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Nov 12

$ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation

Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present ω-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, ω-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, ω-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect ω-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single ω-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.

  • 11 authors
·
Aug 8

AquaJEPA: Action-Conditioned Multimodal Predictive Representations for Underwater Robot Dynamics

Underwater robots combine complementary sensors whose reliability changes abruptly with water visibility, viewpoint, and vehicle motion. We introduce AquaJEPA, an action-conditioned joint-embedding predictive model that fuses an RGB camera, forward-looking sonar, and proprioception with explicit sensor validity. It predicts a future latent target conditioned on eight-thruster commands and supplies velocity and sonar-profile predictions to a shared receding-horizon planner. We study the method in Stonefish against reactive, state-only, ordinary multimodal, supervised dynamics, and recurrent world-model baselines. We further isolate the EMA target, action margin, masks, and modality dropout. A preregistered 120-environment replication comprises five independent replicates of a grid crossing three unseen obstacle maps, four water-visibility coefficients, and nominal versus shifted dynamics, while intermittently removing DVL observations. In 120 fresh paired environments with scheduled DVL loss, AquaJEPA reaches 74 goals, versus 68 for both state-only and the recurrent world model, and attains the lowest mean final error (0.906 m). Paired final-error reductions relative to ordinary multimodal prediction, supervised dynamics, and the recurrent world model are 0.273 m (95% CI: 0.190-0.356), 0.364 m (0.260-0.468), and 0.106 m (0.025-0.187), respectively. AquaJEPA therefore achieves the best aggregate closed-loop performance and significantly outperforms three action-conditioned predictive baselines in paired final error; its advantage over state-only remains statistically unresolved.

  • 3 authors
·
Jul 30

AD-E2E-JEPA: A Joint-Embedding Predictive Architecture For End-to-End Autonomous Driving

Autonomous driving requires world models that can understand the physical world, reason and plan, and operate safely. In this paper, we first systematically evaluate existing action-conditioned joint-embedding predictive architecture (JEPA) world models, including LeWM, DINO-WM, and JEPA-WM for end-to-end autonomous driving (E2EAD). To isolate world-model quality from policy learning, we employ a goal-conditioned zero-shot planning setting that evaluates these models using ground-truth future observations as goals, without training any driving policy. We find that existing JEPA-based world models are either accurate for driving but computationally expensive, or computationally efficient but insufficient for planning. To address this trade-off, we propose AD-E2E-JEPA, which introduces a SIGReg-regularized learnable projector applied to projected patch embeddings. The projector reduces the number of planning patches by 16times and the embedding dimension by 4times, achieving a 100times inference speedup while retaining planning performance, with a 0.8-second runtime for an 8-frame rollout over 256 candidate trajectories. Without training any driving policy, the world model itself reaches the goals located 20 meters away on average within the displacement of respectively 4.0/2.8 meters, using world-model rollouts over trajectory vocabularies of respectively 256/8,192 candidates. On the NAVSIMv2 benchmark, it achieves 67.3/72.9 EPDMS with multiplicative safety metrics and 84.1/86.5 EPDMS^{dagger} without them in goal-conditioned zero-shot planning. Experiments further show that the self-supervised pretrained projector improves downstream imitation learning performance from 80.2 to 85.4 EPDMS. The source code is available at https://github.com/HaoranZhuExplorer/AD-E2E-JEPA

  • 4 authors
·
Sep 27

Schema-Adaptive Action-Conditioned JEPA for Cross-Machine CNC Transfer under Partial Sensor Overlap

Cross-machine deployment of industrial world models requires transfer across changes in dynamics, sensing interfaces, sampling regimes, and control units. We study a schema-adaptive action-conditioned Joint-Embedding Predictive Architecture (SAAC-JEPA) for CNC dynamics, where the source machine has 17 canonical sensor channels and the target shares only 10. Evaluation uses group-disjoint source splits, source-only normalization, held-out self-supervised validation, unit audits, and a sealed target test after model locking. Across five seeds, JEPA pretraining gives no clean-source forecasting gain: scratch and pretrained-body models obtain \(RMSE=0.811\pm0.022\) and \(0.813\pm0.022\). A source-only search over 20 candidates selects a schema-consistent action-conditioned JEPA after seven-seed stability checks. On the confirmatory target pass, the locked model reaches zero-shot \(RMSE=0.546\), \(R^2=0.012\), and \(NLL=0.52\), outperforming persistence but not RevIN-equipped PatchTST and iTransformer baselines (\(0.503\) and \(0.498\)). A pre-declared paired ablation shows that RevIN in the same architecture improves RMSE to \(0.495\pm0.004\) over three seeds, but degrades target calibration (\(NLL=20.6\)) on stationary context windows. A pre-lock adaptation sweep further reduces RMSE to \(0.520\) with limited target support. These results show that source-domain forecasting accuracy alone is insufficient to assess industrial predictive representations, and that cross-machine adaptation under partial sensor overlap is a distinct evaluation axis.

Frozen in a Frame: The Velocity Blind Spot in JEPA World Models

Joint-embedding predictive architectures (JEPAs) for world modeling train an encoder so a predictor maps a current embedding and action to the next frame's embedding, always from a single rendered frame. This has a structural blind spot: a renderer without motion blur draws a scene from configuration alone, so a single-frame embedding carries no velocity information, for any encoder, including the official released LeWM weights. We confirm this on official checkpoints across four real benchmarks (PushT, Reacher, Cube, TwoRoom): every linear velocity probe sits at or below chance while position probes reach R^2 about 0.95. We introduce RateIdent, a three-stage diagnostic protocol, and TI-JEPA, a lightweight fix splitting the latent into a pose code and an explicit finite-difference motion code, predicted jointly. Across three physically grounded environments, TI-JEPA gives a significant, seed-robust gain on a stop-at-goal planning task over a matched-memory baseline, e.g. 55% lower final distance on Pendulum (p=3.2x10^-10) and 64% on CartPole (p=5.1x10^-15). We reproduce this at official ViT-Tiny plus AdaLN-transformer scale, then push the same recipe onto real dm_control Reacher photographs trained from scratch, where TI-JEPA's branch separation exceeds the memory-having baseline's by roughly 38x, the paper's largest margin. Against a same-footprint recurrent RSSM-style predictor, TI-JEPA matches or beats its rollout accuracy on two of three environments, stays separately probeable for pose and motion, and wins outright on the most coupled one. A checkable formal argument and six evaluated environments show single-frame targets are the wrong object to predict when velocity matters, and a small, interpretable structural change fixes it with no privileged supervision. Code, checkpoints, and the project page are linked below the title.

  • 9 authors
·
Oct 2

Counterfactual Action Evaluation, Observation Bottlenecks, and Representation Geometry in Joint-Embedding Predictive World Models

Low latent prediction error does not establish that a world model distinguishes the consequences of its actions. We introduce an evaluation protocol that traces the same intervention through simulator state, raster observations, target embeddings, and predictor outputs. Exact simulator-state forks in a controlled deformable-physics testbed reveal distinct bottlenecks. Changed commands alter particle motion, yet 41.5% of one-step raster pairs are identical. Observation loss is not the whole explanation: among 579 high-visibility counterfactuals, median predictor-to-target response is 0.0051 and 0.0217 across two seeds, falling to 0.0027 and 0.0116 after variance normalization. An isotropic state perturbation matched to the target counterfactual embedding shift produces 190x and 53x larger predictor changes on the same visible pairs, isolating action-path under-use rather than a dead or globally shrunk predictor. MSE-only training gives 8.36x lower 10-step latent error in matched seeds, but in spectrally concentrated spaces; one VICReg target encoder is also strongly concentrated, so neither error nor rank alone certifies physical state. Finally, stiffness remains near chance even from full-resolution rasters and mechanical state while privileged material parameters decode perfectly, indicating weak identifiability under this excitation rather than encoder discard. These results motivate auditing physical effect, observation visibility, representation geometry, and action dependence separately.

  • 1 authors
·
Oct 1

ACT-JEPA: Joint-Embedding Predictive Architecture Improves Policy Representation Learning

Learning efficient representations for decision-making policies is a challenge in imitation learning (IL). Current IL methods require expert demonstrations, which are expensive to collect. Consequently, they often have underdeveloped world models. Self-supervised learning (SSL) offers an alternative by allowing models to learn from diverse, unlabeled data, including failures. However, SSL methods often operate in raw input space, making them inefficient. In this work, we propose ACT-JEPA, a novel architecture that integrates IL and SSL to enhance policy representations. We train a policy to predict (1) action sequences and (2) abstract observation sequences. The first objective uses action chunking to improve action prediction and reduce compounding errors. The second objective extends this idea of chunking by predicting abstract observation sequences. We utilize Joint-Embedding Predictive Architecture to predict in abstract representation space, allowing the model to filter out irrelevant details, improve efficiency, and develop a robust world model. Our experiments show that ACT-JEPA improves the quality of representations by learning temporal environment dynamics. Additionally, the model's ability to predict abstract observation sequences results in representations that effectively generalize to action sequence prediction. ACT-JEPA performs on par with established baselines across a range of decision-making tasks.

  • 2 authors
·
Jan 24, 2025

JEPA-VLA: Video Predictive Embedding is Needed for VLA Models

Recent vision-language-action (VLA) models built upon pretrained vision-language models (VLMs) have achieved significant improvements in robotic manipulation. However, current VLAs still suffer from low sample efficiency and limited generalization. This paper argues that these limitations are closely tied to an overlooked component, pretrained visual representation, which offers insufficient knowledge on both aspects of environment understanding and policy prior. Through an in-depth analysis, we find that commonly used visual representations in VLAs, whether pretrained via language-image contrastive learning or image-based self-supervised learning, remain inadequate at capturing crucial, task-relevant environment information and at inducing effective policy priors, i.e., anticipatory knowledge of how the environment evolves under successful task execution. In contrast, we discover that predictive embeddings pretrained on videos, in particular V-JEPA 2, are adept at flexibly discarding unpredictable environment factors and encoding task-relevant temporal dynamics, thereby effectively compensating for key shortcomings of existing visual representations in VLAs. Building on these observations, we introduce JEPA-VLA, a simple yet effective approach that adaptively integrates predictive embeddings into existing VLAs. Our experiments demonstrate that JEPA-VLA yields substantial performance gains across a range of benchmarks, including LIBERO, LIBERO-plus, RoboTwin2.0, and real-robot tasks.

  • 7 authors
·
Feb 11

Juno: Taming Predictive Latents for Vision-Language-Action Models

Joint-embedding predictive architectures (JEPAs) predict masked or future observations in representation space, offering a natural source of predictive latents for vision-language-action (VLA) models. Yet making these latents useful across pretraining, policy learning, and deployment requires addressing three failures: mismatch with embodiment-specific control, interference with action learning, and teacher miscalibration under distribution shifts. We introduce Juno, a unified framework built around one action-conditioned JEPA that serves as a control-aligned representation backbone, a predictive teacher, and an adaptable dynamics model. During pretraining, we train it on embodiment-matched trajectories and use a dynamic CLS loss to transfer motion-weighted patch dynamics to a compact global state. During policy learning, we fuse current-frame JEPA patches into VLA perception and use a decoupled reasoning branch with separate transformation parameters to distill future latent states for action generation. During deployment, we adapt the world model on all observed transitions, including failed rollouts, freeze the adapted teacher, and re-align the policy on verified executions using LoRA adapters and a trainable action head, without expert corrections or task rewards. On SimplerEnv, Juno raises average success from 60.9% to 68.5% over Qwen3GR00T, the strongest baseline, and test-time adaptation further reaches 72.7%; on a real robot, it retains 70%--75% success under background, height, and object shifts where the base policy collapses to 0%.

  • 5 authors
·
Oct 10

Action-On-Item Preference Flow: A Shared Event Schema for Predictive and Generative Personalization

A user's movie, news, and dialogue histories differ in their native actions and outputs, yet each interaction supplies evidence that can update user memory. We study whether these histories can train one reusable update mechanism. An action-on-item schema pairs a mapped interaction role with a content embedding, allowing shared update parameters to operate on separate user states. We establish invariance to native relabeling, bounded state changes under item-embedding perturbations, and a pooled-training bound under explicit compatibility conditions. The Multi-Timescale State Hypothesis (MTSH) specifies how this evidence enters, persists, and is consumed; PerTIDE implements it with action gating, three state-space traces, fusion, and command-conditioned readout. On PENS, the same history encoder supports both next-news prediction and personalized headline generation. In a controlled PENS-to-MovieLens experiment, a frozen source-trained core exceeds an identically structured random core by 15.23 MRR points after fitting the same target consumer. On MIND, PerTIDE retains a 4.12-point MRR advantage over a same-input three-branch state-space control. Action, readout, and trace interventions identify complementary contributions to these gains. Together, the theory and experiments support learning history updates across compatible sources and reusing them through predictive and generative consumers.

  • 5 authors
·
Sep 30

P-JEPA: Procedural Video Representation Learning via Joint Embedding Predictive Architecture

The increasing maturity of embodied AI platforms has driven a growing interest in procedural video representation learning to support intelligent assistance systems for complex, multi-step tasks. Leveraging large-scale latent predictive training, video foundation models capture video dynamics, enabling downstream tasks such as activity understanding, spatiotemporal localization, and predictive control. However, procedural videos include actions with long-range dependencies that these models do not support, due to the quadratic complexity of self-attention. Distinct actions, for example, may be visually similar despite appearing at different points in the procedure, such as turning the stove on versus off. Here, we propose a backbone-agnostic approach that learns long-duration video representations by reducing the problem to a dense, frame-aligned action space and predicting pooled masked latent vectors. This approach allows our Procedural Joint Embedding Predictive Architecture (P-JEPA) to ingest videos over 30 minutes long, enabling effective long-form understanding of procedural steps. We evaluate P-JEPA using features extracted with VJEPA2.1, TSM, and I3D over the EgoExo4D, EgoProceL, and Assembly101 datasets, finding that it consistently improves linear separability, streaming inference, and temporal action segmentation performance, achieving state-of-the-art results on EgoExo4D fine-grained action classification while using an order of magnitude fewer parameters than LLM-based methods and running in real time.

  • 7 authors
·
Jun 21

A Lightweight Library for Energy-Based Joint-Embedding Predictive Architectures

We present EB-JEPA, an open-source library for learning representations and world models using Joint-Embedding Predictive Architectures (JEPAs). JEPAs learn to predict in representation space rather than pixel space, avoiding the pitfalls of generative modeling while capturing semantically meaningful features suitable for downstream tasks. Our library provides modular, self-contained implementations that illustrate how representation learning techniques developed for image-level self-supervised learning can transfer to video, where temporal dynamics add complexity, and ultimately to action-conditioned world models, where the model must additionally learn to predict the effects of control inputs. Each example is designed for single-GPU training within a few hours, making energy-based self-supervised learning accessible for research and education. We provide ablations of JEA components on CIFAR-10. Probing these representations yields 91% accuracy, indicating that the model learns useful features. Extending to video, we include a multi-step prediction example on Moving MNIST that demonstrates how the same principles scale to temporal modeling. Finally, we show how these representations can drive action-conditioned world models, achieving a 97% planning success rate on the Two Rooms navigation task. Comprehensive ablations reveal the critical importance of each regularization component for preventing representation collapse. Code is available at https://github.com/facebookresearch/eb_jepa.

  • 11 authors
·
Feb 3

LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments

World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.

  • 11 authors
·
Jul 29

WA-JEPA: Rethinking the Video JEPA Paradigm for World-Action Modeling in Autonomous Driving

Video Joint Embedding Predictive Architecture (V-JEPA) learns powerful spatiotemporal representations from video through self-supervised latent feature prediction. However, V-JEPA is built around random-mask completion and deterministic regression, making it fundamentally ill-suited for autonomous driving planning that demands future-directed prediction tightly coupled with action. To address this, we rethink the V-JEPA paradigm and present WA-JEPA, a V-JEPA-native world-action model designed for autonomous driving planning. Instead of random spatiotemporal masking, WA-JEPA employs hybrid future-masked pre-training, where the model infers future latents from observed context. Departing from deterministic regression, we recast future prediction as conditional flow matching over latent futures, which substantially improves the model's ability to generate plausible future latents for downstream planning. Finally, a joint future-action predictor is proposed to denoise future scene tokens and ego trajectories together in a unified spatiotemporal latent space, allowing action supervision to directly shape planning-relevant world representations. Pre-trained on nuPlan videos and fine-tuned on NAVSIM, WA-JEPA reaches 91.7 EPDMS on NAVSIM-v2, surpassing the strongest end-to-end and world-action baselines by 1.6 and 1.3 EPDMS, and, without HUGSIM-specific fine-tuning, attains the best HD-Score of 0.4462 on the closed-loop HUGSIM benchmark under the same evaluation protocol. These results validate V-JEPA-native world-action modeling as a powerful and scalable paradigm for autonomous driving planning. Code is available at https://github.com/AFARI-Research/WA-JEPA.

  • 14 authors
·
Aug 21

Latent evolving World Action Model

World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). In VDM-based WAMs, observations are first encoded by a VAE, and the resulting compressed latents are then processed by large video diffusion backbones to extract effective features for action generation. However, this paradigm ties WAM performance and training cost to large-scale video generation pretraining, limiting WAM efficiency and scalability. In this paper, we theoretically and empirically investigate how visual representations affect action generation in WAMs. Our results show that predictive embeddings from Joint-Embedding Predictive Architecture (JEPA) encoders better support action generation than compressed VAE latents, with I-JEPA performing best in our encoder comparison. Based on these findings, we propose LeWAM, which conditions action generation on JEPA embeddings and models environment evolution by predicting future embeddings in the same space, without relying on a video diffusion backbone. We further find that imitation learning matches demonstrated actions but does not distinguish better actions from worse ones, even though small action deviations can greatly affect task success. To address this limitation without additional environment interaction or the human oversight required for resets and safety, we introduce Demonstration-Guided DPO (DemoDPO), an offline preference refinement stage that derives preference supervision directly from demonstrations.With only 0.4B trainable parameters, LeWAM achieves an average success rate of 92.28\% on RoboTwin 2.0, comparable to that of state-of-the-art VLAs and WAMs, and maintains practical effectiveness on real-world manipulation tasks.

seq-JEPA: Autoregressive Predictive Learning of Invariant-Equivariant World Models

Current self-supervised algorithms commonly rely on transformations such as data augmentation and masking to learn visual representations. This is achieved by enforcing invariance or equivariance with respect to these transformations after encoding two views of an image. This dominant two-view paradigm often limits the flexibility of learned representations for downstream adaptation by creating performance trade-offs between high-level invariance-demanding tasks such as image classification and more fine-grained equivariance-related tasks. In this work, we proposes seq-JEPA, a world modeling framework that introduces architectural inductive biases into joint-embedding predictive architectures to resolve this trade-off. Without relying on dual equivariance predictors or loss terms, seq-JEPA simultaneously learns two architecturally segregated representations: one equivariant to specified transformations and another invariant to them. To do so, our model processes short sequences of different views (observations) of inputs. Each encoded view is concatenated with an embedding of the relative transformation (action) that produces the next observation in the sequence. These view-action pairs are passed through a transformer encoder that outputs an aggregate representation. A predictor head then conditions this aggregate representation on the upcoming action to predict the representation of the next observation. Empirically, seq-JEPA demonstrates strong performance on both equivariant and invariant benchmarks without sacrificing one for the other. Furthermore, it excels at tasks that inherently require aggregating a sequence of observations, such as path integration across actions and predictive learning across eye movements.

  • 3 authors
·
May 6, 2025

Does Latent Planning Survive Point Clouds? Action-Conditioned JEPA World Models for Geometric Observations and Goals

Latent action world models let agents plan new behaviors at test time by predicting how actions change the environment, and joint-embedding predictive architectures (JEPAs) do so by forecasting future latent states rather than pixels. Yet nearly all such models see the world through a camera, even though robotic manipulation is fundamentally geometric: in robotics goals for manipulation are traditionally specified by target object poses, not by images of the object once placed. We ask whether latent planning survives a shift from appearance to geometry, on the observation side as well as on the goal specifications side. To answer this, we extend the stable-worldmodel evaluation platform with simulated LiDAR-style raycast point clouds as a new sensor modality, and adapt three JEPA designs to point clouds: a frozen-encoder model built on Utonia features, a distribution-prior model based on LeWM, and an action-sensitive model based on Delta-JEPA. We further introduce a goal-encoding mechanism that constructs the goal latent from the current latent and a 3D target pose, removing the need for goal images or goal point clouds. A comparative evaluation of the different anti-collapse mechanisms shows that point-cloud world models can match their image-based counterparts, demonstrating that the modality shift from appearance to geometry is achievable. All models are released as open weights with open-source training and inference code, to make world-model planning accessible for LiDAR-driven and pose-directed robotic tasks.

  • 3 authors
·
Sep 27

Vision-Predictor-Action: Towards Efficient Embodied AI via Neuro-Symbolic JEPA Predictors

Vision-Language-Action (VLA) models commonly generate robot actions token by token through Large Language Model (LLM) decoders, causing inference latency to grow with action sequence length and limiting closed-loop control frequency. We present Goal-Conditioned Vision-Predictor-Action (VPA), which replaces autoregressive decoders with a lightweight latent control loop. A shared vision encoder and a frozen text encoder embed observations, goal images, and instructions; a neuro-symbolic selector chooses a discrete skill; a Joint-Embedding Predictive Architecture (JEPA) predictor forecasts the next latent state; and a flow-matching solver generates an entire action chunk in a few integration steps, so that sequential network evaluations per decision step do not depend on the action horizon. We analyze inference complexity, regularization against representation collapse, and conditions under which latent sub-goal thresholding limits error accumulation across task phases. As an initial proof of concept, we evaluated VPA on the LIBERO-10 suite. The trainable model has under 20M parameters (checkpoint under 75 MB, excluding a frozen 63.4M-parameter CLIP text encoder); a decision step of a single-camera reference configuration takes 10-14 ms on an Apple M4; and trained only on LIBERO-10 demonstrations in under three hours on a single GPU, a two-camera policy succeeded in 40.0% of 200 evaluation episodes. These preliminary results from a single training run suggest the approach is workable. Code and weights are available at https://github.com/ylee-sling/Vision-Predictor-Action and https://huggingface.co/ylee-sling/vpa-libero10, and archived at https://doi.org/10.5281/zenodo.22960920.

  • 1 authors
·
Oct 10

Learning Skills from Historical Action Trajectories: Action Experience Dictionary for World Action Models

World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The anonymous project website is available at https://github.com/JiahuaDong/AED{AED}.

  • 12 authors
·
Sep 29

Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models

Imitation learning has emerged as a powerful paradigm for learning visuomotor policies, but its generalisation and stability are limited by the scale and quality of demonstration data needed. A promising direction is to leverage more abundant but heterogeneous data sources, which differ in action space and often lack action labels altogether. Existing co-training approaches that combine heterogeneous data sources rely on heuristic and hand-engineered alignment techniques. In contrast, we argue that action representations should be grounded in prediction: actions that produce the same effect on the environment should share the same representation, regardless of their sources. To this end, we instantiate this principle by using a grounded latent-action world model (GLAM), a pair of generative models with a shared latent action space across data sources that is grounded by predicting future observations consistently across sources. This latent action space is used to train downstream behavioural cloning (BC) policies which map observations to latent actions and decode them back to robot actions, providing a paradigm for learning from heterogeneous data. Empirically, we demonstrate that GLAM successfully learns an aligned latent action space that facilitates action transfer across data sources with and without action labels. Across five manipulation tasks in simulation and in the real world, GLAM-aligned policies significantly outperform BC baselines and prior latent-action methods, achieving an average of +48% improvement in task success rate with the same data-scarce setting. Videos and code are available at https://viccccciv.github.io/glam/.

  • 4 authors
·
Jun 18

Masked Diffusion with Task-awareness for Procedure Planning in Instructional Videos

A key challenge with procedure planning in instructional videos lies in how to handle a large decision space consisting of a multitude of action types that belong to various tasks. To understand real-world video content, an AI agent must proficiently discern these action types (e.g., pour milk, pour water, open lid, close lid, etc.) based on brief visual observation. Moreover, it must adeptly capture the intricate semantic relation of the action types and task goals, along with the variable action sequences. Recently, notable progress has been made via the integration of diffusion models and visual representation learning to address the challenge. However, existing models employ rudimentary mechanisms to utilize task information to manage the decision space. To overcome this limitation, we introduce a simple yet effective enhancement - a masked diffusion model. The introduced mask acts akin to a task-oriented attention filter, enabling the diffusion/denoising process to concentrate on a subset of action types. Furthermore, to bolster the accuracy of task classification, we harness more potent visual representation learning techniques. In particular, we learn a joint visual-text embedding, where a text embedding is generated by prompting a pre-trained vision-language model to focus on human actions. We evaluate the method on three public datasets and achieve state-of-the-art performance on multiple metrics. Code is available at https://github.com/ffzzy840304/Masked-PDPP.

  • 5 authors
·
Sep 13, 2023

Can't make an Omelette without Breaking some Eggs: Plausible Action Anticipation using Large Video-Language Models

We introduce PlausiVL, a large video-language model for anticipating action sequences that are plausible in the real-world. While significant efforts have been made towards anticipating future actions, prior approaches do not take into account the aspect of plausibility in an action sequence. To address this limitation, we explore the generative capability of a large video-language model in our work and further, develop the understanding of plausibility in an action sequence by introducing two objective functions, a counterfactual-based plausible action sequence learning loss and a long-horizon action repetition loss. We utilize temporal logical constraints as well as verb-noun action pair logical constraints to create implausible/counterfactual action sequences and use them to train the model with plausible action sequence learning loss. This loss helps the model to differentiate between plausible and not plausible action sequences and also helps the model to learn implicit temporal cues crucial for the task of action anticipation. The long-horizon action repetition loss puts a higher penalty on the actions that are more prone to repetition over a longer temporal window. With this penalization, the model is able to generate diverse, plausible action sequences. We evaluate our approach on two large-scale datasets, Ego4D and EPIC-Kitchens-100, and show improvements on the task of action anticipation.

  • 4 authors
·
May 30, 2024

LALM: Long-Term Action Anticipation with Language Models

Understanding human activity is a crucial yet intricate task in egocentric vision, a field that focuses on capturing visual perspectives from the camera wearer's viewpoint. While traditional methods heavily rely on representation learning trained on extensive video data, there exists a significant limitation: obtaining effective video representations proves challenging due to the inherent complexity and variability in human activities.Furthermore, exclusive dependence on video-based learning may constrain a model's capability to generalize across long-tail classes and out-of-distribution scenarios. In this study, we introduce a novel approach for long-term action anticipation using language models (LALM), adept at addressing the complex challenges of long-term activity understanding without the need for extensive training. Our method incorporates an action recognition model to track previous action sequences and a vision-language model to articulate relevant environmental details. By leveraging the context provided by these past events, we devise a prompting strategy for action anticipation using large language models (LLMs). Moreover, we implement Maximal Marginal Relevance for example selection to facilitate in-context learning of the LLMs. Our experimental results demonstrate that LALM surpasses the state-of-the-art methods in the task of long-term action anticipation on the Ego4D benchmark. We further validate LALM on two additional benchmarks, affirming its capacity for generalization across intricate activities with different sets of taxonomies. These are achieved without specific fine-tuning.

  • 6 authors
·
Nov 28, 2023

ViPRA: Video Prediction for Robot Actions

Can we turn a video prediction model into a robot policy? Videos, including those of humans or teleoperated robots, capture rich physical interactions. However, most of them lack labeled actions, which limits their use in robot learning. We present Video Prediction for Robot Actions (ViPRA), a simple pretraining-finetuning framework that learns continuous robot control from these actionless videos. Instead of directly predicting actions, we train a video-language model to predict both future visual observations and motion-centric latent actions, which serve as intermediate representations of scene dynamics. We train these latent actions using perceptual losses and optical flow consistency to ensure they reflect physically grounded behavior. For downstream control, we introduce a chunked flow matching decoder that maps latent actions to robot-specific continuous action sequences, using only 100 to 200 teleoperated demonstrations. This approach avoids expensive action annotation, supports generalization across embodiments, and enables smooth, high-frequency continuous control upto 22 Hz via chunked action decoding. Unlike prior latent action works that treat pretraining as autoregressive policy learning, explicitly models both what changes and how. Our method outperforms strong baselines, with a 16% gain on the SIMPLER benchmark and a 13% improvement across real world manipulation tasks. We will release models and code at https://vipra-project.github.io

  • 5 authors
·
Nov 10, 2025

Manipulate by Seeing: Creating Manipulation Controllers from Pre-Trained Representations

The field of visual representation learning has seen explosive growth in the past years, but its benefits in robotics have been surprisingly limited so far. Prior work uses generic visual representations as a basis to learn (task-specific) robot action policies (e.g., via behavior cloning). While the visual representations do accelerate learning, they are primarily used to encode visual observations. Thus, action information has to be derived purely from robot data, which is expensive to collect! In this work, we present a scalable alternative where the visual representations can help directly infer robot actions. We observe that vision encoders express relationships between image observations as distances (e.g., via embedding dot product) that could be used to efficiently plan robot behavior. We operationalize this insight and develop a simple algorithm for acquiring a distance function and dynamics predictor, by fine-tuning a pre-trained representation on human collected video sequences. The final method is able to substantially outperform traditional robot learning baselines (e.g., 70% success v.s. 50% for behavior cloning on pick-place) on a suite of diverse real-world manipulation tasks. It can also generalize to novel objects, without using any robot demonstrations during train time. For visualizations of the learned policies please check: https://agi-labs.github.io/manipulate-by-seeing/.

  • 5 authors
·
Mar 14, 2023

Copper-Policy: Focus on the Representation for Robust Robot Manipulation

World Action Models (WAMs) acquire behavioral priors by modeling future scene evolution, but predicting detailed futures in pixel or latent space incurs substantial cost. Recent evidence that co-training gains persist without test-time generation raises a question: what must a WAM learn to improve control? We introduce Copper-Policy, which learns a compact World representation with the policy rather than relying on a predefined target space. Through temporal joint-embedding prediction, it predicts future observation embeddings conditioned on task intention without reconstructing pixels. This prediction and action decoding shape the representation jointly, while the policy retains access to current-frame spatial detail for execution. Representation analyses show that the learned features better separate task-driven change from perturbations and provide complementary information for control. Compact prediction targets reduce training tokens per sample, enabling a 2B-parameter model trained in 9.67 hours on 8times RTX 5090 GPUs and 6times faster than Fast-WAM on matched A100 GPUs. Copper-Policy outperforms every compared method without embodied pretraining on RoboTwin and several embodied-pretrained VLAs on LIBERO-Plus (80.85%). On three challenging real-robot tasks, it performs comparably to π_{0.5} and attains a higher average score. Together, these results show that Copper-Policy combines strong control performance with efficient training.

  • 9 authors
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Sep 25

Learning to Anticipate Egocentric Actions by Imagination

Anticipating actions before they are executed is crucial for a wide range of practical applications, including autonomous driving and robotics. In this paper, we study the egocentric action anticipation task, which predicts future action seconds before it is performed for egocentric videos. Previous approaches focus on summarizing the observed content and directly predicting future action based on past observations. We believe it would benefit the action anticipation if we could mine some cues to compensate for the missing information of the unobserved frames. We then propose to decompose the action anticipation into a series of future feature predictions. We imagine how the visual feature changes in the near future and then predicts future action labels based on these imagined representations. Differently, our ImagineRNN is optimized in a contrastive learning way instead of feature regression. We utilize a proxy task to train the ImagineRNN, i.e., selecting the correct future states from distractors. We further improve ImagineRNN by residual anticipation, i.e., changing its target to predicting the feature difference of adjacent frames instead of the frame content. This promotes the network to focus on our target, i.e., the future action, as the difference between adjacent frame features is more important for forecasting the future. Extensive experiments on two large-scale egocentric action datasets validate the effectiveness of our method. Our method significantly outperforms previous methods on both the seen test set and the unseen test set of the EPIC Kitchens Action Anticipation Challenge.

  • 5 authors
·
Jan 18, 2021

Ego-centric Predictive Model Conditioned on Hand Trajectories

In egocentric scenarios, anticipating both the next action and its visual outcome is essential for understanding human-object interactions and for enabling robotic planning. However, existing paradigms fall short of jointly modeling these aspects. Vision-Language-Action (VLA) models focus on action prediction but lack explicit modeling of how actions influence the visual scene, while video prediction models generate future frames without conditioning on specific actions, often resulting in implausible or contextually inconsistent outcomes. To bridge this gap, we propose a unified two-stage predictive framework that jointly models action and visual future in egocentric scenarios, conditioned on hand trajectories. In the first stage, we perform consecutive state modeling to process heterogeneous inputs (visual observations, language, and action history) and explicitly predict future hand trajectories. In the second stage, we introduce causal cross-attention to fuse multi-modal cues, leveraging inferred action signals to guide an image-based Latent Diffusion Model (LDM) for frame-by-frame future video generation. Our approach is the first unified model designed to handle both egocentric human activity understanding and robotic manipulation tasks, providing explicit predictions of both upcoming actions and their visual consequences. Extensive experiments on Ego4D, BridgeData, and RLBench demonstrate that our method outperforms state-of-the-art baselines in both action prediction and future video synthesis.

  • 2 authors
·
Aug 27, 2025

RepWAM: World Action Modeling with Representation Visual-Action Tokenizers

This work presents RepWAM, a representation-centric world action model (WAM) built on representation visual-action tokenizers. Existing WAMs typically inherit reconstruction-oriented video tokenizers from pretrained video generation models. Although these tokenizers preserve visual fidelity, pixel reconstruction alone provides limited guidance for learning instruction-following dynamics that connect future prediction with robot control. To address this, we explore a semantic visual-action latent space for representation-centric world action modeling. Specifically, we train a representation visual-action tokenizer that maps visual inputs into aligned visual and latent action tokens. We then pretrain our WAM to jointly model future visual states and the latent actions that connect them under language instructions, followed by adaptation to real robot trajectories for closed-loop manipulation. Experiments on real-world manipulation tasks and simulation benchmarks show that RepWAM delivers strong performance across diverse manipulation settings, while ablations highlight the value of semantic visual-action tokenization over reconstruction-oriented alternatives. These results establish representation visual-action tokenization as a promising foundation for world action models and a step toward generalist robot policies. Code and weights will be available at https://github.com/wdrink/RepWAM.

From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data

Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models. However, most existing approaches rely on large collections of robot demonstrations, which are costly to obtain and tightly coupled to specific embodiments. Human videos, by contrast, are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation. Yet, embodiment differences and the frequent absence of task-aligned annotations make their direct use in VLA models challenging. This survey provides a unified view of how human videos are transformed into effective knowledge for VLA models. We categorize existing approaches into four classes based on the action-related information they derive: (i) latent action representations that encode inter-frame changes; (ii) predictive world models that forecast future frames; (iii) explicit 2D supervision that extracts image-plane cues; and (iv) explicit 3D reconstruction that recovers geometry or motion. Beyond this taxonomy, we highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency, thereby informing future research directions. A curated list of papers and resources is available at https://github.com/AaronFengZY/HumanCentricToVLA-Survey.

  • 15 authors
·
May 17

Learning Latent Action World Models In The Wild

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain at scale. This motivates the learning of latent action models, that can learn an action space from videos alone. Our work addresses the problem of learning latent actions world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While this allows us to capture richer actions, it also introduces challenges stemming from the video diversity, such as environmental noise, or the lack of a common embodiment across videos. To address some of the challenges, we discuss properties that actions should follow as well as relevant architectural choices and evaluations. We find that continuous, but constrained, latent actions are able to capture the complexity of actions from in-the-wild videos, something that the common vector quantization does not. We for example find that changes in the environment coming from agents, such as humans entering the room, can be transferred across videos. This highlights the capability of learning actions that are specific to in-the-wild videos. In the absence of a common embodiment across videos, we are mainly able to learn latent actions that become localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface and solve planning tasks with our world model with similar performance as action-conditioned baselines. Our analyses and experiments provide a step towards scaling latent action models to the real world.

  • 6 authors
·
Jan 8

VEDIT: Latent Prediction Architecture For Procedural Video Representation Learning

Procedural video representation learning is an active research area where the objective is to learn an agent which can anticipate and forecast the future given the present video input, typically in conjunction with textual annotations. Prior works often rely on large-scale pretraining of visual encoders and prediction models with language supervision. However, the necessity and effectiveness of extending compute intensive pretraining to learn video clip sequences with noisy text supervision have not yet been fully validated by previous works. In this work, we show that a strong off-the-shelf frozen pretrained visual encoder, along with a well designed prediction model, can achieve state-of-the-art (SoTA) performance in forecasting and procedural planning without the need for pretraining the prediction model, nor requiring additional supervision from language or ASR. Instead of learning representations from pixel space, our method utilizes the latent embedding space of publicly available vision encoders. By conditioning on frozen clip-level embeddings from observed steps to predict the actions of unseen steps, our prediction model is able to learn robust representations for forecasting through iterative denoising - leveraging the recent advances in diffusion transformers (Peebles & Xie, 2023). Empirical studies over a total of five procedural learning tasks across four datasets (NIV, CrossTask, COIN and Ego4D-v2) show that our model advances the strong baselines in long-horizon action anticipation (+2.6% in Verb ED@20, +3.1% in Noun ED@20), and significantly improves the SoTA in step forecasting (+5.0%), task classification (+3.8%), and procedure planning tasks (up to +2.28% in success rate, +3.39% in mAcc, and +0.90% in mIoU).

  • 7 authors
·
Oct 4, 2024

Being-H0.7: A Latent World-Action Model from Egocentric Videos

Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.

  • 9 authors
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Apr 29

Learning Transferable World-Action Models from Task-Paired Human Videos

World-action models inherit broad visual and physical priors from video pre-training. However, standard within-video next-frame prediction allows them to rely on appearance shared between the context and future, rather than learning interactions that transfer across scenes and embodiments. We introduce WATCH, a cross-video pre-training that learns from task-paired human demonstrations collected across diverse environments. Conditioned on the video and actions of one demonstration, the model jointly predicts another demonstration's actions and future frames from its current observation. Predicting one demonstration from another encourages the model to learn task-relevant interactions that transfer across scenes and demonstrators. Our pre-training shows that these capabilities can be learned from readily scalable human-human pairs alone, without requiring matched human-robot demonstrations. Analyses before robot post-training show improved motion alignment across embodiments and better action and video prediction on unseen robots, with representations closer to those learned from robot pairs. After robot post-training, WATCH improves MimicDroid in-context success from 40.9% to 68.3% with Cosmos Policy and from 59.8% to 77.7% with Cosmos3, with the largest gains on the unseen levels. Gains persist under context-free post-training across robot embodiments. WATCH outperforms within-video pre-training and co-training baselines, supporting cross-video prediction as a scalable approach to learning transferable world-action representations.

naver-ai NAVER AI Lab
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Oct 8 3

VLA-4D: Embedding 4D Awareness into Vision-Language-Action Models for SpatioTemporally Coherent Robotic Manipulation

Vision-language-action (VLA) models show potential for general robotic tasks, but remain challenging in spatiotemporally coherent manipulation, which requires fine-grained representations. Typically, existing methods embed 3D positions into visual representations to enhance the spatial precision of actions. However, these methods struggle to achieve temporally coherent control over action execution. In this work, we propose VLA-4D, a general VLA model with 4D awareness for spatiotemporally coherent robotic manipulation. Our model is guided by two key designs: 1) 4D-aware visual representation. We extract visual features, embed 1D time into 3D positions for 4D embeddings, and fuse them into a unified visual representation via a cross-attention mechanism. 2) Spatiotemporal action representation. We extend conventional spatial action representations with temporal information to enable the spatiotemporal planning, and align the multimodal representations into the LLM for spatiotemporal action prediction. Within this unified framework, the designed visual and action representations jointly make robotic manipulation spatially-smooth and temporally-coherent. In addition, we extend the VLA dataset with temporal action annotations for fine-tuning our model. Extensive experiments have been conducted to verify the superiority of our method across different tasks of robotic manipulation.

  • 3 authors
·
Nov 21, 2025 2

DreamWAM: Beyond RGB Future Prediction for World Action Models

World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30\% to 98.40\% and from 98.00\% to 98.90\%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36\% to 63.44\% and from 69.16\% to 75.47\%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4\% across unseen changes in lighting, background, and object layout, compared with 55.6\% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.

  • 9 authors
·
Aug 4

SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space

World Action Models (WAMs) couple action generation with prediction of future states. Their effectiveness depends on whether future dynamics are modeled in a space that is both aligned with action generation and sufficiently geometry-aware to capture where and how actions change the scene. Existing WAMs typically satisfy only part of this requirement, relying on either perceptually heavy observation-space targets or auxiliary latent spaces that are not jointly structured for action relevance and geometry. We propose SG-WAM, a self-guided framework that learns geometry-aware action-conditioned dynamics directly in the policy-derived representation space. SG-WAM introduces learnable dynamics tokens and a Self-Guided World Predictor that forecasts their future latent states conditioned on intervening robot actions. Prediction targets are generated by an exponential moving average copy of the same policy backbone, providing stable supervision within the representation family used by the action expert. Geometric supervision further structures the policy image-token representations, providing spatially grounded context for the dynamics tokens and yielding a future-alignment space that is both action-relevant and geometry-aware. Latent future prediction, geometric grounding, and flow-matching action generation are jointly optimized end-to-end in a unified framework. Built on a 0.9B model without large-scale embodied pretraining, SG-WAM achieves 98.5% average success on LIBERO and 73% on LIBERO-Plus, while outperforming strong baselines in both in-distribution and out-of-distribution real-world evaluations.

Native Action-Prior Learning from Videos for World Action Models

World action models integrate future visual dynamics with robot action prediction, but their scalability remains limited by the need for action-annotated robot trajectories. Observation-only videos contain rich evidence about interaction dynamics, but existing approaches typically use them either to pretrain visual representations that must later be adapted for control, or to infer latent actions that are subsequently grounded to robot commands. We present NAVA-WAM, which introduces native action-prior learning by directly pretraining the action policy from observation-only videos, avoiding indirect representation-to-control transfer or a separate latent-action model. Our training consists of two stages. First, we pretrain on observation-only videos, where future-video flow-matching supervision over visual transitions is propagated through transition-structured joint attention to optimize the Action-DiT and learn action-relevant priors. Second, we use action-labeled demonstrations to post-train the Action-DiT for robot control through joint video--action flow matching, while asymmetric attention decouples the visual branch from iterative action denoising and enables efficient action-only inference. Extensive experiments show that NAVA-WAM consistently outperforms prior approaches under both in-distribution and out-of-distribution settings, while demonstrating strong action-label efficiency and effective real-robot generalization. These results establish native action-prior learning as an effective approach to directly pretrain action policies from observation-only videos, providing a scalable path beyond action-labeled robot data.

meta Meta
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Oct 1 2

V-JEPA Policy: Building Effective World-Action Models on Predictive Visual Latents

World-action models (WAMs) couple future visual-state prediction with action generation. By adapting video generators or image-editing models pretrained at scale, a prominent line of recent WAMs inherits both predictive knowledge and the models in which it was learned. We ask whether a predictive visual latent space induced by large-scale predictive pretraining can instead provide a sufficient foundation for effective WAM learning without inheriting a complete pretrained visual generative model. To answer this question, we introduce V-JEPA Policy, a simple framework that builds a WAM on the latent space of a frozen V-JEPA 2.1 encoder. An instruction-conditioned future-latent predictor and a flow-matching action expert are jointly learned from scratch in a single downstream stage, with the predictor's future-informed context key--value states conditioning action generation. With 0.9B total parameters, of which 0.6B are trainable, V-JEPA Policy achieves competitive performance with representative WAM and vision-language-action baselines across LIBERO, LIBERO-Plus, and RoboCasa-GR1. Comparing visual foundations under the same downstream framework and training budget identifies V-JEPA latents as more effective than the discriminative, reconstructive, and video-understanding-oriented alternatives, particularly under distribution shifts. Beyond task-specific learning, pretraining the predictor on DROID video--instruction pairs without action labels and adapting it into a WAM yields substantial gains in downstream control and out-of-distribution generalization. Together, these findings establish predictive visual latents as a foundation for effective WAM learning from task-specific demonstrations and for transferring future-modeling knowledge acquired from broader in-the-wild videos. Our code is available at https://github.com/breez3young/VJEPA-Policy.

  • 7 authors
·
Sep 28

Spatio-Temporal Context Prompting for Zero-Shot Action Detection

Spatio-temporal action detection encompasses the tasks of localizing and classifying individual actions within a video. Recent works aim to enhance this process by incorporating interaction modeling, which captures the relationship between people and their surrounding context. However, these approaches have primarily focused on fully-supervised learning, and the current limitation lies in the lack of generalization capability to recognize unseen action categories. In this paper, we aim to adapt the pretrained image-language models to detect unseen actions. To this end, we propose a method which can effectively leverage the rich knowledge of visual-language models to perform Person-Context Interaction. Meanwhile, our Context Prompting module will utilize contextual information to prompt labels, thereby enhancing the generation of more representative text features. Moreover, to address the challenge of recognizing distinct actions by multiple people at the same timestamp, we design the Interest Token Spotting mechanism which employs pretrained visual knowledge to find each person's interest context tokens, and then these tokens will be used for prompting to generate text features tailored to each individual. To evaluate the ability to detect unseen actions, we propose a comprehensive benchmark on J-HMDB, UCF101-24, and AVA datasets. The experiments show that our method achieves superior results compared to previous approaches and can be further extended to multi-action videos, bringing it closer to real-world applications. The code and data can be found in https://webber2933.github.io/ST-CLIP-project-page.

  • 3 authors
·
Aug 28, 2024

RAP-WAM: Learning World-Action Models through Predictive Rehearsal and Action Perturbations

Recent world action models draw on video generation priors to jointly predict future observations and robot actions. Adapting these priors to control requires determining how future predictions should guide policy learning. RAP-WAM combines predictive Rehearsal and Action Perturbations (RAP) with future-supervised queries and Coupled Action Projection for policy learning. Predictive rehearsal trains on model-generated inputs while retaining recorded targets, and accumulates recurring errors into a spatial prior. We perturb actions and measure changes in video predictions. Action-response-based spatiotemporal credit assignment combines these responses, prediction error, and the rehearsal prior to allocate visual supervision; spatially aggregating the responses determines supervision intensity across future action steps. No separate scoring network or deployment-time probe is required. The base learns from a video-pretrained backbone without intermediate pretraining on external embodied data. We evaluate the fixed base and its agent-refined, task-conditioned system. On 42 RoboDojo tasks, their average success rates are 12.85% and 15.62%, with Scores of 17.86 and 20.59. Across 15 real-robot tasks, the complete system achieves 89.00% task-macro-average success, exceeding the strongest of five baselines by 37.67 percentage points. Across 315 fixed-output simulation windows, 45.21% of response-top20 positions fall outside error-top20, revealing information beyond prediction error. Videos and further details are available on the project website: https://rapwam.github.io/.

  • 11 authors
·
Oct 14

InternW0-Δ: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

World Action Models (WAMs) jointly model visual dynamics and action generation for generalist robot manipulation. A central challenge is to integrate priors from large-scale pretrained models---including visual dynamics, scene semantics, geometry, and motion---into a unified framework for robot action generation. We introduce InternW0-Δ, a unified WAM pretrained on a heterogeneous corpus that outperforms prior methods across simulation benchmarks and real-robot platforms. InternW0-Δ combines pretrained visual dynamics, scene-level semantics, 4D geometric and motion priors, and action generation within a Mixture-of-Transformers (MoT) framework. A pretrained video expert and an action expert interact under semantic guidance from a frozen VLM, while a pretrained 4D foundation model injects geometric and motion priors through training-only distillation. We further introduce Causal Imprint, which learns future-relevant scene changes from training-only future supervision and provides predictive representations directly to the action expert without future-video rollout at inference. For large-scale joint training, we construct a heterogeneous corpus of robot demonstrations, UMI data, egocentric human demonstrations, and Ego2Robot data, curated and aligned under a common state-action representation. The resulting corpus contains over 20K hours of processed training data, to our knowledge the largest open-source corpus of its kind. We pretrain InternW0-Δ on this corpus and demonstrate strong performance across simulation benchmarks and real-robot platforms. We will open source the training code, model weights, infrastructure, data-processing pipeline, and processed data where licenses permit. Project page: https://internrobotics.github.io/InternW0-Delta/

  • 48 authors
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Sep 24 2

Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs) are strongly appearance-biased, lack temporal understanding, and thus struggle to discern intricate motion dynamics and anatomical implausibilities in generated videos. We tackle this gap by introducing a novel evaluation metric derived from a learned latent space of real-world human actions. Our method first captures the nuances, constraints, and temporal smoothness of real-world motion by fusing appearance-agnostic human skeletal geometry features with appearance-based features. We posit that this combined feature space provides a robust representation of action plausibility. Given a generated video, our metric quantifies its action quality by measuring the distance between its underlying representations and this learned real-world action distribution. For rigorous validation, we develop a new multi-faceted benchmark specifically designed to probe temporally challenging aspects of human action fidelity. Through extensive experiments, we show that our metric achieves substantial improvement of more than 68% compared to existing state-of-the-art methods on our benchmark, performs competitively on established external benchmarks, and has a stronger correlation with human perception. Our in-depth analysis reveals critical limitations in current video generative models and establishes a new standard for advanced research in video generation.

BostonU Boston University
·
Dec 1, 2025 2

LARY: A Latent Action Representation Yielding Benchmark for Generalizable Vision-to-Action Alignment

While the shortage of explicit action data limits Vision-Language-Action (VLA) models, human action videos offer a scalable yet unlabeled data source. A critical challenge in utilizing large-scale human video datasets lies in transforming visual signals into ontology-independent representations, known as latent actions. However, the capacity of latent action representation to derive robust control from visual observations has yet to be rigorously evaluated. We introduce the Latent Action Representation Yielding (LARY) Benchmark, a unified framework for evaluating latent action representations on both high-level semantic actions (what to do) and low-level robotic control (how to do). The comprehensively curated dataset encompasses over one million videos (1,000 hours) spanning 151 action categories, alongside 620K image pairs and 595K motion trajectories across diverse embodiments and environments. Our experiments reveal two crucial insights: (i) General visual foundation models, trained without any action supervision, consistently outperform specialized embodied latent action models. (ii) Latent-based visual space is fundamentally better aligned to physical action space than pixel-based space. These results suggest that general visual representations inherently encode action-relevant knowledge for physical control, and that semantic-level abstraction serves as a fundamentally more effective pathway from vision to action than pixel-level reconstruction.

meituan-longcat LongCat
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Apr 12 2

DreamTrue: Action-Faithful Robot World Model with Counterfactual Post-Training

We present DreamTrue, a multi-view, cross-embodiment robot world model for action-faithful and physically plausible video prediction. Training such a model on existing robot datasets faces two obstacles: imprecise calibration can impair action following, while limited coverage of unsuccessful interactions can bias predictions toward successful outcomes. To improve action following across embodiments, we render action trajectories into image-space conditions and introduce offline geometric calibration to align these conditions with the target videos. To broaden interaction coverage, we introduce counterfactual post-training, modifying recorded action trajectories and generating future videos under a wider range of actions and contact configurations. To provide feedback on these predictions without paired ground-truth futures, we construct a human-annotated video dataset covering robot, object, and interaction defects and use it to train an embodied video reward model. Its scores guide reinforcement-learning post-training toward more physically plausible interaction outcomes. On AgiBot, DreamTrue attains state-of-the-art action following, while reducing the human-assessed interaction defect rate from from 48.12% to 6.25%. Notably, our model ranks first in the world model track of the AgiBot World Challenge 2026. The project page can be found at https://brave-eai.github.io/DreamTrue.

  • 9 authors
·
Oct 7 2

Foresight Without Seeing: Latent Futures for World Action Models

World Action Models (WAMs) couple future visual prediction with robot action generation, enabling policies to model how the physical world evolves during interaction. Existing WAMs differ in how predictive dynamics are exposed to the action pathway. Explicit-future WAMs provide direct access to predicted scene evolution, but incur substantial inference costs from iterative video denoising. In contrast, direct-policy WAMs efficiently predict actions from the current observation but lack an explicit inference-time interface for exposing predictive dynamics to the Action DiT. To bridge this gap, we propose ForeWAM, a dynamics-conditioned direct-policy WAM that provides predictive context for action generation without decoding future videos. At its core, Future-KV performs a single Video DiT prefill over the current visual latent and stochastic future slots, and reuses the resulting layer-wise key-value states throughout action denoising. We further introduce dynamics registers supervised by a frozen latent action teacher, encouraging the implicit future states to capture interaction-induced transitions such as object motion, contact changes, and task progress. Ground-truth future observations and the teacher are used only during training; deployment requires neither and performs no future video generation. Without embodied robot data pretraining, the standard and accelerated variants of ForeWAM achieve average success rates of 96.7% and 96.9% on LIBERO, respectively. The standard variant further achieves 61.6% success on LIBERO-Plus. These results demonstrate that direct-policy WAMs can retain efficient action prediction while exposing predictive dynamics to the action pathway without explicitly generating future observations.

  • 6 authors
·
Aug 11

Robust-WAM: Bridging Generative Pretraining and Semantic Foresight in World-Action Models

Mainstream World-Action Models (WAMs) adapt pretrained video generation models (VGMs) for robot control, transferring their learned dynamics prior for action prediction. These VGMs are typically trained in a variational autoencoder (VAE) latent space. However, the VAE latent space is optimized for pixel reconstruction, which rewards fine appearance detail and leaves the action prediction fragile under visual shifts. Recent works build WAMs in semantic latent space, which are more robust to appearance shifts. However, these models cannot leverage the large-scale VGM pretraining that exists only in VAE space. To overcome this dilemma, we propose Robust-WAM, a general post-training method for video-generation-based WAMs that preserves the VAE-based generative path and adds a lightweight semantic foresight alignment objective on the action stream. This retains the large-scale VGM pretraining while grounding actions in appearance-invariant dynamics that stay reliable under illumination shifts and other visual out-of-distribution conditions. Specifically, we employ learnable query tokens to bring future-scene semantics into the action stream by aligning their output hidden states with the semantic foresight of future ground-truth frames. To establish the temporal correspondence between each query and the future step it describes, we give it the positional encoding of the matching action tokens. Experiments on out-of-distribution generalization simulation benchmarks and a real-robot setup show that our Robust-WAM consistently improves the success rates of multiple WAM baselines without sacrificing in-distribution performance.

  • 15 authors
·
Aug 6

When Do Discrete Actions Make Good Continuous Controllers?

Though modern AI models like LLMs predict discrete tokens, today's robotic foundation models represent actions as continuous vectors. In this paper, we challenge this common consensus by asking if continuous action parametrizations are superior to their discrete counterparts. We conduct an extensive comparison of single-step regression and multi-step flow variants of both continuous and discrete policies in both from-scratch single-task and multi-task VLA training, in both simulation and on real hardware. In all regimes, we find that discrete action prediction, even the most naive, uniform-bin quantization, can match or even outperform continuous-action policies in task success rate. Moreover, we find that the challenge to discrete action policies is not action precision, but rather factorization error introduced by product-distribution predictions across time and action dimensions. We show that, when paired with the correct interventions---iterative computation through discrete flows, or distribution sharpening through classifier-free guidance---discrete flow policies can turn this weakness into a strength, enabling more responsive action changes during a predicted action chunk. Lastly, we show that attempts to explicitly inject geometric information into discrete policies, e.g. through corruption processes that emulate continuous flow matching, do not yield consistent improvements. Taken together, our findings question existing assumptions that robotic action prediction requires distinct design decisions compared to other AI domains, and motivates the possibility of discrete action prediction as a compelling alternative to today's continuous action parametrizations. Link for the webpage https://iscoyizj.github.io/discrete-action-website/{https://iscoyizj.github.io/discrete-action-website/}

  • 8 authors
·
Oct 13

Latent World Action Model for GUI Agents

Pixel-space world models have recently emerged as a promising approach for GUI agents, predicting future screens prior to execution and subsequently re-perceiving them for action selection. However, this two-stage paradigm faces two key challenges in GUI environments: (L1) the high computational cost of pixel reconstruction and (L2) the need to reconstruct large and diverse appearance-level details beyond what is required for action selection. In practice, this screen-generation objective can induce an identity shortcut problem, where future-state prediction largely preserves the current state rather than capturing action-induced changes. In this work, we reformulate GUI world modeling by shifting the prediction target from full-screen reconstruction to action-induced future information in latent space. Concretely, we leverage a large multimodal model as the latent world model, whose shared representations support two dedicated heads for both action selection and predictive transition modeling. The action head directly translates these latent representations into action selection, while the transition head captures action-conditioned future information. To mitigate the identity shortcut, we further introduce an action-aware contrastive objective that encourages the transition representations to capture discriminative action-induced changes. Extensive experiments across offline and online GUI settings show that our method achieves up to 31.9% and 40.6% relative gains in success rate over pixel-space world models, respectively, while substantially reducing inference latency by up to 98.9%. Our code is available at https://github.com/sjyu001/latent2world.

kaist-ai KAIST AI
·
Oct 8 2

HARP-VLA: Human-Robot Aligned Representation Learning for Vision-Language-Action Model

Learning generalizable vision-language-action (VLA) models from large-scale human videos is promising but challenging due to cross-embodiment discrepancies in both visual observations and executable actions. While latent action models reduce the action execution gap by learning action abstractions, they still rely on visual features. Thus, misaligned human and robot visual representations can lead to inconsistencies in policy inputs and induce domain-dependent latent actions, hindering effective co-training with human videos. To address this, we propose HARP, a human-robot aligned representation learning framework for more effective VLA pretraining from human videos. Specifically, HARP uses limited paired human-robot demonstrations as cross-embodiment bridges and abundant unpaired human and robot videos as a scalable dynamics supervision data source. It trains a robot-adapted visual encoder and a latent action model with manipulation-centric auxiliary cues and a source-relative pair-discriminative alignment loss, which adapts robot representations toward human semantics while preserving pair-level discrimination. The learned aligned vision encoder and latent action model provide a unified vision and action representation for VLA-style policy learning, where human and robot videos provide vision-language-to-latent-action supervision and a lightweight robot action head grounds latent actions into executable commands. Experiments on feature visualization, simulation, and realworld manipulation show improved human-robot alignment and downstream policy performance, achieving 4.481 average length on CALVIN ABCrightarrowD and a 7.1\% realworld success rate gain over the strongest baseline.

  • 4 authors
·
May 28

Improving Cross-embodiment Transfer in Latent Action Models with Action-Similarity Supervision

As generalist robot policies gain vision and language from web-scale pretraining, demonstrations remain costly to collect and tied to the robot that recorded them. Latent action models (LAMs) address both by learning latent actions from action-free videos that can be shared across embodiments, however, in practice, LAMs are sensitive to background visual noise, and the same motion from two different robots may be encoded with different latents. One solution to the background visual noise is to add an auxiliary loss predicting the robot action from the latent action, further associating the latent action space to the embodiment specific robot action space. We study a different use of the same labels, through action-similarity supervision. The similarity between any two latent actions is trained to match the similarity of the two ground-truth robot action sequences. The ground-truth actions are never predicted by the LAM, so the latent action does not need to encode embodiment specifics. We evaluate cross-embodiment transfer on RoboTwin 2.0 in a controlled setup, two bimanual robots demonstrate disjoint task sets, a policy is trained on all the demonstrations, and each robot is evaluated closed-loop on the tasks only the other demonstrated. With the policy architecture and its hyperparameters, the dataset, and the evaluation protocol fixed, predicting latent actions instead of ground-truth actions more than doubles cross-embodiment success. Given the same ground-truth actions, similarity supervision transfers better than an auxiliary loss that predicts the ground-truth action during the LAM training. Computing the similarities on end-effector motion rather than joint-space motion, and letting the loss compare latent actions across the two robots, gives the best approach of the study.

  • 5 authors
·
Sep 16

DreamX: Video Diffusion Model is a Universal Latent Action Learner

Learning a universal action representation from video requires modeling dynamics that are consistent across different executions of the same action yet invariant to changes in embodiment and appearance. Existing latent action models infer actions from visual transitions, but their representations often entangle the underlying action with irrelevant visual variations, limiting transfer across embodiments. We introduce DreamX, which repurposes a pretrained video diffusion model as a universal latent action learner. Our approach extracts compact latent actions from the video model's rich spatiotemporal features, compressing each latent video frame by 300times (1{,200 rightarrow 4} tokens). In addition, by leveraging the video model's generative prior, these latent actions capture action-relevant dynamics disentangled from visual appearance. The resulting latent space serves as a shared action interface across embodiments (human and robot), environments, and action parameterizations. On LARY-Bench, DreamX achieves state-of-the-art performance among latent action models. Moreover, actions encoded in one setting remain effective in another: the latent space supports any-to-any video transfer and zero-shot action transfer across diverse embodiments and environments. Furthermore, this shared interface also enables policy learning in a compact latent action space, reducing the computational cost of video-diffusion-based policies.

kaist-ai KAIST AI
·
Nov 2 2

ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models

Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.

DeepCybo DeepCybo
·
Sep 15 2

iFlyBot-VLA Technical Report

We introduce iFlyBot-VLA, a large-scale Vision-Language-Action (VLA) model trained under a novel framework. The main contributions are listed as follows: (1) a latent action model thoroughly trained on large-scale human and robotic manipulation videos; (2) a dual-level action representation framework that jointly supervises both the Vision-Language Model (VLM) and the action expert during training; (3) a mixed training strategy that combines robot trajectory data with general QA and spatial QA datasets, effectively enhancing the 3D perceptual and reasoning capabilities of the VLM backbone. Specifically, the VLM is trained to predict two complementary forms of actions: latent actions, derived from our latent action model pretrained on cross-embodiment manipulation data, which capture implicit high-level intentions; and structured discrete action tokens, obtained through frequency-domain transformations of continuous control signals, which encode explicit low-level dynamics. This dual supervision aligns the representation spaces of language, vision, and action, enabling the VLM to directly contribute to action generation. Experimental results on the LIBERO Franka benchmark demonstrate the superiority of our frame-work, while real-world evaluations further show that iFlyBot-VLA achieves competitive success rates across diverse and challenging manipulation tasks. Furthermore, we plan to open-source a portion of our self-constructed dataset to support future research in the community

  • 6 authors
·
Nov 1, 2025 1

Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data

Recent video-text foundation models have demonstrated strong performance on a wide variety of downstream video understanding tasks. Can these video-text models genuinely understand the contents of natural videos? Standard video-text evaluations could be misleading as many questions can be inferred merely from the objects and contexts in a single frame or biases inherent in the datasets. In this paper, we aim to better assess the capabilities of current video-text models and understand their limitations. We propose a novel evaluation task for video-text understanding, namely retrieval from counterfactually augmented data (RCAD), and a new Feint6K dataset. To succeed on our new evaluation task, models must derive a comprehensive understanding of the video from cross-frame reasoning. Analyses show that previous video-text foundation models can be easily fooled by counterfactually augmented data and are far behind human-level performance. In order to narrow the gap between video-text models and human performance on RCAD, we identify a key limitation of current contrastive approaches on video-text data and introduce LLM-teacher, a more effective approach to learn action semantics by leveraging knowledge obtained from a pretrained large language model. Experiments and analyses show that our approach successfully learn more discriminative action embeddings and improves results on Feint6K when applied to multiple video-text models. Our Feint6K dataset and project page is available at https://feint6k.github.io.

  • 8 authors
·
Jul 17, 2024

GigaWorld-Policy: An Efficient Action-Centered World--Action Model

World-Action Models (WAM) initialized from pre-trained video generation backbones have demonstrated remarkable potential for robot policy learning. However, existing approaches face two critical bottlenecks that hinder performance and deployment. First, jointly reasoning over future visual dynamics and corresponding actions incurs substantial inference overhead. Second, joint modeling often entangles visual and motion representations, making motion prediction accuracy heavily dependent on the quality of future video forecasts. To address these issues, we introduce GigaWorld-Policy, an action-centered WAM that learns 2D pixel-action dynamics while enabling efficient action decoding, with optional video generation. Specifically, we formulate policy training into two coupled components: the model predicts future action sequences conditioned on the current observation, and simultaneously generates future videos conditioned on the predicted actions and the same observation. The policy is supervised by both action prediction and video generation, providing richer learning signals and encouraging physically plausible actions through visual-dynamics constraints. With a causal design that prevents future-video tokens from influencing action tokens, explicit future-video generation is optional at inference time, allowing faster action prediction during deployment. To support this paradigm, we curate a diverse, large-scale robot dataset to pre-train an action-centered video generation model, which is then adapted as the backbone for robot policy learning. Experimental results on real-world robotic platforms show that GigaWorld-Policy runs 9x faster than the leading WAM baseline, Motus, while improving task success rates by 7%. Moreover, compared with pi-0.5, GigaWorld-Policy improves performance by 95% on RoboTwin 2.0.

open-gigaai GigaAI
·
Mar 17 2

Tell me what you see: A zero-shot action recognition method based on natural language descriptions

This paper presents a novel approach to Zero-Shot Action Recognition. Recent works have explored the detection and classification of objects to obtain semantic information from videos with remarkable performance. Inspired by them, we propose using video captioning methods to extract semantic information about objects, scenes, humans, and their relationships. To the best of our knowledge, this is the first work to represent both videos and labels with descriptive sentences. More specifically, we represent videos using sentences generated via video captioning methods and classes using sentences extracted from documents acquired through search engines on the Internet. Using these representations, we build a shared semantic space employing BERT-based embedders pre-trained in the paraphrasing task on multiple text datasets. The projection of both visual and semantic information onto this space is straightforward, as they are sentences, enabling classification using the nearest neighbor rule. We demonstrate that representing videos and labels with sentences alleviates the domain adaptation problem. Additionally, we show that word vectors are unsuitable for building the semantic embedding space of our descriptions. Our method outperforms the state-of-the-art performance on the UCF101 dataset by 3.3 p.p. in accuracy under the TruZe protocol and achieves competitive results on both the UCF101 and HMDB51 datasets under the conventional protocol (0/50\% - training/testing split). Our code is available at https://github.com/valterlej/zsarcap.

  • 4 authors
·
Dec 18, 2021

Vamos: Versatile Action Models for Video Understanding

What makes good video representations for video understanding, such as anticipating future activities, or answering video-conditioned questions? While earlier approaches focus on end-to-end learning directly from video pixels, we propose to revisit text-based representations, such as discrete action labels, or free-form video captions, which are interpretable and can be directly consumed by large language models (LLMs). Intuitively, different video understanding tasks may require representations that are complementary and at different granularities. To this end, we propose versatile action models (Vamos), a learning framework powered by a large language model as the "reasoner", and can flexibly leverage visual embeddings, action labels, and free-form descriptions extracted from videos as its input. We evaluate Vamos on four complementary video understanding benchmarks, Ego4D, Next-QA, IntentQA, and EgoSchema, on its capability to model temporal dynamics, encode visual history, and perform reasoning. Surprisingly, we observe that text-based representations consistently achieve competitive performance on all benchmarks, and that visual embeddings provide marginal or no performance improvement, demonstrating the effectiveness of text-based video representation in the LLM era. We perform extensive ablation study and qualitative analysis to support our observations, and achieve state-of-the-art performance on three benchmarks.

  • 6 authors
·
Nov 22, 2023

ASFormer: Transformer for Action Segmentation

Algorithms for the action segmentation task typically use temporal models to predict what action is occurring at each frame for a minute-long daily activity. Recent studies have shown the potential of Transformer in modeling the relations among elements in sequential data. However, there are several major concerns when directly applying the Transformer to the action segmentation task, such as the lack of inductive biases with small training sets, the deficit in processing long input sequence, and the limitation of the decoder architecture to utilize temporal relations among multiple action segments to refine the initial predictions. To address these concerns, we design an efficient Transformer-based model for action segmentation task, named ASFormer, with three distinctive characteristics: (i) We explicitly bring in the local connectivity inductive priors because of the high locality of features. It constrains the hypothesis space within a reliable scope, and is beneficial for the action segmentation task to learn a proper target function with small training sets. (ii) We apply a pre-defined hierarchical representation pattern that efficiently handles long input sequences. (iii) We carefully design the decoder to refine the initial predictions from the encoder. Extensive experiments on three public datasets demonstrate that effectiveness of our methods. Code is available at https://github.com/ChinaYi/ASFormer.

  • 3 authors
·
Oct 15, 2021

MotionJEPA: Preventing Temporal Feature Collapse by Capturing Visual Changes in Latent Space

Joint Embedding Predictive Architectures (JEPAs) are a promising paradigm for learning task-agnostic latent world models without visual reconstruction. However, standard JEPA training exhibits a strong inductive bias towards slow features, causing feature suppression and the collapse of latent representation. While inverse dynamics provides temporal anti-collapse, it relies on action labels and offers little incentive to embed general, unlabeled dynamics. We introduce Difference Image and Single image embedding Regularization (DISReg), a novel regularizer that builds on an inverse-dynamics-style module that predicts temporal difference image embeddings without any pixel reconstruction loss, encouraging balanced static and dynamic feature learning. DISReg consists of a static term that shapes the distribution of the image embedding and encourages slow features, and a dynamic term, which, unlike direct regularization on the embedding, imposes no constraint on the image embedding's shape or distribution and instead only incentivizes that dynamic features be present. By integrating this regularizer into a standard JEPA, we establish our new architecture, MotionJEPA. Latent probing demonstrates that MotionJEPA produces more complete representations than other methods, and our trajectory analysis shows it maintains geometrically simple latent embeddings with low curvature. We further show that MotionJEPA improves downstream planning success under static-background distractors across four environments.

  • 13 authors
·
Sep 19

DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge

Recent advances in vision-language-action (VLA) models have shown promise in integrating image generation with action prediction to improve generalization and reasoning in robot manipulation. However, existing methods are limited to challenging image-based forecasting, which suffers from redundant information and lacks comprehensive and critical world knowledge, including dynamic, spatial and semantic information. To address these limitations, we propose DreamVLA, a novel VLA framework that integrates comprehensive world knowledge forecasting to enable inverse dynamics modeling, thereby establishing a perception-prediction-action loop for manipulation tasks. Specifically, DreamVLA introduces a dynamic-region-guided world knowledge prediction, integrated with the spatial and semantic cues, which provide compact yet comprehensive representations for action planning. This design aligns with how humans interact with the world by first forming abstract multimodal reasoning chains before acting. To mitigate interference among the dynamic, spatial and semantic information during training, we adopt a block-wise structured attention mechanism that masks their mutual attention, preventing information leakage and keeping each representation clean and disentangled. Moreover, to model the conditional distribution over future actions, we employ a diffusion-based transformer that disentangles action representations from shared latent features. Extensive experiments on both real-world and simulation environments demonstrate that DreamVLA achieves 76.7% success rate on real robot tasks and 4.44 average length on the CALVIN ABC-D benchmarks.

  • 13 authors
·
Jul 6, 2025 2

PAIR: Bridging Perception and Action in Vision-Language-Action Models

Vision-language-action (VLA) models map visual observations and language instructions to continuous robot actions. This task requires a transition from representations that describe the scene and instruction to representations that support action generation. Many continuous-action VLAs leave this transition implicit and supervise it mainly through the final action-prediction loss. We introduce PAIR, a framework that learns a shared perception-action representation between these two spaces. During training, a Masked Action Autoencoder encodes expert action chunks into horizon-aligned Action Latent Tokens. A Bridge Module extracts task-relevant features from the current visual-language representations. PAIR aligns these features with the Action Latent Tokens to form Bridge Tokens that preserve task information and capture the structure of expert actions. The Bridge Tokens are then projected into the action-token space and injected into the initial Action Tokens, providing an action-ready starting point for Action Expert refinement. At inference, the autoencoder is removed, and the Bridge Tokens are generated only from the current observation and instruction. Experiments on LIBERO, LIBERO-Plus, and CALVIN ABC-D show gains for the evaluated OpenVLA-OFT and VLA-Adapter models. On LIBERO-Plus, PAIR raises VLA-Adapter's success rate from 59.1% to 64.2%. On CALVIN, it increases VLA-Adapter's average completed sequence length from 4.42 to 4.53. Across seven real-world tasks, PAIR raises OpenVLA-OFT's success rate from 51.4% to 65.0%. Representation analyses show that Bridge Tokens retain task information while making continuous-action information accessible before Action Expert refinement. These results support a shared intermediate representation as a useful interface between perception and action in continuous-action VLAs.

  • 3 authors
·
Oct 5 2

SWAM: Scaling World Action Models with Cross-Modal Alignment

World action models jointly predict video and actions conditioned on language. Existing studies focus primarily on architectures and training mechanisms, typically treating language-video alignment acquired through video pretraining as an established foundation. However, introducing action learning may impair this alignment. Principled guidance on data and supervision design for maintaining language-video alignment during action learning remains limited. To investigate this, we curate a pool of approximately 47,000 hours of general videos, egocentric videos, UMI demonstrations, and robot demonstrations. Building on this, we systematically study how language-video supervision, language-video-action supervision, and the joint use of these two forms affect WAM performance. In particular, we examine how language annotation quality affects pretrained language-video capabilities, and how action supervision from UMI and robot demonstrations extends these capabilities to language-video-action modeling. To better scale the model, we further conduct detailed studies on joint training recipe and model architecture. Under a fixed training budget, mixing egocentric videos and UMI demonstrations improves control generalization. Model architecture affects how effectively these experiences are used, while scaling pretraining under the selected configuration brings further gains. The resulting recipe, post-trained on RoboTwin Clean demonstrations only, achieves success rates of 88.10% and 61.56% under Easy (Clean-to-Clean) and Hard (Clean-to-Random) conditions, respectively. Our model achieves 40.00% SR across three real-world tasks, compared with 23.33% for the strongest baseline, indicating better generalization under unseen conditions. We release the curated data, training code, and model weights.

ActionHub: A Large-scale Action Video Description Dataset for Zero-shot Action Recognition

Zero-shot action recognition (ZSAR) aims to learn an alignment model between videos and class descriptions of seen actions that is transferable to unseen actions. The text queries (class descriptions) used in existing ZSAR works, however, are often short action names that fail to capture the rich semantics in the videos, leading to misalignment. With the intuition that video content descriptions (e.g., video captions) can provide rich contextual information of visual concepts in videos, we propose to utilize human annotated video descriptions to enrich the semantics of the class descriptions of each action. However, all existing action video description datasets are limited in terms of the number of actions, the semantics of video descriptions, etc. To this end, we collect a large-scale action video descriptions dataset named ActionHub, which covers a total of 1,211 common actions and provides 3.6 million action video descriptions. With the proposed ActionHub dataset, we further propose a novel Cross-modality and Cross-action Modeling (CoCo) framework for ZSAR, which consists of a Dual Cross-modality Alignment module and a Cross-action Invariance Mining module. Specifically, the Dual Cross-modality Alignment module utilizes both action labels and video descriptions from ActionHub to obtain rich class semantic features for feature alignment. The Cross-action Invariance Mining module exploits a cycle-reconstruction process between the class semantic feature spaces of seen actions and unseen actions, aiming to guide the model to learn cross-action invariant representations. Extensive experimental results demonstrate that our CoCo framework significantly outperforms the state-of-the-art on three popular ZSAR benchmarks (i.e., Kinetics-ZSAR, UCF101 and HMDB51) under two different learning protocols in ZSAR. We will release our code, models, and the proposed ActionHub dataset.

  • 5 authors
·
Jan 21, 2024

How You Move Tells What You'll Do: Trajectory-Conditioned Egocentric Prediction

Predicting how a person's first-person view will evolve (what action will follow, what plan completes a task, whether an in-progress shot will score) is fundamentally under-specified: the same context admits many plausible futures, and a model trained to minimize prediction error is forced to hedge or average across them, getting it wrong either way. Two findings shape our approach. First, the future camera trajectory, the path the head carves through space, lets the model commit to one of those futures: it carries the operator's intent in a form fine enough to determine how an action will unfold, substantially outperforming language as a conditioning signal. Second, this same intent makes the trajectory itself partially predictable from the context at hand, enough that trajectory need not be observed at test time to recover most of the gain. We instantiate these findings as TrajPilot, a model that predicts candidate future trajectories from egocentric context and uses them to pilot action prediction in an action-aligned embedding space where language shapes the structure but is never used as a conditioning input. TrajPilot beats VLM and structured-planner baselines on procedural planning across Ego-Exo4D atomic, Ego-Exo4D Keystep, Ego4D GoalStep, and EgoPER, with the trajectory advantage widening with horizon (exactly where prior planners collapse) and holding under RGB-only camera-pose estimation. With the goal masked at inference, the same model performs goal-free anticipation, beating VLM baselines on Ego-Exo4D atomic and extending to EPIC-Kitchens-100 and basketball shot-outcome prediction.

  • 4 authors
·
May 18

Self-Distilling Future Video Representations for World Action Models

World Action Models (WAMs) have emerged as a promising approach to learning generalist robot policies using rich spatiotemporal priors from pre-trained video diffusion models. A recent line of WAMs improves inference efficiency by conditioning a separate action decoder on intermediate future video representations extracted from a single denoising step, avoiding costly iterative denoising required for video generation. This design makes action prediction depend directly on the quality of these future representations. In this paper, we introduce Future REpresentation learning via self-Distillation with temporal context (FRED), a framework that trains WAMs to improve the quality of future video representations from noise in a single denoising step. Specifically, FRED uses self-distillation to predict future representations from noise, using representations extracted from ground-truth future observations as targets. We further condition the video model on historical observations, providing temporal context for predicting future representations better. Across diverse real-world manipulation scenarios, FRED consistently outperforms competing WAMs. It achieves particularly large gains on long-horizon and out-of-domain tasks under zero-shot environment generalization, and substantially improves human-to-robot skill transfer, reaching 50.0% task success on tasks absent from robot training data and demonstrated only in human videos, compared with 19.4% for the best competing WAM.

kaist-ai KAIST AI
·
Oct 20 2

μ_0: A Scalable 3D Interaction-Trace World Model

World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present μ_0, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, μ_0 forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains μ_0 by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that μ_0 outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because μ_0 is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as π_0. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.

GUI-360: A Comprehensive Dataset and Benchmark for Computer-Using Agents

We introduce GUI-360^circ, a large-scale, comprehensive dataset and benchmark suite designed to advance computer-using agents (CUAs). CUAs present unique challenges and is constrained by three persistent gaps: a scarcity of real-world CUA tasks, the lack of automated collection-and-annotation pipelines for multi-modal trajectories, and the absence of a unified benchmark that jointly evaluates GUI grounding, screen parsing, and action prediction. GUI-360^circ addresses these gaps with an LLM-augmented, largely automated pipeline for query sourcing, environment-template construction, task instantiation, batched execution, and LLM-driven quality filtering. The released corpus contains over 1.2M executed action steps across thousands of trajectories in popular Windows office applications, and includes full-resolution screenshots, accessibility metadata when available, instantiated goals, intermediate reasoning traces, and both successful and failed action trajectories. The dataset supports three canonical tasks, GUI grounding, screen parsing, and action prediction, and a hybrid GUI+API action space that reflects modern agent designs. Benchmarking state-of-the-art vision--language models on GUI-360^circ reveals substantial out-of-the-box shortcomings in grounding and action prediction; supervised fine-tuning and reinforcement learning yield significant gains but do not close the gap to human-level reliability. We release GUI-360^circ and accompanying code to facilitate reproducible research and accelerate progress on robust desktop CUAs. The full dataset has been made public on https://huggingface.co/datasets/vyokky/GUI-360.

microsoft Microsoft
·
Nov 6, 2025 2

CtrlWAM: Controllable World Action Models with Aligned Intent and Foresight

World action models (WAMs) jointly predict actions (intent) and visual future (foresight). Standard training adds noise to recorded actions and video simultaneously, but such training paradigms introduce a mismatch: perturbed actions imply counterfactual future visual, while the noised video remains tied to the GT recording. In low-noise regime, the scene geometry and even the dynamic behavior remain clearly visible from the noisy future frames despite the added noise. We present CtrlWAM, which executes perturbed actions in a simulator and pairs them with their noised visual consequences for joint WAM learning. To accommodate the different denoising requirements of video and actions, we introduce warped video--action noise schedules that aim to keep visual layout responsive as action predictions evolve. We further extend the action interface from ego-only control to a variable number of agent streams, allowing a unified model to represent predicted or commanded futures for multiple agents. Driving experiments show more accurate action forecasts, closer agreement between generated video and actions, and better following of supplied commands; robotics experiments show stronger motion fidelity and controllability. Matched controls support the benefit of off-path renders for command following and manipulation fidelity. Together, these findings contribute to a more controllable world action model. Project page: https://ctrl-wam.github.io/

  • 12 authors
·
Sep 30