We released a bunch of open-source tooling for relational learning. Including RelArena-alpha - our first attempt at a unified framework for running and comparing baselines on RelBench v1 tasks.
We just released an end-to-end system that sets a new state of the art in egocentric video understanding, generating fine-grained action labels from raw robot and human videos while outperforming Gemini, GPT, Claude, and other leading models.
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.
We're open-sourcing our infra with 10M+ frames of dataset!
We're releasing Stera, an open-source infra that turns an off-the-shelf device in your pocket into a high-fidelity multimodal data pipeline. It's built around four layers. Capture โ Process โ Evaluate โ Export.
Stera Capture removes the need for bespoke/gated hardware and runs on an off-the-shelf iPhone. It fuses together synchronized RGB, IMU, Lidar-guided depth, and 6-DoF pose out of the box from ARKit and exports them to a raw MCAP file.
Want to share my enthusiasm for zai-org/GLM-5.1 here too ๐ฅ
I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:
- One-shot car physics with real drift mechanics (this is hard)
- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen
- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters
- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!
- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed
You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai๐๐