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Oct 16

$\text{G}^2$RPO: Granular GRPO for Precise Reward in Flow Models

The integration of online reinforcement learning (RL) into diffusion and flow models has recently emerged as a promising approach for aligning generative models with human preferences. Stochastic sampling via Stochastic Differential Equations (SDE) is employed during the denoising process to generate diverse denoising directions for RL exploration. While existing methods effectively explore potential high-value samples, they suffer from sub-optimal preference alignment due to sparse and narrow reward signals. To address these challenges, we propose a novel Granular-GRPO (G^2RPO ) framework that achieves precise and comprehensive reward assessments of sampling directions in reinforcement learning of flow models. Specifically, a Singular Stochastic Sampling strategy is introduced to support step-wise stochastic exploration while enforcing a high correlation between the reward and the injected noise, thereby facilitating a faithful reward for each SDE perturbation. Concurrently, to eliminate the bias inherent in fixed-granularity denoising, we introduce a Multi-Granularity Advantage Integration module that aggregates advantages computed at multiple diffusion scales, producing a more comprehensive and robust evaluation of the sampling directions. Experiments conducted on various reward models, including both in-domain and out-of-domain evaluations, demonstrate that our G^2RPO significantly outperforms existing flow-based GRPO baselines,highlighting its effectiveness and robustness.

Geometry-Aware Diffusion Approximate Posterior Sampling for Sparse-View and Limited-Angle CT

Sparse-view computed tomography (CT) reduces radiation dose and acquisition time and may mitigate motion artifacts. However, angular undersampling provides insufficient information to determine the image uniquely and stably. Limited-angle CT, arising from restricted angular coverage, produces strongly directional information loss associated with the missing angular range. In both settings, image directions may be strongly observed, weakly constrained, or unobservable, leading to severe ill-posedness and reconstruction ambiguity. Existing diffusion-based approaches incorporate measurement information through likelihood guidance, data-consistency operations, or range-null-space corrections. However, they do not generally use the continuously varying measurement sensitivity of the acquisition to jointly shape both reconstruction updates and stochastic exploration. We propose a geometry-aware diffusion-guided stochastic reconstruction framework for sparse-view and limited-angle CT. Its central component is a regularized noise-weighted pullback metric constructed from the CT forward operator and measurement-noise covariance. This metric continuously adapts both the measurement-aware update and stochastic exploration according to directional measurement sensitivity, suppressing changes along strongly constrained directions while permitting greater exploration along weakly constrained and unobservable directions. We complement this geometry-aware update with a regularized data-consistency correction and approximately null-space-restricted stochastic perturbations, implemented matrix-free using forward and backprojection operations together with conjugate-gradient solves. Experiments on sparse-view, noisy, and limited-angle CT demonstrate competitive reconstruction quality, strong measurement consistency, and spatially resolved empirical uncertainty estimates.

  • 3 authors
·
Oct 4

PA&DA: Jointly Sampling PAth and DAta for Consistent NAS

Based on the weight-sharing mechanism, one-shot NAS methods train a supernet and then inherit the pre-trained weights to evaluate sub-models, largely reducing the search cost. However, several works have pointed out that the shared weights suffer from different gradient descent directions during training. And we further find that large gradient variance occurs during supernet training, which degrades the supernet ranking consistency. To mitigate this issue, we propose to explicitly minimize the gradient variance of the supernet training by jointly optimizing the sampling distributions of PAth and DAta (PA&DA). We theoretically derive the relationship between the gradient variance and the sampling distributions, and reveal that the optimal sampling probability is proportional to the normalized gradient norm of path and training data. Hence, we use the normalized gradient norm as the importance indicator for path and training data, and adopt an importance sampling strategy for the supernet training. Our method only requires negligible computation cost for optimizing the sampling distributions of path and data, but achieves lower gradient variance during supernet training and better generalization performance for the supernet, resulting in a more consistent NAS. We conduct comprehensive comparisons with other improved approaches in various search spaces. Results show that our method surpasses others with more reliable ranking performance and higher accuracy of searched architectures, showing the effectiveness of our method. Code is available at https://github.com/ShunLu91/PA-DA.

  • 7 authors
·
Feb 28, 2023

Dynamic-TreeRPO: Breaking the Independent Trajectory Bottleneck with Structured Sampling

The integration of Reinforcement Learning (RL) into flow matching models for text-to-image (T2I) generation has driven substantial advances in generation quality. However, these gains often come at the cost of exhaustive exploration and inefficient sampling strategies due to slight variation in the sampling group. Building on this insight, we propose Dynamic-TreeRPO, which implements the sliding-window sampling strategy as a tree-structured search with dynamic noise intensities along depth. We perform GRPO-guided optimization and constrained Stochastic Differential Equation (SDE) sampling within this tree structure. By sharing prefix paths of the tree, our design effectively amortizes the computational overhead of trajectory search. With well-designed noise intensities for each tree layer, Dynamic-TreeRPO can enhance the variation of exploration without any extra computational cost. Furthermore, we seamlessly integrate Supervised Fine-Tuning (SFT) and RL paradigm within Dynamic-TreeRPO to construct our proposed LayerTuning-RL, reformulating the loss function of SFT as a dynamically weighted Progress Reward Model (PRM) rather than a separate pretraining method. By associating this weighted PRM with dynamic-adaptive clipping bounds, the disruption of exploration process in Dynamic-TreeRPO is avoided. Benefiting from the tree-structured sampling and the LayerTuning-RL paradigm, our model dynamically explores a diverse search space along effective directions. Compared to existing baselines, our approach demonstrates significant superiority in terms of semantic consistency, visual fidelity, and human preference alignment on established benchmarks, including HPS-v2.1, PickScore, and ImageReward. In particular, our model outperforms SoTA by 4.9%, 5.91%, and 8.66% on those benchmarks, respectively, while improving the training efficiency by nearly 50%.

  • 15 authors
·
Sep 27, 2025

TACTIC: Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation

Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break. This setting breaks common implicit assumptions in many learning-based manipulation pipelines: arm configuration tightly couples motion and contact forces, contact state is partially observed under occlusion, and purely learned rollouts can become physically inconsistent under distribution shift because many multi-link contact configurations are sparsely represented in the data. To address this, we propose TACTIC (Tactile and Vision Conditioned Contact-Centric Control), a receding-horizon controller for whole-arm manipulation. TACTIC uses a contact-centric hybrid predictive model that combines RGB-D, distributed tactile sensing, and a compact 2D proximity representation. The model couples a learned, action-conditioned latent dynamics model with analytical kinematics through contact Jacobians, enabling rollouts of future contact configurations and interaction forces. TACTIC integrates these rollouts into a sampling-based MPC planner with contact-aware action sampling: contact Jacobian-based projections steer sampled action sequences toward force-modulating directions, and objectives defined over predicted proximity and interaction forces trade task progress against whole-arm force regulation. We evaluate TACTIC in simulation against state-of-the-art model-based and model-free methods, and perform ablations that isolate the contribution of each design choice. TACTIC consistently outperforms other methods. We further demonstrate real-world performance on a robot with distributed tactile sensing across three whole-arm manipulation tasks that require multi-contact trajectories: turning over and repositioning a manikin, and goal-reaching in a 3D dynamic maze. Website: https://emprise.cs.cornell.edu/tactic

  • 10 authors
·
Jul 12

A Random Matrix Theory Perspective on the Consistency of Diffusion Models

Diffusion models trained on different, non-overlapping subsets of a dataset often produce strikingly similar outputs when given the same noise seed. We trace this consistency to a simple linear effect: the shared Gaussian statistics across splits already predict much of the generated images. To formalize this, we develop a random matrix theory (RMT) framework that quantifies how finite datasets shape the expectation and variance of the learned denoiser and sampling map in the linear setting. For expectations, sampling variability acts as a renormalization of the noise level through a self-consistent relation σ^2 mapsto κ(σ^2), explaining why limited data overshrink low-variance directions and pull samples toward the dataset mean. For fluctuations, our variance formulas reveal three key factors behind cross-split disagreement: anisotropy across eigenmodes, inhomogeneity across inputs, and overall scaling with dataset size. Extending deterministic-equivalence tools to fractional matrix powers further allows us to analyze entire sampling trajectories. The theory sharply predicts the behavior of linear diffusion models, and we validate its predictions on UNet and DiT architectures in their non-memorization regime, identifying where and how samples deviates across training data split. This provides a principled baseline for reproducibility in diffusion training, linking spectral properties of data to the stability of generative outputs.

  • 3 authors
·
Jul 3

Latent Space Disentanglement in Diffusion Transformers Enables Precise Zero-shot Semantic Editing

Diffusion Transformers (DiTs) have recently achieved remarkable success in text-guided image generation. In image editing, DiTs project text and image inputs to a joint latent space, from which they decode and synthesize new images. However, it remains largely unexplored how multimodal information collectively forms this joint space and how they guide the semantics of the synthesized images. In this paper, we investigate the latent space of DiT models and uncover two key properties: First, DiT's latent space is inherently semantically disentangled, where different semantic attributes can be controlled by specific editing directions. Second, consistent semantic editing requires utilizing the entire joint latent space, as neither encoded image nor text alone contains enough semantic information. We show that these editing directions can be obtained directly from text prompts, enabling precise semantic control without additional training or mask annotations. Based on these insights, we propose a simple yet effective Encode-Identify-Manipulate (EIM) framework for zero-shot fine-grained image editing. Specifically, we first encode both the given source image and the text prompt that describes the image, to obtain the joint latent embedding. Then, using our proposed Hessian Score Distillation Sampling (HSDS) method, we identify editing directions that control specific target attributes while preserving other image features. These directions are guided by text prompts and used to manipulate the latent embeddings. Moreover, we propose a new metric to quantify the disentanglement degree of the latent space of diffusion models. Extensive experiment results on our new curated benchmark dataset and analysis demonstrate DiT's disentanglement properties and effectiveness of the EIM framework.

  • 5 authors
·
Nov 12, 2024

Diffusion Models for Image Restoration and Enhancement: A Comprehensive Survey

Image restoration (IR) has been an indispensable and challenging task in the low-level vision field, which strives to improve the subjective quality of images distorted by various forms of degradation. Recently, the diffusion model has achieved significant advancements in the visual generation of AIGC, thereby raising an intuitive question, "whether diffusion model can boost image restoration". To answer this, some pioneering studies attempt to integrate diffusion models into the image restoration task, resulting in superior performances than previous GAN-based methods. Despite that, a comprehensive and enlightening survey on diffusion model-based image restoration remains scarce. In this paper, we are the first to present a comprehensive review of recent diffusion model-based methods on image restoration, encompassing the learning paradigm, conditional strategy, framework design, modeling strategy, and evaluation. Concretely, we first introduce the background of the diffusion model briefly and then present two prevalent workflows that exploit diffusion models in image restoration. Subsequently, we classify and emphasize the innovative designs using diffusion models for both IR and blind/real-world IR, intending to inspire future development. To evaluate existing methods thoroughly, we summarize the commonly-used dataset, implementation details, and evaluation metrics. Additionally, we present the objective comparison for open-sourced methods across three tasks, including image super-resolution, deblurring, and inpainting. Ultimately, informed by the limitations in existing works, we propose five potential and challenging directions for the future research of diffusion model-based IR, including sampling efficiency, model compression, distortion simulation and estimation, distortion invariant learning, and framework design.

  • 8 authors
·
Aug 18, 2023

Fair Benchmarking of Emerging One-Step Generative Models Against Multistep Diffusion and Flow Models

State-of-the-art text-to-image models produce high-quality images, but inference remains expensive as generation requires several sequential ODE or denoising steps. Native one-step models aim to reduce this cost by mapping noise to an image in a single step, yet fair comparisons to multi-step systems are difficult because studies use mismatched sampling steps and different classifier-free guidance (CFG) settings, where CFG can shift FID, Inception Score, and CLIP-based alignment in opposing directions. It is also unclear how well one-step models scale to multi-step inference, and there is limited standardized out-of-distribution evaluation for label-ID-conditioned generators beyond ImageNet. To address this, We benchmark eight models spanning one-step flows (MeanFlow, Improved MeanFlow, SoFlow), multi-step baselines (RAE, Scale-RAE), and established systems (SiT, Stable Diffusion 3.5, FLUX.1) under a controlled class-conditional protocol on ImageNet validation, ImageNetV2, and reLAIONet, our new proofread out-of-distribution dataset aligned to ImageNet label IDs. Using FID, Inception Score, CLIP Score, and Pick Score, we show that FID-focused model development and CFG selection can be misleading in few-step regimes, where guidance changes can improve FID while degrading text-image alignment and human preference signals and worsening perceived quality. We further show that leading one-step models benefit from step scaling and become substantially more competitive under multi-step inference, although they still exhibit characteristic local distortions. To capture these tradeoffs, we introduce MinMax Harmonic Mean (MMHM), a composite proxy over all four metrics that stabilizes hyperparameter selection across guidance and step sweeps.

  • 14 authors
·
Mar 14

Weighted least-squares approximation with determinantal point processes and generalized volume sampling

We consider the problem of approximating a function from L^2 by an element of a given m-dimensional space V_m, associated with some feature map varphi, using evaluations of the function at random points x_1,dots,x_n. After recalling some results on optimal weighted least-squares using independent and identically distributed points, we consider weighted least-squares using projection determinantal point processes (DPP) or volume sampling. These distributions introduce dependence between the points that promotes diversity in the selected features varphi(x_i). We first provide a generalized version of volume-rescaled sampling yielding quasi-optimality results in expectation with a number of samples n = O(mlog(m)), that means that the expected L^2 error is bounded by a constant times the best approximation error in L^2. Also, further assuming that the function is in some normed vector space H continuously embedded in L^2, we further prove that the approximation is almost surely bounded by the best approximation error measured in the H-norm. This includes the cases of functions from L^infty or reproducing kernel Hilbert spaces. Finally, we present an alternative strategy consisting in using independent repetitions of projection DPP (or volume sampling), yielding similar error bounds as with i.i.d. or volume sampling, but in practice with a much lower number of samples. Numerical experiments illustrate the performance of the different strategies.

  • 2 authors
·
Dec 21, 2023

Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior

Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective "Consistent3D" method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at https://github.com/sail-sg/Consistent3D.

  • 5 authors
·
Jan 17, 2024

Don't Play Favorites: Minority Guidance for Diffusion Models

We explore the problem of generating minority samples using diffusion models. The minority samples are instances that lie on low-density regions of a data manifold. Generating a sufficient number of such minority instances is important, since they often contain some unique attributes of the data. However, the conventional generation process of the diffusion models mostly yields majority samples (that lie on high-density regions of the manifold) due to their high likelihoods, making themselves ineffective and time-consuming for the minority generating task. In this work, we present a novel framework that can make the generation process of the diffusion models focus on the minority samples. We first highlight that Tweedie's denoising formula yields favorable results for majority samples. The observation motivates us to introduce a metric that describes the uniqueness of a given sample. To address the inherent preference of the diffusion models w.r.t. the majority samples, we further develop minority guidance, a sampling technique that can guide the generation process toward regions with desired likelihood levels. Experiments on benchmark real datasets demonstrate that our minority guidance can greatly improve the capability of generating high-quality minority samples over existing generative samplers. We showcase that the performance benefit of our framework persists even in demanding real-world scenarios such as medical imaging, further underscoring the practical significance of our work. Code is available at https://github.com/soobin-um/minority-guidance.

  • 3 authors
·
Jan 28, 2023

Latent Compass: Creation by Navigation

In Marius von Senden's Space and Sight, a newly sighted blind patient describes the experience of a corner as lemon-like, because corners "prick" sight like lemons prick the tongue. Prickliness, here, is a dimension in the feature space of sensory experience, an effect of the perceived on the perceiver that arises where the two interact. In the account of the newly sighted, an effect familiar from one interaction translates to a novel context. Perception serves as the vehicle for generalization, in that an effect shared across different experiences produces a concrete abstraction grounded in those experiences. Cezanne and the post-impressionists, fluent in the language of experience translation, realized that the way to paint a concrete form that best reflected reality was to paint not what they saw, but what it was like to see. We envision a future of creation using AI where what it is like to see is replicable, transferrable, manipulable - part of the artist's palette that is both grounded in a particular context, and generalizable beyond it. An active line of research maps human-interpretable features onto directions in GAN latent space. Supervised and self-supervised approaches that search for anticipated directions or use off-the-shelf classifiers to drive image manipulation in embedding space are limited in the variety of features they can uncover. Unsupervised approaches that discover useful new directions show that the space of perceptually meaningful directions is nowhere close to being fully mapped. As this space is broad and full of creative potential, we want tools for direction discovery that capture the richness and generalizability of human perception. Our approach puts creators in the discovery loop during real-time tool use, in order to identify directions that are perceptually meaningful to them, and generate interpretable image translations along those directions.

  • 3 authors
·
Dec 19, 2020

DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models

Diffusion probabilistic models (DPMs) have achieved impressive success in high-resolution image synthesis, especially in recent large-scale text-to-image generation applications. An essential technique for improving the sample quality of DPMs is guided sampling, which usually needs a large guidance scale to obtain the best sample quality. The commonly-used fast sampler for guided sampling is DDIM, a first-order diffusion ODE solver that generally needs 100 to 250 steps for high-quality samples. Although recent works propose dedicated high-order solvers and achieve a further speedup for sampling without guidance, their effectiveness for guided sampling has not been well-tested before. In this work, we demonstrate that previous high-order fast samplers suffer from instability issues, and they even become slower than DDIM when the guidance scale grows large. To further speed up guided sampling, we propose DPM-Solver++, a high-order solver for the guided sampling of DPMs. DPM-Solver++ solves the diffusion ODE with the data prediction model and adopts thresholding methods to keep the solution matches training data distribution. We further propose a multistep variant of DPM-Solver++ to address the instability issue by reducing the effective step size. Experiments show that DPM-Solver++ can generate high-quality samples within only 15 to 20 steps for guided sampling by pixel-space and latent-space DPMs.

  • 6 authors
·
Nov 2, 2022

Sampling-based Algorithms for Optimal Motion Planning

During the last decade, sampling-based path planning algorithms, such as Probabilistic RoadMaps (PRM) and Rapidly-exploring Random Trees (RRT), have been shown to work well in practice and possess theoretical guarantees such as probabilistic completeness. However, little effort has been devoted to the formal analysis of the quality of the solution returned by such algorithms, e.g., as a function of the number of samples. The purpose of this paper is to fill this gap, by rigorously analyzing the asymptotic behavior of the cost of the solution returned by stochastic sampling-based algorithms as the number of samples increases. A number of negative results are provided, characterizing existing algorithms, e.g., showing that, under mild technical conditions, the cost of the solution returned by broadly used sampling-based algorithms converges almost surely to a non-optimal value. The main contribution of the paper is the introduction of new algorithms, namely, PRM* and RRT*, which are provably asymptotically optimal, i.e., such that the cost of the returned solution converges almost surely to the optimum. Moreover, it is shown that the computational complexity of the new algorithms is within a constant factor of that of their probabilistically complete (but not asymptotically optimal) counterparts. The analysis in this paper hinges on novel connections between stochastic sampling-based path planning algorithms and the theory of random geometric graphs.

  • 2 authors
·
May 4, 2011

Tunable Tool-Call Rates in LLM Agents via Representation Steering

Deciding whether to call a tool is a core competence of an LLM agent, and a costly one to get wrong: needless calls add latency, accrue cost, and may trigger irreversible side effects, while missing calls leave the model confidently wrong on questions it could only answer through tool-calls. Models manage this balance poorly, both over-using and under-using tools. Existing methods such as post-training and prompt engineering are expensive and difficult to modify at inference time. We show that whether an instruction-tuned model calls a tool can be controlled by a single linear direction in its residual stream, extracted without any training from the model's own tool-use preference signal and turned into an inference-time intervention with no prompt change. Adding the direction with strength α moves the call rate monotonically from near 0% to over 90% while keeping calls well-formed. The steering works in both directions: dialing it down suppresses calls, and dialing it up induces new calls that land precisely on the questions the model cannot answer from its own knowledge. We also show that the direction generalizes to unseen tools with strength comparable to each tool's own direction and without favoring any specific tool choice. With live tool execution, a single sweep of the steering traces a cost/accuracy Pareto frontier and nearly doubles open-domain QA accuracy (0.29 ! rightarrow ! 0.56); the same recipe transfers across a diverse range of models spanning dense, MoE, and multimodal architectures, without any training. Our code is publicly available at https://github.com/YuqiChen4188/Steering-Tool-Use-Propensity.

  • 5 authors
·
Aug 24

Can Text-to-Image Models Draw from the Right Frame of Reference?

Spatial instruction following has become a crucial requirement for text-to-image (T2I) generation. A common challenge arises when directional expressions are interpreted under different frames of reference. For example, ``the left of'' may refer to the viewer's image coordinates or to the intrinsic orientation of an object, leading to different expected layouts. Existing T2I benchmarks reveal important layout failures, yet they rarely isolate whether models can follow a specified frame of reference when it differs from camera view. To mitigate this gap, we introduce FoR-T2I, a benchmark for evaluating this distinction with 1,200 prompt pairs built from controlled spatial layouts. In each pair, the camera-view (Cam) prompt states the target relation in camera view, while the frame-of-reference (FoR) prompt describes the same target placement through an oriented anchor object. Across 22 closed-source and open-source T2I models, mean final accuracy is 41.8\% lower on FoR prompts than on matched Cam prompts; even the best-performing model achieves only 44.3\% FoR accuracy. This suggests that current models struggle more when the same layout is described through an object's orientation rather than directly in image coordinates. We further analyze this gap by relation type and camera view, compare several training-free prompting and feedback-based mitigation strategies, and propose a VLM-gated rewriting approach that selects rewritten prompts using visual feedback, improving average FoR accuracy from 25.0\% to 29.2\% under the same generation budget.

  • 8 authors
·
Aug 3 1

Truncated Step-Level Sampling with Process Rewards for Retrieval-Augmented Reasoning

Training large language models to reason with search engines via reinforcement learning is hindered by a fundamental credit assignment problem: existing methods such as Search-R1 provide only a sparse outcome reward after an entire multi-step trajectory, making it infeasible to attribute success or failure to individual reasoning and retrieval decisions. Process-reward methods like StepSearch alleviate this by introducing step-level supervision, but rely on heuristic rewards such as TF-IDF overlap with gold documents, and still sample k complete trajectories per example, retaining high gradient variance. We propose SLATE, a framework built on two complementary ideas: (1) truncated step-level sampling, which generates k trajectories that share a common prefix and differ only at the next step, and (2) dense LLM-as-judge rewards, which replace heuristic scoring with a capable LLM evaluator that assesses the quality of each reasoning step, search query, and answer, providing richer and more reliable supervision. We theoretically prove that under the same dense reward structure, truncated sampling reduces the variance of advantage estimates by up to a factor of T compared to full-trajectory sampling for T-step trajectories, yielding lower-variance, better-targeted policy gradients. Experiments on seven QA benchmarks confirm that SLATE consistently outperforms both sparse-reward and process-reward baselines, with the largest gains on harder multi-hop tasks and smaller models.

Data Quality Profiling at Scale with Progressive Sampling: A Benchmark for Data-Centric AI Pipelines

Data quality profiling -- computing missing-value rates, duplicate fractions, outlier densities, and functional-dependency violations -- is foundational for data-centric AI pipelines, yet exhaustive scans over millions of rows are prohibitively slow for near-real-time monitoring. Progressive sampling is the standard alternative; the open question is which strategy best preserves profile fidelity at scale. We benchmark nine sampling strategies -- blind (random uniform, geometric, Yamane, cluster) and proxy-guided (Metropolis-Hastings, DAG, stratified by column type or quality score, importance-weighted) -- on three real-world datasets (NYC 311, NYPD arrests, UCI Adult; up to 500K rows), an IoT sensor stream (2.3M rows), two ultra-large real datasets including Ultra-Marathon Running (up to 7.4M rows), and synthetic data scaled to 5x10^6 rows. Contrary to the assumption sharpens estimates, blind representative samplers dominate uniformly. At a 5% budget, random uniform achieves 0.49% mean relative error on NYC 311; DAG-guided MCMC yields 19.5% (approx. 40x worse), and across all real datasets DAG is 11-49x worse (Wilcoxon W=0, p=0.002, n=9 pairs). Cluster sampling matches random uniform (MRE 0.110 vs. 0.111); proxy-guided methods share DAG's failure mode (MRE 0.20-0.35). At scale, random uniform is near-linear (O(N^{0.964})) while DAG is super-linear (O(N^{1.272})), running 28--47x slower on ultra-large data with 6x worse accuracy. The root cause is an IQR proxy mismatch: proxy-guided samplers over-pursue numeric outliers, while quality defects concentrate in categorical columns invisible to the proxy. The actionable finding: representativeness, not domain knowledge, determines sampler quality -- schema-free random uniform or cluster sampling suffices for production-grade quality profiling at scale.

  • 1 authors
·
Jul 27

Generating radio continuum survey maps of arbitrary size with latent diffusion models

Radio surveys provide exponentially increasing amounts of observational data, which requires the development of novel data reduction and analysis methods. To this end, realistic simulations of observational data provide controlled environments for testing and developing new methods. Diffusion models excel at synthesizing realistic image data, but are limited by size constraints and high computational demands. We implemented a latent diffusion model (LDM) to synthesize realistic radio survey map cutouts. Further, we developed a technique for sampling radio survey maps of arbitrary size with the LDM. This is done by sampling in multiple sequential steps, whereby consistency is provided through context vectors and image inpainting. We trained our model on observations from the LOFAR telescope obtained from the third data release of the LOFAR Two-Metre Sky Survey. We implemented a LDM composed of a vector-quantized variational autoencoder and a diffusion model operating on the resulting latent representations. We added information on source locations, brightness and sizes by extracting parameters from the public source catalog and encoding them into a vector format passed as context to the LDM. We trained the model for image inpainting to facilitate continuous sequential sampling. We were able to generate realistic cutouts of 512 pixel side length, corresponding to ~5.7 arcmin, with precise control over source locations and brightness. Control over source extension was achieved at lower precision. Sampling of arbitrary-sized maps was made possible, showing realistic results with seamless combination of individual samples and limited only by occasional sampling artifacts.

  • 2 authors
·
Sep 5

Coarse-Guided Visual Generation via Weighted h-Transform Sampling

Coarse-guided visual generation, which synthesizes fine visual samples from degraded or low-fidelity coarse references, is essential for various real-world applications. While training-based approaches are effective, they are inherently limited by high training costs and restricted generalization due to paired data collection. Accordingly, recent training-free works propose to leverage pretrained diffusion models and incorporate guidance during the sampling process. However, these training-free methods either require knowing the forward (fine-to-coarse) transformation operator, e.g., bicubic downsampling, or are difficult to balance between guidance and synthetic quality. To address these challenges, we propose a novel guided method by using the h-transform, a tool that can constrain stochastic processes (e.g., sampling process) under desired conditions. Specifically, we modify the transition probability at each sampling timestep by adding to the original differential equation with a drift function, which approximately steers the generation toward the ideal fine sample. To address unavoidable approximation errors, we introduce a noise-level-aware schedule that gradually de-weights the term as the error increases, ensuring both guidance adherence and high-quality synthesis. Extensive experiments across diverse image and video generation tasks demonstrate the effectiveness and generalization of our method.

S-band Polarization All Sky Survey (S-PASS): survey description and maps

We present the S-Band Polarization All Sky Survey (S-PASS), a survey of polarized radio emission over the southern sky at Dec~< -1^circ taken with the Parkes radio telescope at 2.3~GHz. The main aim was to observe at a frequency high enough to avoid strong depolarization at intermediate Galactic latitudes (still present at 1.4 GHz) to study Galactic magnetism, but low enough to retain ample Signal-to-Noise ratio (S/N) at high latitudes for extragalactic and cosmological science. We developed a new scanning strategy based on long azimuth scans, and a corresponding map-making procedure to make recovery of the overall mean signal of Stokes Q and U possible, a long-standing problem with polarization observations. We describe the scanning strategy, map-making procedure, and validation tests. The overall mean signal is recovered with a precision better than 0.5\%. The maps have a mean sensitivity of 0.81 mK on beam--size scales and show clear polarized signals, typically to within a few degrees of the Galactic plane, with ample S/N everywhere (the typical signal in low emission regions is 13 mK, and 98.6\% of the pixels have S/N > 3). The largest depolarization areas are in the inner Galaxy, associated with the Sagittarius Arm. We have also computed a Rotation Measure map combining S-PASS with archival data from the WMAP and Planck experiments. A Stokes I map has been generated, with a sensitivity limited to the confusion level of 9 mK.

  • 12 authors
·
Mar 21, 2019

Beyond Repeated Sampling: Learning Search Policies for LLM Reasoning

Large language models increasingly tackle hard reasoning problems by spending more test-time compute, yet the dominant strategy remains naive repeated sampling: draw many independent solutions and hope one is correct. Because such sampling explores only through local decoding noise, it tends to produce many near duplicate attempts rather than genuinely different ideas. We ask whether exploration can instead be steered at a semantic level, by first sampling problem specific concepts, hints, or strategies and then conditioning answer generation on them. We refine this into a simple, more exploratory procedure that emits many diverse concepts in a single trajectory, and evaluate it on hard problems where repeated sampling struggles. We then go a step further and make concept generation trainable: a small concept generator is optimized with reinforcement learning so that its concepts maximize the downstream success of a larger, frozen answer generator. On hard mathematical reasoning problems, the trained concept generator substantially improves the answer generator's pass@k over naive repeated sampling at the same answer generation allocation, surpasses concepts drawn from much larger untuned models, and transfers to answer generators it was never trained against, including a model from a different family. A small model can thus be trained into an effective, reusable search policy for a much larger one.

  • 5 authors
·
Sep 21

Informed RRT*: Optimal Sampling-based Path Planning Focused via Direct Sampling of an Admissible Ellipsoidal Heuristic

Rapidly-exploring random trees (RRTs) are popular in motion planning because they find solutions efficiently to single-query problems. Optimal RRTs (RRT*s) extend RRTs to the problem of finding the optimal solution, but in doing so asymptotically find the optimal path from the initial state to every state in the planning domain. This behaviour is not only inefficient but also inconsistent with their single-query nature. For problems seeking to minimize path length, the subset of states that can improve a solution can be described by a prolate hyperspheroid. We show that unless this subset is sampled directly, the probability of improving a solution becomes arbitrarily small in large worlds or high state dimensions. In this paper, we present an exact method to focus the search by directly sampling this subset. The advantages of the presented sampling technique are demonstrated with a new algorithm, Informed RRT*. This method retains the same probabilistic guarantees on completeness and optimality as RRT* while improving the convergence rate and final solution quality. We present the algorithm as a simple modification to RRT* that could be further extended by more advanced path-planning algorithms. We show experimentally that it outperforms RRT* in rate of convergence, final solution cost, and ability to find difficult passages while demonstrating less dependence on the state dimension and range of the planning problem.

  • 3 authors
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Nov 27, 2014

A Vocabulary for Multi-Agent Automated Research Systems

We introduce a vocabulary for automated research systems built from one or more agents to make their design choices easier to describe and compare. The vocabulary specifies 1) who the agents are, 2) what operations are available in the system, 3) who may invoke them, 4) how agents communicate, 5) what information is visible within and across runs, 6) how the next action is chosen, 7) how a run begins, and 8) how outputs are evaluated. A trajectory records one run from the input task to the returned artifact. Because agents, operations, and initialization may be stochastic, repeated runs on the same task induce a distribution over trajectories rather than a single behavior. Our vocabulary turns structural design questions, such as when agents should communicate, gain or lose a capability, or carry information across runs, into testable choices. It also makes the evaluator a component of the system, since reported gains depend on how closely the proxy score matches true quality. That separation also splits the vague complaint that these systems lack taste into two failures with different solutions. Generative taste is the rate at which a system proposes novel trajectories before any score is observed, and evaluative taste is the gap between the proxy score and the quality it should match. We instantiate the vocabulary on recent autoresearch systems to illustrate that it covers designs that differ widely in structure.

  • 1 authors
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Jul 12 2

Sign-Constrained Intervention Effects for Domain-Generalizable ICU World Models

Predicting how a patient's vital signs respond to an intervention is a central question in intensive care. World models can do so by learning dynamics as a function of prior actions. However, such models tend to be brittle outside of training data. Clinicians choose drug dosages based on the patient's state, so the association a model learns between dose and outcome runs opposite to the drug's effect, generalizing poorly to out-of-distribution (OOD) dosing practices. Yet, pharmacological information provides the directional effects of different drugs, which are invariant to OOD shifts. To resolve the OOD sensitivity of current ICU world models, we introduce PHYSIO WORLD, which isolates an intervention's effect by evaluating a forward pass twice: once under recorded doses, and once with those doses set to zero. The difference is projected onto pharmacologically admissible effect directions stated by 70 rules over 28 drugs, leaving the magnitude to be learned from data. Across five distribution-shift parameters over cohorts from three intensive-care databases, and against forecasters, counterfactual models, and invariance objectives, PHYSIO WORLD attains the lowest OOD RMSE in every setting, improving on the strongest external baseline by 8-12%, while matching the in-distribution error of its backbone. Reversing the pharmacological directions degrades accuracy below the backbone, and data-mined directions recover almost no gain, indicating the improvement derives from the content of the pharmacological knowledge. The construction may extend to other settings where the sign of an effect is known in advance and its magnitude is confounded by treatment assignment.

  • 5 authors
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Oct 7

Efficient Estimation of Material Property Curves and Surfaces via Active Learning

The relationship between material properties and independent variables such as temperature, external field or time, is usually represented by a curve or surface in a multi-dimensional space. Determining such a curve or surface requires a series of experiments or calculations which are often time and cost consuming. A general strategy uses an appropriate utility function to sample the space to recommend the next optimal experiment or calculation within an active learning loop. However, knowing what the optimal sampling strategy to use to minimize the number of experiments is an outstanding problem. We compare a number of strategies based on directed exploration on several materials problems of varying complexity using a Kriging based model. These include one dimensional curves such as the fatigue life curve for 304L stainless steel and the Liquidus line of the Fe-C phase diagram, surfaces such as the Hartmann 3 function in 3D space and the fitted intermolecular potential for Ar-SH, and a four dimensional data set of experimental measurements for BaTiO3 based ceramics. We also consider the effects of experimental noise on the Hartmann 3 function. We find that directed exploration guided by maximum variance provides better performance overall, converging faster across several data sets. However, for certain problems, the trade-off methods incorporating exploitation can perform at least as well, if not better than maximum variance. Thus, we discuss how the choice of the utility function depends on the distribution of the data, the model performance and uncertainties, additive noise as well as the budget.

  • 7 authors
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Oct 14, 2020

Transform-Invariant Generative Ray Path Sampling for Efficient Radio Propagation Modeling

Ray tracing has become a standard for accurate radio propagation modeling, but suffers from exponential computational complexity, as the number of candidate paths scales with the number of objects raised to the power of the interaction order. This bottleneck limits its use in large-scale or real-time applications, forcing traditional tools to rely on heuristics to reduce the number of path candidates at the cost of potentially reduced accuracy. To overcome this limitation, we propose a comprehensive machine-learning-assisted framework that replaces exhaustive path searching with intelligent sampling via Generative Flow Networks. Applying such generative models to this domain presents significant challenges, particularly sparse rewards due to the rarity of valid paths, which can lead to convergence failures and trivial solutions when evaluating high-order interactions in complex environments. To ensure robust learning and efficient exploration, our framework incorporates three key architectural components. First, we implement an experience replay buffer to capture and retain rare valid paths. Second, we adopt a uniform exploratory policy to improve generalization and prevent the model from overfitting to simple geometries. Third, we apply a physics-based action masking strategy that filters out physically impossible paths before the model even considers them. As demonstrated in our experimental validation, the proposed model achieves substantial speedups over exhaustive search -- up to 10times faster on GPU and 1000times faster on CPU -- while maintaining high coverage accuracy and successfully uncovering complex propagation paths. The complete source code, tests, and tutorial are available at https://github.com/jeertmans/sampling-paths.

Prompt Design at Scale: How Format, Instruction Count, and Context Length Shape Instruction Adherence and Hallucination in Large Language Models

Practitioners make three prompt-design decisions with almost no controlled evidence behind them: how to format instructions and context (markdown, plain text, prose, or tabular), how many simultaneous instructions a system prompt can carry before compliance degrades, and how much context a model can hold before recall and honesty degrade. We report two controlled experiments crossing all three factors on one held, contamination-free synthetic corpus (the "Book of Veyra," 8,780 uniquely-named entities, deterministically regenerable from a fixed seed), evaluated across five models. Experiment 1 (960 calls/model) measures instruction-following decay as rule count N grows from 10 to 160, crossed with four formats and system-prompt vs. user-turn placement. Perfect-response rate collapses to zero by N=80 for every model, format, and placement. Placement produces effects at least as large as format at N=160 in most models, but the direction is model-specific. No model shows a reliable markdown advantage; one 35B model favors plain text instead. Experiment 2 (5,520 calls/model) measures recall accuracy, false-premise sycophancy, and absent-fact fabrication across a 2k-to-512k-token context ladder in the same four formats. Recall stays near ceiling through 64-128k tokens, then degrades sharply and format-dependently: one model's accuracy spread reaches 48 points at 128k tokens. Fabrication never occurs (0/5,760 probes), and sycophancy stays negligible (<=8.3%). What rises sharply near each model's context ceiling is outright refusal to answer (0% to 79-90%), distinct from sycophancy or fabrication. Neither pre-registered format ordering holds, and token overhead (+22% to +37% over plain text) further changes which format is preferable where accuracy spread is genuine. We release the full harness, corpus generator, and raw results (VeyraBench): https://github.com/iNetanel/veyrabench

  • 1 authors
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Jul 20