Player-1: Learning to Play from Synthetic Experience Paper • 2610.20584 • Published 13 days ago • 352
Doc2Harness: Benchmarking LLMs on Long-Horizon Harness Engineering of Coding Agents Paper • 2610.20344 • Published 13 days ago • 63
Thinking Inertia: LLMs Keep Thinking When Told Not To Paper • 2610.11765 • Published 19 days ago • 245
Inducing Process Supervision from Outcome-Only Reinforcement Learning Paper • 2609.36641 • Published 28 days ago • 23
SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem Paper • 2609.07064 • Published Sep 7 • 87
Mi-Ripple: Restoring Images Degraded by Iterative AI Editing Paper • 2609.11317 • Published Sep 10 • 54
CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs Paper • 2609.08345 • Published Sep 8 • 22
Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training Paper • 2608.26730 • Published Aug 27 • 134
SemComp-Bench: Benchmarking Semantic Task Completion in Video Generation Paper • 2608.17426 • Published Aug 18 • 160
Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination Paper • 2608.14391 • Published Aug 14 • 286
OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution Paper • 2608.00677 • Published Aug 1 • 263
Push-Wiper: Toward General-Purpose Robotic Cleaning across Varied Stains and Surfaces with Segmented Pushing Trajectories Paper • 2608.00730 • Published Aug 1 • 9
PCSD: Persistent Consistency for Self-Distillation in Agentic Reinforcement Learning Paper • 2608.01837 • Published Aug 3 • 39
GradCuit: Credit-Assigned Gradient Flow Enables Robust and Interpretable Test-Time Latent Reasoning Paper • 2608.02585 • Published Aug 3 • 25