlop directly, TRIM instead minimizes agent trajectories. As we show empirically, this indirect technique of minimizing CodeSlop is highly effective: TRIM cuts CodeSlop by 17.9%-32.9% across agentic scaffolds, with negligible performance regression. TRIM is also highly efficient, requiring roughly half the validation cost of algorithmic baselines such as Delta Debugging.

  • 7 authors
·
Jul 19

TinyAgent: Function Calling at the Edge

Recent large language models (LLMs) have enabled the development of advanced agentic systems that can integrate various tools and APIs to fulfill user queries through function calling. However, the deployment of these LLMs on the edge has not been explored since they typically require cloud-based infrastructure due to their substantial model size and computational demands. To this end, we present TinyAgent, an end-to-end framework for training and deploying task-specific small language model agents capable of function calling for driving agentic systems at the edge. We first show how to enable accurate function calling for open-source models via the LLMCompiler framework. We then systematically curate a high-quality dataset for function calling, which we use to fine-tune two small language models, TinyAgent-1.1B and 7B. For efficient inference, we introduce a novel tool retrieval method to reduce the input prompt length and utilize quantization to further accelerate the inference speed. As a driving application, we demonstrate a local Siri-like system for Apple's MacBook that can execute user commands through text or voice input. Our results show that our models can achieve, and even surpass, the function-calling capabilities of larger models like GPT-4-Turbo, while being fully deployed at the edge. We open-source our dataset, models, and installable package and provide a demo video for our MacBook assistant agent.

  • 10 authors
·
Sep 1, 2024

Agentless: Demystifying LLM-based Software Engineering Agents

Recent advancements in large language models (LLMs) have significantly advanced the automation of software development tasks, including code synthesis, program repair, and test generation. More recently, researchers and industry practitioners have developed various autonomous LLM agents to perform end-to-end software development tasks. These agents are equipped with the ability to use tools, run commands, observe feedback from the environment, and plan for future actions. However, the complexity of these agent-based approaches, together with the limited abilities of current LLMs, raises the following question: Do we really have to employ complex autonomous software agents? To attempt to answer this question, we build Agentless -- an agentless approach to automatically solve software development problems. Compared to the verbose and complex setup of agent-based approaches, Agentless employs a simplistic two-phase process of localization followed by repair, without letting the LLM decide future actions or operate with complex tools. Our results on the popular SWE-bench Lite benchmark show that surprisingly the simplistic Agentless is able to achieve both the highest performance (27.33%) and lowest cost (\$0.34) compared with all existing open-source software agents! Furthermore, we manually classified the problems in SWE-bench Lite and found problems with exact ground truth patch or insufficient/misleading issue descriptions. As such, we construct SWE-bench Lite-S by excluding such problematic issues to perform more rigorous evaluation and comparison. Our work highlights the current overlooked potential of a simple, interpretable technique in autonomous software development. We hope Agentless will help reset the baseline, starting point, and horizon for autonomous software agents, and inspire future work along this crucial direction.

  • 4 authors
·
Jul 1, 2024 7

A game theory for foundation models shows new paths to rational cooperation through similarity inference

As autonomous agents powered by foundation models are increasingly integrated into social and economic systems, understanding the principles governing their collective behavior is essential for ensuring safety and cooperation. Classical game theory, the dominant framework for modeling rational interaction, is built upon the assumption of `decoupled agency,' where agents treat their own decision-making as independent of the environment and other actors. Modern AI agents, however, jointly predict their own future actions alongside external observations. Here, we report a striking finding: when interacting in stylized social dilemmas, foundation model agents engaging in optimal planning consistently converge to stable cooperation, directly contradicting classical game-theoretic predictions of mutual defection. To understand this phenomenon, we introduce the `embedded Bayesian agent,' a theoretical model for foundation model agents. By shifting from decoupled to embedded agency, these agents model themselves as part of the universe they inhabit, maintaining epistemic uncertainty about their own decision-making algorithms. We show that by inferring whether others are behaviorally similar, an embedded agent treats its own deliberation during planning as evidence: a decision to cooperate predicts a similar decision by a similar partner. We formalize this mechanism of similarity inference through the `embedded equilibrium,' a novel solution concept replacing the Nash equilibrium to provide a foundational game theory for the social behavior of modern AI agents.

  • 14 authors
·
Aug 3